RimWorld

RimWorld

BetterSliders
100 Comments
runbirdideal 3 hours ago 
Hello.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
The Wizard-Jester 21 Mar @ 4:32am 
Did anyone manage to get the input working for custom storyteller difficulty?
versus 9 Feb @ 12:08pm 
how in the world does this not have a 6 digit number of subs
EvilNecroid 5 Feb @ 2:10pm 
omg if this does what it says it does then i love u and im downloading it now
Malnormalulo 22 Oct, 2024 @ 5:15pm 
Well really the VFE bins reveal an unsound assumption made by this mod: That all sliders will be inside windows. The ideal fix would be for this mod to avoid making that assumption (if possible). VFE is the most popular mod which violates this assumption, but it might not be the only one.
NoOne_ReaVen 22 Oct, 2024 @ 1:01pm 
Malnormalulo is right, it would be fixable if those items could be excempt from the general harmony patch, but that is not something I can help with.
Malnormalulo 12 Jul, 2024 @ 5:55am 
Logs for VFE bins issue: https://gist.github.com/malnormalulo/cf2884bdf4fcde5955fefb8659a9cb94

(Ignore the MissingMethodExceptions. Those are from malformed metadata in unloaded mods.)
Malnormalulo 12 Jul, 2024 @ 5:46am 
I think the root cause of the VFE bins issue is this line [github.com].

The slider for the bins renders in a widget, not a window, so `Find.WindowStack.currentlyDrawnWindow` will be `null`, and trying to access its `ID` field will throw an NRE.
Mr. J Soda 4 Jun, 2024 @ 4:32am 
I have the same issue as Deadmano, seems like the issue with the Vanilla Furniture Expanded small and large bins is due to the "container cleanup threshold" not being patched to allow for the slider to be changed. I've posted a copy of the spammed error that happens when you click on either of the bins,

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
they locked me in a room, 15 May, 2024 @ 11:05am 
Not all sliders in custom difficulty settings are selectable. (the ones that lets you type, for me anyways, is; Wastepack cocoon infestations, enemy death on downed, years until maximum threat scale (when the option for it is enabled) and lastly, low pop conversion boost).
wgasa 5 May, 2024 @ 11:15pm 
Same as drippy, sliders in custom difficulty aren't selectable
摄魂狼 27 Apr, 2024 @ 6:44am 
Hello, I love your mod so much that I made my personal translation for it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3233360525
Puppydoll 22 Apr, 2024 @ 9:22pm 
Reporting the same error as deadmano, with VFE an error with bettersliders pops, and the context menu buttons to deconstruct etc become un-interactable, doing nothing when clicked.
alexa 16 Apr, 2024 @ 10:13am 
Can confirm unable to click input field on storyteller settings. Running on latest 1.5 game, windows os. No errors printed to log.
Caramel 13 Apr, 2024 @ 10:51pm 
Thankyou
Caramel 13 Apr, 2024 @ 5:54pm 
1.5?
Deadmano 4 Apr, 2024 @ 7:28am 
Hey there! It seems something might have broke with Vanilla Furniture Expanded since the {LINK REMOVED} when you click on either the small or large bin. You get {LINK REMOVED} instead. Any thoughts on what the issue might be?
Eagle-Six 15 Mar, 2024 @ 9:12am 
nvm I move mod to top of my list now it's back
Eagle-Six 15 Mar, 2024 @ 8:26am 
don't know because 1.5 or what , this mod now broke
randoo  [author] 9 Dec, 2023 @ 6:22pm 
@Dare, I'm not entirely sure why. Several other people have encountered this same issue on non-windows platforms.

@Haekel, this mod uses the minimum and maximum values supplied to the slider.

@Gavril, I'll look into it.
Dare Arkin 30 Nov, 2023 @ 6:23pm 
I grabbed this to help with aligning my storyteller settings. And... I can see the number field, but I cannot CLICK it to enter a value. Any idea why?
Haekel 22 Sep, 2023 @ 7:02am 
Does this mod allow for negative integers? It keeps reverting back to 0 with the Weapon Racks mod.
Gavril 23 Jul, 2023 @ 9:43am 
I noticed that the sliders on the custom story teller on the right side do not work. I tested with just this mod.
randoo  [author] 17 Feb, 2023 @ 6:04pm 
The update at the time of writing this is the fix for the new sliders Ludeon introduced some updates ago. The "jumping" is going to take a while to fix due to technical reasons, and the input problem will take longer due to other, slightly related, technical reasons.
Factor X 13 Feb, 2023 @ 10:32pm 
Fantastic news. I can't wait for the update. Every serious rimworld gamer needs this mod
randoo  [author] 13 Feb, 2023 @ 9:44pm 
Yeah, I've been trying to figure out why the input jumps around some menus, like the drug policy menu, but I can upload the fix for the new sliders Ludeon implemented in 1.4 sometime this week.
KemonoAmigo 13 Feb, 2023 @ 7:03pm 
Man, this mod is still very useful but it was awesome how back in 1.3 you could input any number and it would bypass whatever limits the mod author intended, giving you basically unlimited control over all sliders.
莫名某某 26 Jan, 2023 @ 12:30am 
The BetterSliders input feature cannot be used in some mod Settings (such as "Easy Upgrades Continued"), but most will work. Could this be caused by mods sorting, or is it a patch issue with the rinmworld update?
Lord Peter 19 Dec, 2022 @ 9:08am 
@❄️randoo: Certainly no time pressure on this one, it's holiday season after all! And I hear you can play Rimworld without this mod... it's just a better experience with this aply named mod :)
Another reason to look forward to the new year then!
randoo  [author] 18 Dec, 2022 @ 9:05am 
Yeah, I just read the patch notes and they completely replaced how one of the sliders is coded -- the standard issue slider.

I don't have time to fix it until next year.
Lord Peter 18 Dec, 2022 @ 7:29am 
Well, at least in some places? In others, it does still seem to work.
Lord Peter 18 Dec, 2022 @ 7:27am 
Yeah, can confirm, not working atm :(
Arky 10 Dec, 2022 @ 7:11pm 
I think this is not working anymore. There was a subtle update on sliders by rimworld recently.
Baleur 8 Nov, 2022 @ 10:46am 
Using this mod to set other mod settings, then turning off this mod.
Solves any annoying hover / mismatching bugs, since "really" the biggest use of this mod is to set other settings properly.

So thumbs up from me, despite the bugs, non issue imo.
kanezor 6 Nov, 2022 @ 9:44am 
How do I type a number into the slider field?
RaRaRazuri 30 Oct, 2022 @ 3:33pm 
you're a life saver, i hate trying to move the sliders to get exact values so much
Caramel 25 Oct, 2022 @ 9:13am 
1.4 pleases
Rohzdear 21 Oct, 2022 @ 10:37pm 
How broken is this with 1.4?
randoo  [author] 17 Jun, 2022 @ 9:58am 
@Splaetos, yeah, the hovering is a lot more spotty because of how RimWorld draws menus. While it works in most situations, it all starts to fall apart in certain menus because of how everything is drawn out. Essentially, this mod only gets what isn't already "handled" by other mods, and RimWorld. It's why the new system was written, so you'd be more likely to use the number fields.

The problems now, are quirks with the menu system. I just haven't had enough free time to dedicate to figuring out why those problems exist. For the most part, hover mode does work in most cases, and in some cases it doesn't work in are solvable with the control key. The rest would benefit more from the control key or "always on".

All things considered, I would never have shipped an update to this mod that didn't work. It's just a super complicated problem that needs far too much time than I have to offer to fix at the moment.
Splaetos 16 Jun, 2022 @ 3:24pm 
Non hover mode seems to work better than the mod ever functioned in the past. Hover mode does not work in way shape or form, with problems similar to others seem to have described already. Haven't actually played, it took me an hour to figure out how why I couldn't set up my custom game sliders.
randoo  [author] 30 Apr, 2022 @ 8:17am 
I'm not entirely sure why, but it seems the mod doesn't work properly on Linux. There isn't really much I can do about it since there's no "magic" with the mod; it's just patches to RimWorld methods.
CzolgistaMroku 29 Apr, 2022 @ 10:01am 
Hey, sorry for my initial comment, I shouldn't have commented without any additional info.
It breaks my game and I play it on linux mint 20.3, AMD Ryzen 7 5700G with Radeon Graphics, game version 1.3.3326 (64-bit) I have ideology and royalty DLCs.
randoo  [author] 28 Apr, 2022 @ 8:49pm 
without literally anything to go off of, I can't even begin to figure out why it doesn't work for you.
CzolgistaMroku 28 Apr, 2022 @ 6:44pm 
It breaks game, doesn't work
randoo  [author] 15 Apr, 2022 @ 2:13pm 
np
Victor 15 Apr, 2022 @ 1:57pm 
Ooooh you are a lifesaver, thank you!
randoo  [author] 15 Apr, 2022 @ 1:53pm 
@Victor, it would be doable, but it seems more like the new system steals focus when the slider is in use. I'll see what I can do to fix that, but in the mean time you can hold either "control" key to hide the boxes when you need to use the slider in that menu.
Victor 15 Apr, 2022 @ 11:50am 
The sliders get pretty crazy when configuring drug policies as there are several sliders packed one after another, so changing the sliders end up selecting multiple text boxes from the other lines and messing everything up, maybe a simple fix would be to just turn it off on these windows?
Dragonling 19 Mar, 2022 @ 7:28am 
ty, might as well place that into mod description
randoo  [author] 19 Mar, 2022 @ 7:20am 
@Dragonling, it's essentially as ec described farther down in the comments section, but the general tl;dr is it's similar to the pop-up menus RimWorld displays when you want to create a new bill, or tell a pawn to pick something up on the map. A menu pops up, and you have the option of interacting with it. If you don't want to interact with it, you can move your mouse away from the menu's area and it'll gradually disappear. If you don't like the default system settings the mod ships with, you can always change it in the mod's config.