Crusader Kings III

Crusader Kings III

Imperial Government
71 Comments
Myphicbowser 8 Feb, 2024 @ 5:25pm 
At least this Mod will now be updated by being integrated into the base game soon.
Boysmell_enjoyer 7 Apr, 2023 @ 10:23am 
wish this mod would be updated for the newest version of ck3
Emperor Karkles 21 Sep, 2022 @ 2:22pm 
God I'd love to see this updated, been wanting to do a CK3 Byzantine playthrough that's more historically accurate for awhile
ErgoQB 21 Jul, 2022 @ 9:23am 
I would love to see an update for this mod as well
SaltKillsSnails 15 May, 2022 @ 11:54am 
Any chance for an update?
Dragonxxx 22 Aug, 2021 @ 4:58pm 
Okay, this looked cool but when I tried it, all religions in the world were scattered. Is that an incompatibility or simply the mod has a bug? It seems to be outdated regardless.
god of being bad at everything 10 Aug, 2021 @ 7:44pm 
god damnit is editing notepad confusing im still trying to rap my head around certain things and accept I cant go much of the other things
god of being bad at everything 9 Aug, 2021 @ 11:11pm 
wish theres an option to create a new government type like religion type but uses prestige I guess and maybe makes your vassals hate you lol
firespark84 13 Jul, 2021 @ 1:21pm 
has anyone continued this mod?
orophist 24 Jun, 2021 @ 8:00am 
this would be even cooler if integrated in the WtWSMS mod or the fallen eagle mod! Too bad it seems abandoned.
Caedwyn 15 Mar, 2021 @ 3:47pm 
is it not working in 1.2.2 ?
Space Wizard 9 Feb, 2021 @ 10:58am 
I know the Imperial Government is supposed to be for the Byzantines or the Romans, but could it be used for realm that is considered an Empire?
☥⛧your ghoulfriend⛧☥ 8 Jan, 2021 @ 8:16pm 
This mod was cool as hell, unfortunately it doesn't look like it's gonna get worked on
M4rocks 31 Dec, 2020 @ 10:19am 
[h1]This mod crashes my game so don't download!![/h1]
Abraham 22 Dec, 2020 @ 3:53am 
i think this mod is abandoned
Destroyer 99 17 Dec, 2020 @ 2:02am 
Is this working on 1.2.1?
Xanadu-King 15 Dec, 2020 @ 4:30pm 
I like this, will you consider making a similar mod for a Zoroastrian/Persian Satrapal government? If you want I can give you some ideas on how to put it together too.
cuto72 15 Dec, 2020 @ 9:14am 
Hay alguna version en español
Abraham 23 Nov, 2020 @ 3:17am 
Has anyone managed to get it work?
MonsieurLeCoq 24 Oct, 2020 @ 12:26am 
If anyone has experience with creating mods, could you please get this mod working?
Sarnen 19 Oct, 2020 @ 1:51pm 
I think this is a dead mod, it just crashes now and gives errors about being unable to appoint X to Y because of invald military eligibility
fdymod 8 Oct, 2020 @ 9:17am 
The mod is over?
TheBruin 6 Oct, 2020 @ 3:49pm 
Please update!
H4M5TER 3 Oct, 2020 @ 4:55am 
looking forward to a update
Technophile Max 30 Sep, 2020 @ 6:51pm 
You planning to update this?
UnknownWon 27 Sep, 2020 @ 6:01pm 
When you accept a vassals demands that you replace someone on the council, the person on the council isn't replaced if you have the cooldown timer on it (for the priest).
copperzinc 26 Sep, 2020 @ 5:23pm 
Nice mod. I have several observations to offer:
1. Looks like crown authority does not impact the tax nor levies of military commanders. If I have lower CA I get less troops for feudal than commanders. But absolute CA I have feudal pay more on both than military commands. Is that intentional?
2. I've noticed a whole bunch of Autonomy Vassals: -1 spamming on opinion modifiers tab. Then another Autonomy Vassals: +10. Is there a reason for that?
3. I feel like the powerful vassals just like to spam asking for council seats when they are not on the council. I think it can be made better to just have a third option "don't bother me again!" and I just get to take a flat -40 opinion as a result until appointment like vanilla.
RealSickKant 25 Sep, 2020 @ 4:07am 
What's the innovation ID for Roman Government?
SoGoodSoFar 24 Sep, 2020 @ 4:00am 
Hello, I am having a little issue by which I get the decision available (converting to greek culture). However, once fired and the event window pops, my empire does not change into Imperial form.
Tzefira 22 Sep, 2020 @ 4:22pm 
I'm a little confused about the embark on military career decision. It says one of the requirements is that you are not already a landed ruler or commander. But as we can't play unlanded characters, that seems to mean we can never take that decision. What am I missing?
Commander-Hoss 19 Sep, 2020 @ 8:58pm 
is this just for byzantine?
SAS 19 Sep, 2020 @ 5:54pm 
Amazing MOD!
Cucumber Salad 17 Sep, 2020 @ 7:00pm 
this mod is great. What did you do to get the liege as the primary heir?
Alpha 17 Sep, 2020 @ 11:39am 
Hi, I think there is a incompatibility between this mod and the Bookmarks+ mod beacuse it crash after a bit days of game, or at least it happen to me.

Nice mod BTW, :D.
knuckey333  [author] 15 Sep, 2020 @ 9:09am 
Hmm, there was a description but steam seems to have trimmed it for some reason.... I'll add it back when I can but in the meantime you can find the full description on the paradox forum https://forum.paradoxplaza.com/forum/threads/mod-imperial-government.1416854/
nobo 14 Sep, 2020 @ 5:48pm 
Is there a post anywhere about wth this mod changes? A big-ass overhaul like this and no description what-so-ever?
Quis Machina 14 Sep, 2020 @ 12:56am 
@knuckey333
Would you be able to make a compatibility patch between this and "New Game Rules"? The issue is it makes Military Command vassals into feudal.
Gilgamesh 13 Sep, 2020 @ 5:04pm 
I'm not sure if this is a bug, but I'm unable to change my feudal contract
knuckey333  [author] 13 Sep, 2020 @ 12:18pm 
OK, I've posted a small update that hopefully fixes the crashing issue!

Changelog:
- Disabled for the AI the decision for military commanders to nominate a successor (this was likely the cause of the crashes, the AI will now use an event on death until a fix can be found)
- Children of co-emperors can now be born in the purple
- Cut the extra levies gained in Constaninople by the Theodosian walls
- The military faction now increases in discontent if liege is bankrupt, or they have a large domain

I will now be working on a further update based on some of the other feedback received already.
18638582933 11 Sep, 2020 @ 5:14pm 
更新一下跳出吧
Dark 10 Sep, 2020 @ 3:28pm 
This is an amazing idea, but is there any real downside to becoming imperial? It seems like a flat upgrade in every sense of the word.
fdymod 9 Sep, 2020 @ 8:01am 
无法成立帝国政府
18638582933 9 Sep, 2020 @ 7:26am 
跳出很严重
18638582933 9 Sep, 2020 @ 2:41am 
I tried to change the first MOD to conflict with the other MOD with more game options. I merged it and it still didn't work
18638582933 9 Sep, 2020 @ 2:38am 
It's a great MOD, but I play the Byzantine Empire, and my generals, the Greek count, don't want to get married anymore. This is definitely a BUG or a conflict with some other MOD
CPU Level 2 9 Sep, 2020 @ 12:13am 
I think this is causing my game to crash.

Stack overflow error in the crash log, and in the error log I get this:

[15:09:12][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135


Master Beef 7 Sep, 2020 @ 2:16pm 
Just reporting a bug. I don't think the adopt imperial administration decision is working properly.
I was playing as a byzantine duke and inherited the empire, and I was able to take the decision to readopt the imperial administration. However even though the tooltip for the event which came after said it was changing the government, the government stayed feudal and the option remained in the decisions menu. I took off all my other mods so the problem isn't from a conflict.
really cool mod though.
Aenno 7 Sep, 2020 @ 10:51am 
Just loaded a game, and have an offer. Usually feudal contracts in CK3 moving from left to right to liege benefit, but your mod took opposite approach. Maybe it's reasonable to make "None salary" rightest option, and Very High - leftest?
Deschain 6 Sep, 2020 @ 3:41pm 
Getting a crash, heres the error description:


[19:37:17][jomini_script_system.cpp:169]: Script system error!
Error: change_title_holder effect [ Trying to change ownership of a capital barony; change the ownership of the county instead ]
Script location: file: common/casus_belli_types/00_imperial_cbs.txt line: 67
[19:37:19][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135

I has a lot of those trying to change ownership o capital, like dozens per second..
Alfarr, the Lion 6 Sep, 2020 @ 12:33pm 
This mod id the GREATEST
jus please, fix the crashes and I will name my son after you <3