Crusader Kings III

Crusader Kings III

Field Artillery
26 Comments
Abdoulcherif xaan 17 Aug, 2023 @ 3:25pm 
Hello, could you update this mod?
lilMobStick 25 Nov, 2022 @ 7:09am 
LMAO at the 2 comments below mine
shuulleech  [author] 8 Apr, 2022 @ 1:20pm 
the hell you talking about?
duestere Legende 11 Mar, 2022 @ 12:39am 
sorry if i need to say this, but your mod is a fake, all unit dont works in the battlefield all units are after fight for castle attacking.. i was long time belive in this mod, but your code says clearly.. no field artillery.. but i have make a real mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776937703
Xman3D 20 Sep, 2021 @ 5:56pm 
Thank you very kool
shuulleech  [author] 20 Sep, 2021 @ 5:45pm 
Get back into CK3 after some hiatus, mod is now updated.
Civ_Emperor07 23 Jun, 2021 @ 9:57am 
does this still work?
Apodis 30 Nov, 2020 @ 11:05am 
Thanks for this essential mod! I was wondering if you planned on a update for 1.2.1?
shuulleech  [author] 3 Oct, 2020 @ 4:24pm 
done
Rhazak 3 Oct, 2020 @ 2:02pm 
Needs version update.:diplomacy:
MIKA 20 Sep, 2020 @ 2:40am 
ok.
shuulleech  [author] 20 Sep, 2020 @ 2:35am 
no idea, im not using sane warfare
MIKA 20 Sep, 2020 @ 2:31am 
Hi! Wery nice mod!
I'm curious - is it compatible with "sane warfare"?
shuulleech  [author] 18 Sep, 2020 @ 3:43pm 
it was not tested with bronze age mod, works correctly for vanilla
RedSteelGunslinger 18 Sep, 2020 @ 1:35pm 
It seems that this mod just allows all types of artillery to be used without innovation. (At least in the bronze age mod) Is this intended?
shuulleech  [author] 11 Sep, 2020 @ 3:18pm 
Sure, i guess you can see full siege stats in encyclopedia, they are not changed from vanilla.
|Nick 11 Sep, 2020 @ 1:08pm 
I still get the improoved siege time through siege weapons, don't I?
DSD 9 Sep, 2020 @ 2:10am 
Maybe these should get a damage bonus but a toughness penalty in mountains instead? Bc they can bombard units while they're bunched up in mountain passes, but are much more difficult to get away from the enemy.
shuulleech  [author] 8 Sep, 2020 @ 11:37am 
now only Light Ballistas can be fielded by mercenaries, please let me know if you will still see a lot of them for mercenaries
shuulleech  [author] 8 Sep, 2020 @ 11:32am 
hm, i think ill just revert that part for mercenaries
Tragopan 8 Sep, 2020 @ 5:45am 
Can confirm there is a bug with almost every mercenary company being filled with field artillery, in every culture. 36 size ones too.
subhuman connoisseur 7 Sep, 2020 @ 7:54pm 
@shuulleech I played as Ruthenia and all the mercenaries from the steppe provides only sieges weapons around 360 and cost 1k to hire.. kinda odd though
duestere Legende 7 Sep, 2020 @ 6:27am 
nice idea.. then can you make upgrade units for arrow? with fire better arrows and Bows? for more range and damage?
duestere Legende 7 Sep, 2020 @ 6:10am 
nice idea.. then can you make upgrade units for arrow? with fire and iron arrows? for more damage..
shuulleech  [author] 6 Sep, 2020 @ 3:10am 
@Rhazak, thanks a lot! will update mod in a minute
Rhazak 5 Sep, 2020 @ 7:31am 
I added unique art/icons for the ballista, here's the link.
https://www.dropbox.com/s/thvarc3xefqexef/ballista_art.zip
If link is censored by steam add me on steam.