Crusader Kings III

Crusader Kings III

Primogeniture without Requirements
465 Comments
RHYWUN 26 Jul @ 5:32am 
Can this be made to apply to the ai as well?
Enae 25 Jul @ 10:41am 
works for me
Thank you, kind sir
Nameko 1 Jul @ 4:17pm 
We need an update boss !
Annihilator 1 Jul @ 9:07am 
I need some help. The mod is definitly installed. But when i go into the game and will change to Primogeniture, then the game tell me the same as it tells before. How can i change to Primogeniture in the game?
Octo1 20 May @ 11:04pm 
If it doesn't work, check to make sure you the mod enabled. Go to your installed mods and see if its in your playset before starting the game
Thrice 13 May @ 4:52pm 
Its working fine
Tora 13 May @ 9:04am 
It works fine for me.
Syvarris 13 May @ 7:49am 
Needs to be updated doesn't work
Caracus  [author] 7 May @ 12:59pm 
@TheFlash_93 no idea, if they use the same inheritance laws like vanilla then sure. Just try it
TheFlash_93 7 May @ 12:13pm 
Would this mod work on Elder Kings 2 by any chance ?
Gose 5 May @ 2:07pm 
thank you
Caracus  [author] 5 May @ 9:52am 
@Gose
Same way as before. They just moved the menu to another view. Took me like 5min to find it.
Just browse the menus on the right side and youll find it eventually^^
Gose 5 May @ 5:39am 
How do I use this in the new update?
MAGA 1 May @ 12:42am 
谢谢妈妈
Caracus  [author] 30 Apr @ 9:38am 
@Update to 1.16.*
Did some housekeeping with modifiers and also fixed ultimogeniture which seems to have been broken
Tora 28 Apr @ 3:49pm 
I'm not 100% sure (I couldn't test fully as my game takes ~20 minutes to launch) but the mod seems to have been broken a little by the latest update due to the Realm tab update.
Caracus  [author] 23 Apr @ 1:27pm 
@FDM hmm then you might be in luck. Sounds like they just reuse vanilla stuff. But they might have special logic hidden in those laws, that is tailored to agot content. I think you wont be in the clear unless you compare every line that is different.

I wont create or mainting a version of this for every submod out there
FDM 23 Apr @ 9:08am 
i checked their common folder and agot only modify the elective succession laws and the administrative succession laws, does this mod touch those laws as well? when i played agot with this mod there is no major problem i saw 10 year into the save
Caracus  [author] 23 Apr @ 3:45am 
@FDM
it depends but in the case of agot I dont think so. I would expect them to have their own dedicated succession law file, meaning this one has nothing to overwrite
FDM 23 Apr @ 12:09am 
is this mod compatible with mods like agot?
Tora 16 Apr @ 1:29pm 
@Caracus I'm stupid, my bad. I forgot it didn't have its elective system in the base game (I don't have Roads To Power yet)
Illyrius 14 Apr @ 10:37am 
@Caracus, aha makes sense, i hope maybe in the near future we get a option to limit it also for (direct)vassals under a player. would be amazing haha
Caracus  [author] 14 Apr @ 10:35am 
@Illyrius ah yeah thats expected behaviour, once something loses player control the normal limitations kick in
Illyrius 14 Apr @ 9:35am 
@Caracus idk when i enabled this mod i did some experimenting, by switching to a ai character and setting the title law to camp succession, but when i switch back to the main ruler after i unpause after a couple of ticks it resets it back to appointment law
Caracus  [author] 14 Apr @ 5:49am 
@Illyrius is that a vanilla option? By design the AI should not be able to use the bypass this mod enables the player to
Illyrius 14 Apr @ 1:01am 
is there a way to disable for ai (vassal) to switch to appointment from camp succession?
Caracus  [author] 7 Apr @ 12:39am 
That sounds odd but should be easy to replicate at least
Tora 6 Apr @ 1:31pm 
When I have this on, the Byzantine succession defaults to Partition (or Confed Partition), and I don't have an option to switch back to the Byzantine succession.
Caracus  [author] 4 Apr @ 12:05pm 
Welp enjoy the camping :o
TheEpicNoobZilla 4 Apr @ 11:36am 
Now i have access to camp succesion while not being adventurer
Dogface_08 23 Mar @ 3:27am 
I tried it again and it worked (:
Caracus  [author] 23 Mar @ 3:24am 
Please verify the checksum to be a143 when you launch the game with this mod only (non debug mode)
Other than if you still encounter the issue with that checksum please list your resolution and ui scaling value so that I am able to replicate any ui issues
JSnow4King 22 Mar @ 8:31pm 
Playing as Cornwall, also had some issue on Succession screen.

Thanks for your work man!
Dogface_08 22 Mar @ 4:35pm 
I'll try it again in 7~ hours
Caracus  [author] 22 Mar @ 3:04am 
Are you sure you have the latest mod version? When I load into the Ayyubids or any other muslim country it works perfectly fine, no weird UI or anything
Dogface_08 19 Mar @ 1:17pm 
Same for meee
1210saad 17 Mar @ 6:42pm 
UI is also messed up can't even hit cancel button
1210saad 17 Mar @ 4:51pm 
Am I doing something wrong?
1210saad 17 Mar @ 4:50pm 
Maan it doesn't work, I am playing as Ayyubid emir (Muslim) on latest version. The option is still locked?
lukmanhilmi 16 Mar @ 1:14am 
It works now
Thank you
mjdezell 15 Mar @ 10:15am 
Thanks!
Caracus  [author] 15 Mar @ 8:43am 
@Update
Alright that should fix all gov forms. I was able to clean a bit up since you can swap from feudal to admin via decisions easier now.
- Removed feudal partition options from admin and clan govs
- Removed invalid admin gov election option from admin gov
- Readded clans being able to switch again between clan type successions (kept primo, ultimo option)

In combination the result is that you only have access to actually valid options and that the options are within the gui, meaning you can actually press it lol
Caracus  [author] 15 Mar @ 8:10am 
Ah I can replicate it for muslim/clan rulers. Its definetely a GUI bug on pdx side from what I can tell. I will try some more restrictive checks to not show normal feudal options for clan governments so the GUI space is enough again.
Devoras 15 Mar @ 5:12am 
As @lukmanhimil says, its bugged for muslim rulers as the button is outside the checkbox. Appreciated if this could be resolved soon
Caracus  [author] 15 Mar @ 2:45am 
@mjdezell you can download an earlier version of this from pages that scrape the workshop like skymods iirc:
https://catalogue.smods.ru/archives/66435
I havent use that page before tho so have a look around yourself
FREELOADER EUROPEAN 15 Mar @ 12:47am 
can you make a version for AI only? or atleast include ai
mjdezell 14 Mar @ 8:29pm 
Is there any way to de-update this mod? I'm playing on 1.12.5 because EK2 and this mod crashes my game because of the update.
lukmanhilmi 14 Mar @ 7:15pm 
It is still bugged in the muslim country
The button still outside the box
Sorry for the bad english
Kitta 14 Mar @ 6:03pm 
works again for me too, thank you!
Fanatika 14 Mar @ 5:50am 
Yes, it works again. Thanks for the quick update!