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Also they run on a pattern instead of random moves at the start. A wave of sword slashes, jump then shoot another, dash at the player with that sword barrage, then they do that shisui crap that never lands. Wish the moves were based on convenience instead of predetermined
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2094425119
this is the original Character from the same Developer and you can play the character. if the Link is not working you can look in the:
Rivals of Sai Wrong Edition.
Though honestly, having it be too reliant on the parry mechanic for success makes it kinda same-y to the Zetta fight, if not way easier than it due to the fact that, if you've gotten used to parrying in the Zetta fight you can pretty much cheese Mayu out. I think the fight would personally work better if a parry would only give you breathing room rather than free attacks, and that Mayu's vulnerable moments would be after her sequences of attacks, requiring you to worm your way through them more and figure them out.
https://youtu.be/-WHsCyEmnec
HAHAHA
Yes she does she gets faster, smarter, and plainly just harder in general