Space Engineers

Space Engineers

Fast Artificial Horizon 30 FPS!
38 Comments
CaptPatrick01 17 Sep, 2023 @ 9:11pm 
I don't know how, I don't know why, but this has been corrupting worlds, stopping blueprints from pasting, making all forms of rotor dicey and corrupting of worlds and blueprints, basically giving me unending headaches for a year. This is worse than simply not working anymore, this damages the game itself.
Titan Nya 15 May, 2022 @ 2:58pm 
Was playing with the game until yesterday without a problem, today it made my game have a message telling my world was corrupt after a bug report and deleting lots of mods finally this one is the only one causing the problem. no idea why as i don't think anything changed in the game nor in the mod...
The Gundoctor 8 Mar, 2022 @ 2:33am 
This mod breaks the game, especially the scenarios.
Normal survival games just get laggy for me.
Skorpion 15 Feb, 2022 @ 11:06am 
This Mod Crash the Game now

PLEASE UPDATE :):steamthis:
Starwatcher 11 Feb, 2022 @ 6:56am 
Great mod! I was so impressed by how much i liked it once i found it. Sadly at the moment this is not working. Saved blueprints with this active on a screen can not be loaded as well as the issue that some saves show up corrupted if this mode is active.
Trapper Wolf 3 Feb, 2022 @ 10:58pm 
Causing saved games to corrupt after the new patch today.
User5876 26 Mar, 2021 @ 6:10am 
Nice job! I was hoping someone could do something like this! Thanks, @Gwindalmir!
Neravian 7 Mar, 2021 @ 4:39pm 
It seems that the mod is working again, at least on my end it is. I think that it might have been a problem with an update that Keen released, and then patched since then.
Gwindalmir  [author] 6 Mar, 2021 @ 12:35am 
Is there like a script or something someone can send me about the crash?
I have never seen a crash in this, but I don't use PB scripts either.
SoulDoubt 28 Feb, 2021 @ 11:27am 
Crashes the game when I enter K menu.
Neravian 27 Jan, 2021 @ 10:09pm 
I'm getting the same issue. Also willing to send logs if necessary. Just send a message to me.
Nyito 14 Dec, 2020 @ 11:34pm 
Having some crashing issues related to in-game programming and this mod. One by one I narrowed it down to this mod by running a world completely vanilla except for this mod. Whenever a programmable block would be destroyed, deleted, or removed by the trash removal; the game crashes. The scripts initially running on the blocks were MMaster's LCD2 and Whip's Rotor Thruster Control, but even loading other scripts into the blocks would result in a crash; as would simply turning the blocks off to stop the scripts from running.

If I can do anything to provide a log, reproduce-ready world file, let me know (and maybe some instruction on how, haven't done that kind of thing with SE before.)
delsonbb 13 Dec, 2020 @ 6:04am 
@Gwindalmir Your mod crashed my game when I turned on AFM 2.0 by Takeshi. I removed it from my world mod list for now. Is there anyway you can fix it? Thank you
pent 27 Nov, 2020 @ 1:12pm 
Awesome, thanks!
Gwindalmir  [author] 27 Nov, 2020 @ 11:53am 
I've fixed that issue, as well as incorporated the vertical speed and pull-up indicator fixes suggested by Merii.
Gwindalmir  [author] 27 Nov, 2020 @ 11:11am 
Draygo confirmed there's a conflict after investigating it more.
I'll push out a fix shortly.
pent 27 Nov, 2020 @ 7:37am 
Thanks for having a look. I've tried resubbing to both and they still seem to interact weirdly. https://www.youtube.com/watch?v=M4mxoCN3-sI is a short clip with only those two mods in a test world (posted on Draygo's discord as well).
Gwindalmir  [author] 24 Nov, 2020 @ 6:39pm 
The reported crashing seems pretty clearly a mod conflict. Without more information, there's literally nothing I can do.

@pent I don't see how that is possible, since my mod doesn't do anything with toolbar actions or keybinds. I spoke to Draygo, and he doesn't know either.
I added that mod to one of my testing worlds, and the "Control Mechanics" toolbar action appeared for me.
It's possible you have a corrupted mod, either mine or draygo's. I'd recommend trying to unsubscribe, and resubscribe to both of them.
pent 24 Nov, 2020 @ 9:29am 
This appears to conflict with DraygoKorvan's Mechanical Keybinds , preventing that mod's cockpit "Control Mechanics" from appearing as a toolbar action.
Titan Nya 16 Sep, 2020 @ 4:22am 
Well keep crashing then using energy/h2, Gravity or velocity script on display before putting this mod on, after then in a menu using one of these crash the game.
So i guess i won't use this mod for now...
Skallabjorn 9 Sep, 2020 @ 6:29pm 
Confirmed, getting the same on all my servers K causes Local game crash, server keeps running
DragonSkull 8 Sep, 2020 @ 3:19pm 
Same crash here when pressing K inside cockpit
Gwindalmir  [author] 7 Sep, 2020 @ 3:48pm 
I wasn't able to reproduce any crashes, however with the provided crash log, I tried to guess where a possible problem might be at.
Please post crash logs, you can create a discussion for it.
Stoormer 7 Sep, 2020 @ 8:14am 
my eyes say thank you
-ßяεaқ® 7 Sep, 2020 @ 4:14am 
Same here, i press K and insta crash, if i remove the mod i get no issues (got lots of mods installed)
Lakhdun 7 Sep, 2020 @ 3:39am 
This mod just went from "very good but somewhat limited" to "f_in' awesome"

Might be a mod conflict, after a quick test of the below mentioned situations (entering-exiting terminal from a cockpit, remote control and from "outside" through a whatever block, copy-paste-delete grids) no crashes so far, tested with a grid having both art. horizon and velocity script
Nehtiyalyr 6 Sep, 2020 @ 2:18pm 
Was crashing my game, when in any cockpit the game immediately crashes as soon I press K to access the ships menu... came back to normal when I removed this mod...
I don't unterstand the technicalities behind, but just to inform I'm using Weapon Core, don't know if something is incompatible...
I SWEAR SHE WAS 18 6 Sep, 2020 @ 9:14am 
thats all posted in reverse so it appears as it does in notepad
I SWEAR SHE WAS 18 6 Sep, 2020 @ 9:14am 
2020-09-06 17:05:45.126 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.MyShipController.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.MyCockpit.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy)
at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilder(Boolean copy)
I SWEAR SHE WAS 18 6 Sep, 2020 @ 9:14am 
at Sandbox.Game.Entities.Cube.MyGridClipboard.CopyGridInternal(MyCubeGrid toCopy)
at Sandbox.Game.Entities.Cube.MyGridClipboard.CopyGroup(MyCubeGrid gridInGroup, GridLinkTypeEnum groupType)
at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.OnCutConfirm(MyCubeGrid targetGrid, Boolean cutGroup, Boolean cutOverLgs)
at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.<>c__DisplayClass57_1.<Cut>b__2(ResultEnum v)
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val)
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result)
at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.HandleInput(Boolean receivedFocusInThisUpdate)
I SWEAR SHE WAS 18 6 Sep, 2020 @ 9:13am 
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
I SWEAR SHE WAS 18 6 Sep, 2020 @ 9:13am 
Seems to be crashing my game. Tested it with only this mod installed, when I spawn something and then delete it. It crashes
Gwindalmir  [author] 5 Sep, 2020 @ 5:03pm 
I fixed the Transparent LCD issue, and added a 30 FPS Velocity indicator script, and 15 FPS gravity script. Horizon and velocity scripts will reduce updates to only 1 FPS if the ship isn't moving or rotating at all, to improve performance.
DerMakrat 5 Sep, 2020 @ 4:12pm 
Nice work
spooky mikey 5 Sep, 2020 @ 1:31pm 
Finally ! thank you so much
Lakhdun 5 Sep, 2020 @ 2:51am 
Transparent LCDs don't work, otherwise good mod

Main color can't be changed, which may not be an issue all the time, but the original light blue is really invisible if the background is the bright blue sky. This won't be a problem for long though, because while background color can be changed, it resets to the original blue one as soon as the script refreshes, meaning your transparent LCD becomes not very transparent as soon as you move your ship.

If you're not using a transparent LCD and color isn't issue (for decorative reasons or similar), the mod may be useful to you, it does exactly what the title says.
Mardrigon 4 Sep, 2020 @ 7:40pm 
interesting icon?
DeAnti 3 Sep, 2020 @ 10:02am 
yes thank you this one small thing helps so much!