From The Depths

From The Depths

land warfare campaign The Ruler of the Steel
160 Comments
Almaz(Yukkie)  [author] 7 Jul @ 8:44pm 
We are planning an update during July!
Many vehicles will be modified and replaced, and several buildings will be added! Please wait a little longer!
Almaz(Yukkie)  [author] 31 May @ 12:01am 
Old campaign data may have been incorrectly left behind.

Try deleting the CC data in the directory and reinstalling it.
・worlds>land_warfare_campaign_The_Ruler_of_the_Steel
・Constructables>3231467b-a228-4483-b3c8-d7e8e2bb52cc
Sellka 29 May @ 2:59pm 
Dunno if there was an update, but everything went 404 since the other day I span this up.
Almaz(Yukkie)  [author] 28 May @ 7:00pm 
Mimic is due for an update. We eagerly await its implementation.
Almost all vehicles will be renovated. It will be a lot of work, but please support us!
Axebeard 22 May @ 6:16pm 
Damn, this is still being updated? Cool
Almaz(Yukkie)  [author] 15 May @ 10:47pm 
I am trying to add some buildings now. It could be a fortress or just a landscape.
Almaz(Yukkie)  [author] 12 May @ 5:46am 
We are excited about what the next update will include. And at the same time, it is depressing to think that there are over 300 vehicles waiting to be fixed. Stay tuned!
RdFrex 4 May @ 6:49am 
11/10 extremely well done designs and balance - difficulty maybe above average - I finally felt like playing modern / near sci fi warfare scenario

There is even a sizeable chunk of water for ships, the desings are even nice looking and functional. Factions are well done.

X3 damage multiplier works very good in this campaign.

a suggestion: in addition to x3 damage i would suggest reducing speed of missiles, I found myself again spamming long range missile spammers to win in campaign and i find cannons less cost effective than missiles like in nearly every FtD singleplayer
RdFrex 29 Apr @ 1:20pm 
From screenshots and description it seems like 11/10.

Last time i played FtD vanilla land campaign I entirely disliked huge land constructs everywhere plus at least x2 damage factor is mandatory imo.
Almaz(Yukkie)  [author] 16 Mar @ 3:14am 
Thanks for the 3000 subs!
Almaz(Yukkie)  [author] 5 Jan @ 4:15pm 
Happy New Year.
Several updates are planned for this year.

When playing multiplayer, please ensure that all participants use the same version of CC and do not update your CC when it is updated! It may cause save data from before the update to be unreadable!

Thanks for playing! Best wishes for the year ahead!
WHORU? 5 Jan @ 1:40pm 
this work with 4.2.3.0
Almaz(Yukkie)  [author] 24 Dec, 2024 @ 3:11pm 
!!Warning!!
Multiplayer in FTD is unstable; please assume that updating CC will not carry over previous save data.
It seems to be fine in single player...I would love to be able to transfer over. We too are sad to have to start all over again from the beginning.
Almaz(Yukkie)  [author] 24 Dec, 2024 @ 3:06pm 
We have plans to create a complete diplomatic system version, but it will be a difficult task, as we will have to rethink the material balance of each force.
We will not be able to respond immediately, but please bear with us for a little while.
Almaz(Yukkie)  [author] 24 Dec, 2024 @ 3:02pm 
Thanks, the damage factor was unintentionally reset at the time of the FTD update or something. Fixed it.

Then I set the avatar settings for the camera update.
Linkerlink 24 Dec, 2024 @ 11:57am 
Will the updated council style diplomacy be added at some point?
czhou56 24 Dec, 2024 @ 6:25am 
I noticed the custom campaign physics (ie damage 3x) was reset in one of the latest game updates. Please remember to set damage to 3x when playing for the full experience =p
WHORU? 17 Dec, 2024 @ 5:33am 
hope you add more tank and some godly best campaign i see wise their was a way to give you money for this
Almaz(Yukkie)  [author] 12 Dec, 2024 @ 7:56pm 
Small corrections are being made.
Almaz(Yukkie)  [author] 6 Dec, 2024 @ 7:05am 
Update completed!
Abkhaz[ABH] 5 Dec, 2024 @ 1:11pm 
Yooo! That is awesome!
Almaz(Yukkie)  [author] 5 Dec, 2024 @ 3:58am 
The update will be about tomorrow!
If the update does not work, please unsubscribe once and remove Ruler of steel from your World data.
It appears that WS may not be able to properly recognize whether it has been updated or not.
Almaz(Yukkie)  [author] 5 Dec, 2024 @ 3:54am 
We are currently in the process of updating!
The difficulty level at the very beginning has been eased and several events have been added and modified.
It was a lot, a lot really! of vehicles have been fixed.
Kringe224 4 Dec, 2024 @ 6:04pm 
Poggers mod
Abkhaz[ABH] 3 Dec, 2024 @ 9:43am 
I've tried increasing shell length and It means I'm no logner capable of using belt-fed loaders which means nearly 2 times slower RPM.
I will take a look at the AA vehicles which are implemented in the campaign
Almaz(Yukkie)  [author] 2 Dec, 2024 @ 1:55pm 
A longer shell might be better.
The clip size is shown on the shell design screen, but is the shell too short for the loader?

If you press the X key in build mode, you will find several anti-aircraft vehicles implemented in this campaign. You may find some of them helpful.
Abkhaz[ABH] 2 Dec, 2024 @ 5:30am 
I have only 1 shell length. It means that if I add AP head and HE body the speed will drop from 890 to around 600 whis is very bad for far targets. I guess I should upgrade my AA to have bigger shell length at first place.

APHE to the point where it doesn't pen the AP? I don't really unserstand what do you mean.
I guess I need some penetration because targets like helicopters sometimes have Heavy armor (For example MI33)
Almaz(Yukkie)  [author] 2 Dec, 2024 @ 3:27am 
Have you tried APHE, adjust to the point where it doesn't penetrate the AP.
Changing the target position frequently with the AI target position card is also effective, and if you want, deliberately reducing the firing accuracy may also earn you bullets.
Abkhaz[ABH] 2 Dec, 2024 @ 1:55am 
Situation is a bit better with HEAT, but still my AA has some reall bad time when it attacks the helicopter. It rarely hits the helicopter and by the time it does a little damage - my AA is already on fire and nearly dead. I've upgraded its armor. Added some rocket launchers to destroy enemy rockets, but still I can't get enough hits on the helicopter to destroy it.
What could be the issue? What can you recommend me to upgrade or change to make my AA better?
Abkhaz[ABH] 2 Dec, 2024 @ 1:55am 
My AA has two mantles both armed with 5 63mm cannons. They both have something around 400 RPM and 0.12 accuracy. I don't really like a concept of an AA that uses just missiles against air targets, so that is why I'm using only cannons. I've been testing it against enemy MI32 (Or MI33 can't really remember the name. It was a helicopter from the first nation that pops up when you load a vehicle.) And my AA has some real problems destroying it. It has to land a lots of hits and you need to be lucky to somehow penetrate and destroy its ammo. I was trying AP shells and HEAT shells.
Abkhaz[ABH] 2 Dec, 2024 @ 1:55am 
Oh, got it! I've already spent in your campaign around 14-15 hours just building starting tanks. At the moment I've got a tank, an AA tank and a tank with a fixed missile launcher.
But I'm having some issues with my AA. I would really appreciate if you could give me some advise and recomendations.
Almaz(Yukkie)  [author] 1 Dec, 2024 @ 4:00pm 
The campaign is played by switching out-of-play.
Moving around on the map and repositioning before combat are in the box state (blocks are hidden), while vehicle adjustments and combat are visible.
It can also be toggled by opening the map from the M key and pressing the out-of-play icon. The first-person view can also be displayed by centering the target vehicle and pressing play from the Q-key quick menu.
Abkhaz[ABH] 30 Nov, 2024 @ 10:00am 
I'm new to the game and I really wanted to try your campaign, but when I start it I spawn at a base with an oil rig. I can see them, but there are Supply truck, supply transporter and a observation drone. All 3 of them are just rectangular green boxes. I can't see any blocks on them. I still can give orders such as moving to a point, but I can't see their models ( An if there are any they don't have collision because I can walk thrue these rectangular boxes ) What could be the issue?
DrDogSurgeon 15 Aug, 2024 @ 8:38pm 
This is EXACTLY what I was looking for!
Almaz(Yukkie)  [author] 20 Jul, 2024 @ 4:12am 
sooooon
Almaz(Yukkie)  [author] 20 Jul, 2024 @ 4:11am 
Next Update "Feed the fire"
Nevminamue 10 Jul, 2024 @ 5:07am 
Why is it so easy?:steambored:
=][= Milante 9 Apr, 2024 @ 9:56pm 
That's awesome, I look forward to it. Thank you for all your hard work!
Almaz(Yukkie)  [author] 3 Apr, 2024 @ 4:56pm 
There are plans for more buildings. It will include larger buildings.
Previously FtD was very slow and we didn't want to put too many extra objects, but now with the update it has improved a lot.
=][= Milante 27 Mar, 2024 @ 11:28am 
Since vehicles are scaled at the 3:1 or 4:1 scale that AotE is at, would you consider scaling up the buildings of some of the factions? In particular, the NB base structures feel like plastic models when player or even other NB vehicles drive past them.
ToxicWaste 17 Mar, 2024 @ 7:10pm 
ty
Almaz(Yukkie)  [author] 17 Mar, 2024 @ 5:59am 
Subscribe and launch the game.
Next, click on Download under Planets at the bottom of the Contents section.
You will then see a window called Subscribed Planet, select Ruler of steel, and press INSTALL PLANET on the next screen.
You will be asked where to save the file, so create a new folder to avoid cluttering up the directory and save the file in it.

I hope you enjoy it.
ToxicWaste 16 Mar, 2024 @ 8:25pm 
im new to this how do i use the mod
Almaz(Yukkie)  [author] 9 Mar, 2024 @ 5:53am 
Update!
Several vehicle fixes and an error in the event trigger settings.
An unexpected behavior that would cause UGF and TR to declare war has been resolved.
The order of battle is NB > TAF > AF > UGF. The forces become stronger in this order, but you are free to fight in any order.
Almaz(Yukkie)  [author] 18 Feb, 2024 @ 2:49am 
Is there a possibility of this problem?
Almaz(Yukkie)  [author] 18 Feb, 2024 @ 2:47am 
Further info on steam issues:
If you can't change images on workshop items the fix at the moment is to reinstall the game - steam have been informed.
If your data goes missing, you'll probably find it in: C:\Program Files (x86)\Steam\userdata\0\268650\ac\WinMyDocuments\From The Depths\Player Profiles (It'll be like this path possibly not exactly the same.) Copy anything there back into your profile in: C:\Users\yourprofile\Documents\From The Depths\Player Profiles\yourprofile
If you can't change blueprints in the workshop then log a ticket with steam, you could try the reinstall like above but I don't have any information on whether this works yet.

Again sorry for any of this, its an issue at steam. Nick is now going through them like a ton of bricks too.
Almaz(Yukkie)  [author] 17 Feb, 2024 @ 8:21pm 
Hello.
There is no such thing as the system being rewritten just by loading the CC. Please check the situation and file a bug report.
dagobert dogburglar 17 Feb, 2024 @ 1:52am 
When i installed this, it seemes to have hijacked my 'load vehicles' menu and will not longer update my downloaded vehicles, and I can also access all the designs from this mod. Its kind of game breaking and idk how to fix this, I cant reach any of my designs anymore.
Linkerlink 31 Jan, 2024 @ 7:29am 
okay, thanks! I will try and not use comically large vehicles to help the ai be able to judge and match.
Almaz(Yukkie)  [author] 30 Jan, 2024 @ 7:35pm 
If we have more vehicles available, the enemy will have more vehicles available.
That is what we are aiming for, but I think you can probably play in unlimited mode without any problems!