Total War: WARHAMMER II

Total War: WARHAMMER II

Make Skaven Slaves Great Again!!! (using the waagh mechanics: adding to all armies)
44 Comments
Kraut 24 Aug, 2022 @ 4:38pm 
Understandable :)

Do you have a problem with people remaking your mod for WH3?
SweepMachine  [author] 24 Aug, 2022 @ 12:09pm 
I'm unsure, and air on the side of no, I'm very busy new job, new hobbies. started painting Warhammer minis, modeling, and 3d printing. Theres a chance so never say never ya know.
Kraut 23 Aug, 2022 @ 5:26pm 
Do you intend on making this mod for WH3 as well?
DudeChris33 7 Apr, 2021 @ 11:58pm 
Yes I have been thinking of making this mod for so long I love it.
SweepMachine  [author] 6 Dec, 2020 @ 5:33pm 
@ClutchHutch6 no
Moria Goblin #274 6 Dec, 2020 @ 4:32pm 
Does this mod need an update to work with the new dlc?
SweepMachine  [author] 2 Oct, 2020 @ 5:47pm 
@Jmilb123 Yes, and Yes. Also check out the bundle version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222791784 .
jmilb123 2 Oct, 2020 @ 4:10pm 
Does the ai use this? and would it work for coop?
(*'-') 11 Sep, 2020 @ 8:23am 
Oh thank god. I been praying someone would do this for other races when I saw the new waagh plans for Greenskin. Excellent work Sweeper :)
Krimson 10 Sep, 2020 @ 3:59pm 
So the rites don't have any text saying that this effect happens. Is that something you are planning to add?
SweepMachine  [author] 8 Sep, 2020 @ 2:55pm 
@fflameshroud once you have a mod, it's easy to modify :steamhappy: pun intended
flameshroud 8 Sep, 2020 @ 10:04am 
Waaw, you are fast with modding! Im glad i could help
The Peepee Poopoo man 7 Sep, 2020 @ 4:40pm 
I think a mecanic where factions capture other units from battles and are put in a waagh army would be sick but have the armies cap out at like 10 captured units, so it isnt too op.
SweepMachine  [author] 7 Sep, 2020 @ 4:36pm 
@Deviant yes, I saw this when you posted it before. I could do it, but i just need a break for a bit, as i just finished making the zombies for VC the Tomb King version, and putting all that into bundles (as they are not compatible seperately) I wish I could make everything, but I need a short break, unless there are bugs with the current mods in which case I will fix them ASAP.
Deviant 7 Sep, 2020 @ 4:33pm 
How about making a mod for the greenskins that replaces the WAAAGH armies with goblins with spears and bows?
Otherwise, playing for the greenskins with the Waaagh army in which there are: two lava arachnoroks, and two squads of black orcs and many regular and large orcs is too easy (do not forget that at the end you are still presented with legendary squads!) ... I think this will be a fair nerf!
SweepMachine  [author] 7 Sep, 2020 @ 4:00pm 
@[FS] Kapitan Wolfgang Yep, but Skaven slave spears are actually better so I'm not going to do that. Their defence is better.
[FS] Kapitan Wolfgang 7 Sep, 2020 @ 3:59pm 
Have you considered making the Waaagh slaves a mix of Skavenslaves and Skavenslave spears?
SweepMachine  [author] 7 Sep, 2020 @ 3:29pm 
@Flameshourd yes ty for the idea btw to use Vand's mod
flameshroud 7 Sep, 2020 @ 3:28pm 
cheers!
SweepMachine  [author] 7 Sep, 2020 @ 3:28pm 
SweepMachine  [author] 7 Sep, 2020 @ 1:57pm 
Tomb King Version is out :steamhappy:
[PuB] Axlegolas 7 Sep, 2020 @ 10:02am 
i did play TK and never had such problems. maybe i play another style. lorewise i don't agree either they are not vampires, but hey go for it, i like the mod idea and will be looking forward for zombie swarms
SweepMachine  [author] 7 Sep, 2020 @ 10:01am 
Oh and I should be releasing the TK version today, which will cost the same 3K gold which is harder for TK to get but will give greater rewards:steamhappy:
SweepMachine  [author] 7 Sep, 2020 @ 9:59am 
@[LMAA] Axlegolas Yes tombkings need this. I don't know if you've played the TK but they suck ass when a player controls them. and Skeleton doomstacks? Their skelies are worse than VC, and that's saying something. Plus lore wise they should have a never ending horde of skelly bois that are tireless and unstoppable. I don't like where the TK are currently so as a modder that is my job to change it.
[PuB] Axlegolas 7 Sep, 2020 @ 9:48am 
do TK really need this? they can already spam low tier for no costs and have plenty of skeleton "doom stacks" :D
SweepMachine  [author] 7 Sep, 2020 @ 9:29am 
@[LMAA] Axlegolas There are plans, but Tomkings first, as they're easier.
[PuB] Axlegolas 7 Sep, 2020 @ 9:02am 
any plans for a vampire zombie version?
Tenten, Umbra 7 Sep, 2020 @ 3:30am 
I remember watching a video by arch where he suggested exactly this.
flameshroud 6 Sep, 2020 @ 7:00pm 
God, i really wanted this. Also, since you mentioned it being impossible to do the same thing with zombies becouse vampires have no rites, maybe you should take a look at this mod. I used it quite a few campains now with great succes. It adds rites to the old world factions. (maybe cooperation between 2 great modders could create perfection? :D) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1315502181
Dean Winchester 6 Sep, 2020 @ 5:39pm 
Would be nice if you could replace the beastmen brayherds with this mechanic, I thought CA would do it themselves. Also you could make it work for old world races with old world rites mod
SweepMachine  [author] 6 Sep, 2020 @ 9:55am 
@stiginge-oy, thanks I really enjoy it too.
SweepMachine  [author] 6 Sep, 2020 @ 9:52am 
@Hierophantom, so I want to do this with Tomb Kings, and Vampire counts, but Vampires don't have an existing rite that will make this easy like TK and SKVN
stiginge-oy 6 Sep, 2020 @ 3:02am 
Greatest mod ever.
Hierophantom 6 Sep, 2020 @ 1:13am 
Tried the mod enjoyed it greatly, although i was wondering if you could do something similar with zombies?
SweepMachine  [author] 5 Sep, 2020 @ 2:28pm 
@Not Myers, and after a few days work, I think the warp is done throwing bugs at me. :steamhappy:
Totally Not Myers 5 Sep, 2020 @ 1:44pm 
You have answerd my prayers of making a vermintide an actual vermintide! PRAISE THE HORNED RAT!
VonCheeese 3 Sep, 2020 @ 6:58pm 
I was waiting for someone to do this. great work!
SweepMachine  [author] 2 Sep, 2020 @ 7:39pm 
@страна для жизни Sounds like a mod you could try making. Although i see no advantage to using the old waagh mechanic besides getting even more slaves, but the real question is why you would need that many? Are you trying to build the great warp pyramids or something:steammocking:

Seriously though that would be an entirely separate mod as none of the modding structures I used would be used again to make what you're suggesting. If you wish to try it look for Da Modding Den discord, they have some great guys who would help you learn to mod the game.
SweepMachine  [author] 2 Sep, 2020 @ 7:18pm 
@Some Loser Thank you
Some Loser 2 Sep, 2020 @ 6:47pm 
Hey, that's a pretty neat mod you got here
Taste of Capitalism 2 Sep, 2020 @ 6:23pm 
would be great if you upgrade this someday
SweepMachine  [author] 2 Sep, 2020 @ 3:52pm 
@Taste of Capitalism I understand where you're coming from, but as of right now, I don't know how to do that. maybe I will ask someone on the modding discord to point me in the right direction, but for now it will have to do.
SweepMachine  [author] 2 Sep, 2020 @ 3:41pm 
@Tast of Capitalism meh?
Taste of Capitalism 2 Sep, 2020 @ 3:11pm 
Would be awesome if text and ui are also changed