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theres no metadata and nothing similar to instructions once i opened with notepad++
Its not working for me.
1) download this mod (subscribe in steam)
2) unpack the mod's contents.pak file into mods directory with asset_unpacker
3) remove the old contents.pak file
3) open _metadata in the editor
4) add the line into this JSON:
---CUT---
"includes": ["Carlucci Inventory Mod Is Back 4 GooD !! v2.50"]
---CUT---
5) pack the folder if you want back to contents.pak file (optional)
6) keep the folder/packed file in the mods directory
This line forces to load this mod AFTER the origin one.
A drawback: it does not autoupdate with the steam version - you need to repeat lines above.
Tl;dr: Have some patience and be kind, it is just a game
I thought the issues people had were about the save file format and content as with other inventory mods.
However I did experience any save file corruption, the characters who had 225 just get 108 again and sometimes on reinstall it switches to 225 again without characters being unloadable.
I'm using OSX, so my instruction for that OS:
1) subscribe both mods
2) open Terminal
3) Used instruction from this page: https://community.playstarbound.com/threads/how-to-successfully-pack-and-unpack-pak-files.66649/
PathToMods: ~/Library/Application Support/Steam/steamapps/workshop/content/211820
a) cd ~/Library/Application\ Support/Steam/SteamApps/common/Starbound/osx
b) ./asset_unpacker "PathToMods/2053251870/contents.pak" "PathToMods/2053251870"
c) ./asset_unpacker "PathToMods/2218459596/contents.pak" "PathToMods/2218459596"
d) rm "PathToMods/2053251870/contents.pak"
e) rm "PathToMods/2218459596/contents.pak"
f) Copy all content from "PathToMods/2218459596" to "PathToMods/2053251870"
I made this with Finder
g) ./asset_packer "PathToMods/2053251870" "PathToMods/2053251870/contents.pak"
h) Launch game
"includes" : ["coolmodv1"],
"requires" : ["anothermod", "coolmod2"],
"priority" : 0
includes Any mods listed here will be loaded before this mod (regardless of their priority value), if they exist.
requires Any mods listed here will be required, will be loaded before this mod (regardless of their priority value), and the game will error at startup if these mods aren't present.
priority The lower the number, the sooner it'll be loaded. The base assets.pak has a priority of -9999.
This value will be ignored if another mod has this mod in it's includes or requires, and will be forced to load right before that other mod's priority value.
I don't think I have that many mods on, and yet it still doesn't seem to work too well.
Unsubbed from mod, started game, quit, resubbed and now it works again, 225 slots.
" Mine is just modified to be even bigger taking up almost the whole screen."
Sharing is caring, man. Feed my gaming OCD, right meow !
If anything, since i have about 150+ mods now, there should be problems. Maybe you have some extra requirements coded in, related to some other mod.