Space Engineers

Space Engineers

Agility Interplanetary Multipurpose Frigate 1.1
113 Comments
Xuild 9 Oct, 2023 @ 12:11am 
what G's is this rated for?
ATF_Coldblooded Carebear || 18 Jul, 2022 @ 12:58pm 
DerMakrat here a question for you..
Have you ever thought of using Merge block instead of rotor head for your decoy deployment which would eliminate the subgrid issue?
Kaito 22 Mar, 2022 @ 12:05pm 
Oh, I understand. Us "makers" are all the same. We all have an infinite list of "yeah tottally gonna go do that some day, promise". Putting more things on that list is nothing short of daft.

3 large containers is what I would call a medium sized ore hauler. Good luck lifting even a single large container full of ingots though.
DerMakrat  [author] 22 Mar, 2022 @ 11:40am 
Hey thnks for the continued interest in my Blueprints. a Larger Cargo Hauler is on Build List. with 3 Large Cargo Container would that be sufficent ? :) PS: pls be patient there are a lot of iteams on the Build list. right now its the 4th in line
Kaito 8 Mar, 2022 @ 10:12am 
Agreed, I'd really love to see your take on more utility and industry stuff, DerMakrat.
Sniper 8 Mar, 2022 @ 10:09am 
I love the Agility, though what im really looking forward to is something frigate sized for cargo hauling, the one for cargo you have now is great but still a bit small for my needs. I love all your designs though and I continuously use them on the server i play on and on my solo world.
DerMakrat  [author] 8 Mar, 2022 @ 4:48am 
Hello everyone,
about the Fuel consumption on the 2 picture are detailed fuel consumption informations for a empty and full Agility.
Other than the (optional) Rotors the Agility has no subgrids.
And last regarding the Lively the Lively is fare bigger than the Agility has more hangar space 3 custom turrets and a Large hangar space with printer.
Glad the Agility is still getting recognition and love ;)
Kaito 5 Feb, 2022 @ 11:08am 
As long as you don't put your phone on the space bar, not that much actually. But I do recommend setting up a fixed ice mining and refining station on an ice lake before you try to take anything large to space. Or just make a small grid miner that can get to orbit. DMI has a few of those.
Sniper 5 Feb, 2022 @ 10:52am 
@kaito the issue was resolved and im still able to use multigrid, now i need to figure out how much fuel id actually need to go from earth gravity to space and to the moon
Kaito 21 Jan, 2022 @ 7:14pm 
The Agility has a couple decoys mounted on rotors.

I do question the line of thought that led to someone concluding that the mere presence of subgrids will crash servers though.
Sniper 21 Jan, 2022 @ 6:10pm 
I have a question for this ship, does it use multigrid at all? my server is getting rid of it as its most likely the cause of our crashes so im having to switch from using the speedy to another design.
F-14 TOMCAT 21 Jan, 2022 @ 5:14pm 
Its kinda the same to the Lively Large Interplantary Multiporpurpose Frigate.
ethanhep34VR 20 Oct, 2021 @ 6:50am 
Honestly this thing is amazing and is my new favorite
DerMakrat  [author] 19 Oct, 2021 @ 11:06am 
@Kaito sorry no beat Testing for the new ship but you can try it on it releas date 21.10.2021
SuperChicken 13 Sep, 2021 @ 2:28pm 
thanks, next time I play I'll get them all built
DerMakrat  [author] 13 Sep, 2021 @ 7:56am 
Hello SuperChicken, the Antenna is located in the rear in the middle between the Large Hydrogen Thrusters. The Gyros are not also mainly in the rear half of the ship. Hope that helps
SuperChicken 12 Sep, 2021 @ 1:28pm 
Where are the gyros and antenna located? i built the ship but missed 4 gyros and the antenna, and now i can't figure out where they are so i can build them
Kaito 24 Apr, 2021 @ 5:20pm 
Keep me posted if you need some beta testing :)
DerMakrat  [author] 24 Apr, 2021 @ 4:34pm 
@Kaito, thanks for the question. im replacing the timerblock with a script. about the larger ship there is a proto typ nearing completion. :)
DerMakrat  [author] 24 Apr, 2021 @ 4:33pm 
Hello sorry for the late reply. @S.T.A.L.K.E.R. about the decoys there should be a timer block titieled decoys 1 drop it in the hotbar and select trigger. it could be that the timer block it slef has no block commands in it. im working on a fix for that. timer block 1 triggers timerblock 2, 3 and 4
and switched timerblock 2 on/off timerblock 2 switches timerblock 3 on/off timerblock 3 switches timer block 4 on/off
Kaito 1 Apr, 2021 @ 9:32pm 
Have you considered something big enough to hangar 4 of your XL mining ships plus 1-2 drop ships?
Kaito 1 Apr, 2021 @ 7:08pm 
Oh I see, you're using a repeating timer to close all doors. So if you're unlucky, the door closes in your face. Might be worth replacing with a script, that timer more often than not just gets in the way from what I see.
Kaito 1 Apr, 2021 @ 5:59pm 
I think there's something wrong with the door script. They close immediately for me when trying to go through, and the script reports some errors.
ATF_Coldblooded Carebear || 19 Feb, 2021 @ 8:09am 
* my iPad did a big......
ATF_Coldblooded Carebear || 19 Feb, 2021 @ 8:08am 
@mdstjohn just notice that the autocorrection of my did a big mess of your name.... I apologized most sincerely for it and not noticing it before... sorry.
S.T.A.L.K.E.R. 19 Feb, 2021 @ 5:13am 
@DerMakrat, I welded the ship in survival by hand. All worked out well, just the hot-bar layout issue with missing commands. I can correct it myself in game using the reference in the command seats. My question is I'm not sure how the command for the decoys on hot-bar 1 button 2 works. Do you mind giving directions on the setup please.
Sojolly 15 Feb, 2021 @ 7:59pm 
I can easily change the tag for all items in a ship, just use whip's block renamer. Thanks for a solution.
DerMakrat  [author] 15 Feb, 2021 @ 4:50pm 
Wow very Intersting conversation happening here :) I noticed that problem too as Carbear pointed out the only solution is to rename every Block and Group on the craft with a 2. not optimal but so bea it. i was planing on Publishing variant of my craft withe the numbers allready set up would that be something you like ?
ATF_Coldblooded Carebear || 29 Jan, 2021 @ 8:11pm 
@sojolly the Isaacs you were using where they pasted in or build?
The issue you have is mainly due that the name of those components and numbers are the same so when you for exemple: thruster of the ship you in is on, while the other one that is connected to the same grid is off, then turn off your thrusters the other ship that is the same as your will turn on. The solution is to alter the name or number of the group or the module in this case the Isaac to maybe Isaac 2, Isaac 3....
main thruster {Isaac}
main thruster {Isaac 2}
And so on the same can be done to the name of the ship
Sojolly 29 Jan, 2021 @ 4:14pm 
Oh, and i have a fleet of Isaacs operating off of the Void Space Base, collecting away. They are doing great. I did notice that if you trigger the timer block when connected it effects all the other Isaac's that are docked as well. So what i do is dock, don't connect the connector, trigger the landing gear, trigger the timer, then lock the connector. Opposite on the way out. Works for me.
Sojolly 29 Jan, 2021 @ 4:09pm 
I went to a much larger base vehicle, UFO, and then modified it using a lot of your ideas and approaches. I also like the HydroLite, but it has similar docking bay issues. Maybe you will make a larger carrier that can handle Isaac and Sirius. 8^)
DerMakrat  [author] 29 Jan, 2021 @ 1:57pm 
@tino, vielen dank für deine Frage. ja die namen lassen sich ändern. in manchen fällen hab ich ein Monospace Pixel bild verwendet. in diesem fall die schrift auf default stellen text eingeben und größe anpassen. sollte kein problem sein.
DerMakrat  [author] 29 Jan, 2021 @ 1:55pm 
@Sojolly your right its tight in there. maybe try the rear connector for auto mining using PAM
Tino 12 Jan, 2021 @ 10:12am 
Ich baue grad dieses Schiff.. Habe von dir schon die Minotaur und das Mining Schiff für Planeten und Space in Xl.. Echt mega deine Blueprints.. die besten die ich bisher gesehen und benutzt habe.. Aber ich habe eine Frage.. Die schiffe haben ja alle Namen an den Seiten.. Kann man die ändern? Und wenn ja gibts da ne Anleitung zu? Und bitte weiter so.. Freue mich auf die nächsten Sachen von dir..
Sojolly 6 Jan, 2021 @ 7:35am 
DerMakrat, I really like your designs. They show thought for details. I have had trouble auto-mining with Isaac docked in the center of Agility. When returning from a mission thru either the front ramp or the bottom hangar, Isaac has trouble getting in, damaging itself. I can pilot it myself with no problems. Maybe Isaac is too big for Agility? What would you recommend.
DerMakrat  [author] 1 Jan, 2021 @ 1:50am 
I have been invited to paticipate in the Space Engineer Builder Awards 2020. :) I feel very honored by that and will send in the Agility as my entry in the competition.
DerMakrat  [author] 1 Jan, 2021 @ 1:40am 
there is space for 2 Minotraus in the Agility :)
DerMakrat  [author] 1 Jan, 2021 @ 1:39am 
Lol never used that acronym befor ^^. i tryed to have distinct names so you could just the the Atlas, Minotaur or Agility and know instantly what it is. But that is a realy good acronym :) the A.I.M. Frigate it is the
ATF_Coldblooded Carebear || 29 Dec, 2020 @ 6:38am 
@DerMarat ROFL... my friend that got me rolling hard on the floor.
A.I.M. Frigate = Agility Interplanetary Multipurpose frigate
It the your own ship acronym and you don’t know about it?? R.O.F.L. ;p
DerMakrat  [author] 29 Dec, 2020 @ 4:37am 
Hello Jackson, thank you for the comment. sorry for the late reply. Minotaur fits in any Hangar with the dimension 2x3x5 Large blocks. this inclueds the Agility and Speedy. im not sure about the A.I.M. Frigate can you post a link.
Jackson 12 Dec, 2020 @ 5:33am 
Hey! I've been looking at your ship designs and really like them. Does the new 2.1 Minotaur fit within the A.I.M. Frigate's hangar?
DerMakrat  [author] 24 Nov, 2020 @ 11:34pm 
ATF_Coldblooded Carebear || is right. sadly they dont get reported by name on the projector screen but if there are 1740 of 1742 block you missed something. hope that helps :)
ATF_Coldblooded Carebear || 23 Nov, 2020 @ 3:36pm 
@Radmamn just reload the ship and all o2 work as intened then place ice in all 9 o2/h2 gen.

did you build it from projected BP then there a good chance that you miss a few connetor

Radman 23 Nov, 2020 @ 3:10pm 
Has anyone else had the problem where they can not access all of the o2 generators?
UnknownGhost 14 Nov, 2020 @ 7:00pm 
Ok I will try that
DerMakrat  [author] 12 Nov, 2020 @ 2:21pm 
Hello sorry for the late reply, @ATF_Coldblooded Carebear || i would not recomend puting 2 large Cargo Containers. if they get filled with Construction components it will not be able to fly. thanks for the link. not the first player wanting to play never surender with this ship ;)
@Darki | Delta i will build mor capital ships and they will get bigger for now ther are 3 fighter and 3 corvette in the pipline. Pls have patience with me ;)
@(TTV,SSC))googyman13254 you can use the 3 connectors to connect to a base and stockpile the 4 Hydrogen tanks or as ATF_Coldblooded Carebear said load ice into the inventory and use the H2/O2 Generators.
@JFET - Dman59847 sorry to here that. hoepe that was not constant. have you tried using it in a nother save game. i never had this problem.
ATF_Coldblooded Carebear || 8 Nov, 2020 @ 4:46pm 
it's as his own o2/h2 generator and cabn be fill with a external source
UnknownGhost 8 Nov, 2020 @ 3:50pm 
From it drained
UnknownGhost 8 Nov, 2020 @ 3:50pm 
How do I refill the ship for the hydrogen