Arma 3
Labyrinth 1.02
12 Comments
Thomas the Tactical Doomer 4 Oct, 2020 @ 1:56pm 
NOİCE DON'T STOP OR NOİCE WİLL STOP DONT STOP MODER
76561198192726397 11 Sep, 2020 @ 5:10am 
very unique
Morgan-Giggs 9 Sep, 2020 @ 12:20am 
You have to be the coolest mod creator on the workshop of ArmA.
Rydygier  [author] 8 Sep, 2020 @ 8:50am 
Thanks. :) Hm, well, not really a lot... Several days. Around 2000 code lines, so not that much, plus some hours to edit sound files and make few graphics... It's rather simple proof of concept than robust project.
CHR3S 8 Sep, 2020 @ 8:30am 
Nice, I imagine that took you a lot of time.:cozybethesda:
Rydygier  [author] 6 Sep, 2020 @ 10:26pm 
:) All done via SQF scripts - procedural. If you're curious, in the linked above BI Forums thread there's a link for open folder form of this scenario, so you can look inside. In EDEN you'll find just player unit and one invisible object. All the rest is generated by scripts (+ added sound files and some graphics).
blarcy 6 Sep, 2020 @ 8:50pm 
@Morgan-Giggs
Same bru
Morgan-Giggs 6 Sep, 2020 @ 2:45pm 
How in the hell did you get this to work... I can hardly get tasks to work in Eden and yet you just make that.
Rydygier  [author] 5 Sep, 2020 @ 11:27pm 
No. In fact, I had to google to learn, what's that. Looks, TRS-80 computer is 3 years older, than me. :) Why?
Delta99 5 Sep, 2020 @ 7:28pm 
Were you a TRS-80 owner Rydygier??!!!
Rydygier  [author] 5 Sep, 2020 @ 2:58am 
Thanks nad welcome! BTW scenario updated to 1.01: hopefully fixed some issues with resumed game. Resumed straight from scenario menu may not work properly, but manual save load seem to work fine. Not, that I expect extensive need for resuming... :)
Paradox 5 Sep, 2020 @ 12:15am 
very creative indeed, i love missions out of the box.
thank you !