Noita
Removable perks
135 Comments
Jatopian 22 Jul @ 4:12am 
It appears to be fixed, thanks!
Horscht  [author] 19 Jul @ 2:39am 
Oh, yeah that's me.I just always forget to check there and neglected the site a bit. I uploaded the new version to it just now.
Jatopian 18 Jul @ 2:53pm 
I've tried reconnecting, restarting PC, restarting Steam, clearing download cache, changing download region. This seems to be a known issue that affects Steam users rarely with no clear cause and, unfortunately, also no clear solution. Disappointed in Valve for this one.

Thanks for your effort, though I should point out that when I said ModWorkshop I meant the third-party site I originally found this mod on, not Steam. Assuming the Horscht on there is you and not an impostor.
Horscht  [author] 18 Jul @ 1:03am 
Okay, I uploaded it again, see if it works, but I suspect the error might be your internet connection or something idk.
Jatopian 17 Jul @ 3:57pm 
Yes, I have tried that multiple times with no issue. The error message is on the Steam downloads interface and is always either "CORRUPT DOWNLOAD" or more rarely "CONTENT SERVERS UNREACHABLE".
Horscht  [author] 17 Jul @ 2:32am 
Have you tried unsubscribing and resubscribing? What happens if you do, any error message?
Jatopian 16 Jul @ 12:44pm 
It appears Steam isn't going to let me download this mod, for whatever reason. Unless it gets updated on ModWorkshop again, I suppose I won't be able to use it.
Jatopian 14 Jul @ 2:08pm 
Thanks for looking into it. I'll report on the fix once Steam stops alternating between "content servers unreachable" and "corrupt download" errors.

As for Lukki Minion, I tried to reproduce the issue but couldn't. I'll let you know if I can do it again.
Horscht  [author] 14 Jul @ 7:26am 
Ohhhh I found the issue, there is a bug removing the second game effect if there is any, and there's only 2 perks that have 2, Vampirism and Exploding Corpses, that's why nobody ever noticed it before.
Horscht  [author] 14 Jul @ 7:12am 
Actually I lied, the food poisoning protection from vampirism just doesn't get removed for some reason, I'll see what I can do.
Horscht  [author] 14 Jul @ 6:33am 
Was the lukki minion close while you tried to remove it? I made it so it looks for any lukkis in a 200 pixel radius and try to get the minion by checking its name. So if either it was too far away or some other mod messed with its name, it would break. As far as the vampirism perk goes, I didn't even know it prevents fungal shifting (or rather status effects in general?) but it looks like there's nothing I can do since it seems to be hardcoded.
Jatopian 13 Jul @ 6:37pm 
I have found two issues: Removing Lukki Minion perk doesn't remove the minion, and more importantly, removing Vampirism doesn't restore the ability to trigger a Fungal Reality Shift.
MusicalMiracle 30 Jun @ 4:00pm 
Damn... alright, thank you again
Horscht  [author] 30 Jun @ 1:43am 
It's always best to start a new game after changing active mods.
MusicalMiracle 30 Jun @ 12:05am 
Oh! Uh, is there a way to fix my perks? Disabling Perk Organizer the first time didnt seem to make it go away with the perks I already had, but maybe i did it wrong?
MusicalMiracle 29 Jun @ 9:54pm 
I see! Thank you!
Horscht  [author] 28 Jun @ 2:35am 
Yeah it's not compatible with perk organizer because that mod changes the perk name from its translation string (e.g. $perk_levitation_trail) to the actual translated version (Levitation Trail) but my mod relies on building a lookup table based on the original translation string. It should be an easy fix for the other mod.
MusicalMiracle 27 Jun @ 3:51pm 
This mod doesn't work for me - as in, the perk removing menu is empty when I open it even though I have several vanilla perks, including toxic immunity which I see is in the screenshot. Other mods I have which modify perks in any way are Predict Perk Lottery, Perk Organizer, and Perk Banishing. Whether this mod is above or below those mods, it doesn't work. Tried disabling those mods, still doesn't work. Don't know what to do
A 5 Jun @ 9:26am 
Wanted to enable this mod, relaunched the game, my homunculus army killed me. Rip 10h run.
NPC 4 Jun @ 4:25am 
i found the issue its the Flight with Lukki legs perk mod idk why it happens
Horscht  [author] 1 Jun @ 1:19pm 
Works for me, I just tried it. Might be another mod somehow modifying the perk.
NPC 1 Jun @ 12:10pm 
removing leggy mutation doesnt get rid of it and when picking it back up just gives you more
B站丶任成轩 18 Mar @ 4:56am 
i like this mod ,
Horscht  [author] 17 Oct, 2024 @ 3:01pm 
If you switch to kb and mouse it should work though I think, just try to move around with the kb for a second. I just set the button non interactive is gamepad is connected so it doesn't focus it constantly but the game should only be able to have either gamepad or kb+mouse enabled at any time and it switches if it detects inputs from one of the other.
coincoin777 17 Oct, 2024 @ 1:40pm 
Yeah that's right I did... Couldn't figure out what was wrong. Now launching the game without the controller solved it. Thx a bunch! I guess if I have to use the mod I'll relaunch without the controller for that purpose
Horscht  [author] 17 Oct, 2024 @ 1:32pm 
Do you have a controller plugged in?
coincoin777 17 Oct, 2024 @ 1:00pm 
I can't seem to make it work. the red cross appears onscreen when I launch a game, but somehow clicking on it does nothing. I've instealled the enable logging mod but the logger.txt and it doesn't seem like there's any related error. Have any clue? (Noita build 12 august 2024)
thxxxx
Crimsonblod 13 Jun, 2024 @ 2:39pm 
Interesting. That lines up with what happened when I was able to get it to show the apotheosis perks.

Then the rest are probably just that the mod authors haven't added the required bits to make it work. I may look into making a compatibility mod for a few mods someday, not sure if that's possible, but I'd have to re learn all this again.

Ty!
Horscht  [author] 12 Jun, 2024 @ 10:54am 
Load order shouldn't matter, I tried it with both apotheosis above and below this mod and both worked fine. How I tested is giving myself Hover Boost (Vanilla) and Haste (Apotheosis) and I could remove both in any order.

I can't automagically remove modded perks since there's no way to determine what they actually change. They could be doing anything. That's why for vanilla I have manually written and included removal functions for all vanilla perks. So any modded perk would need to do the same, and Apotheosis does, but wrongly. They provide the same removal function as for the vanilla null altar that removes all stacks of the perk at once. So this is an Apotheosis issue, if they wanted to make their perks removable one stack at a time, they would have to write that custom logic themselves.

Like if you pick 3x Haste and remove 1 with my mod, all of the effects would be gone, but it would still show you 2 remaining perks.
Crimsonblod 12 Jun, 2024 @ 10:12am 
So, because it seems this mod is VERY sensitive to mod load order, where do I need to put it to allow it to remove apotheosis perks? So far, top and bottom of the load order doesn't seem to work. Though at the top it allowed me to remove apotheosis perks, it didn't allow me to remove the vanilla ones anymore. It also doesn't seem to keep track of the number of apotheosis perks very well, and I just can't figure out what I'm doing wrong here.
HandoGod 9 Jun, 2024 @ 7:45pm 
Yo, can you update this so the Curse of Greed can be removed? I had a run get ruined because of it and I couldn't remove it.
DinoBoy4544 28 May, 2024 @ 3:37pm 
i moved the mod to the top of the mod list and now its removable
thanks anyway
Horscht  [author] 28 May, 2024 @ 3:07pm 
It should already be removable, although there was a minor bug (that I just fixed) that might have made it impossible, idk. I tried it and it worked regardless.
DinoBoy4544 27 May, 2024 @ 10:09pm 
can you let me remove Leggy Mutation
i hate it
Horscht  [author] 21 May, 2024 @ 7:02am 
I guess I could, but it's quite a bit of work, might introduce some jank and I'm not in the mood for it right now, sorry.
Horscht  [author] 16 Apr, 2024 @ 1:51am 
Thank you, fixed :)
Sagyo 15 Apr, 2024 @ 11:04pm 
Just letting you know it currently isn't removing Freeze Field properly, no big deal tho.
Horscht  [author] 21 Jan, 2024 @ 4:53am 
Looks like the perk got changed somewhere around 9 months ago, from 6% chance of blood money to 20%, updated it to remove 20% now so it should work fine again.
Business Goose 20 Jan, 2024 @ 4:33pm 
Enemies are still dropping blood money, even after removing No Wand Tinkering.
Business Goose 20 Jan, 2024 @ 4:27pm 
Just got no tinkering from Gamble, thank god this mod exists
NumberTJ47 5 Jan, 2024 @ 5:08am 
Thanks, that fixed it. Not sure how I managed to convince myself that this had to be more complex than that lol.
Horscht  [author] 5 Jan, 2024 @ 3:43am 
If I'm understanding it correctly, you modified the original oil blood perk? It might work if your mod is below mine in the mod order. Then your _remove function should be the one to be executed instead of mine.
NumberTJ47 4 Jan, 2024 @ 10:38pm 
Hey, I'm trying to make my mod compatible with this one. My mod includes the option of adding lava immunity to the fire immunity and oil blood perks, but when I try to add _remove to oil blood it doesn't work. I've done the same thing with fire immunity and it works, so I think that the _remove function for oil blood is getting overwritten by the BLEED_OIL function in your perk_list_append.lua file. I'd try to delay my function to overwrite this one, but I'm not sure what I'm replacing or if it's important, and I'm not very experienced with the new game initialisation functions (like OnWorldPreUpdate or OnWorldInitialized).

Any advice you could give would be super helpful.
Knotbots 17 Dec, 2023 @ 3:44pm 
Ah, my hero <3
thanks you :3
Horscht  [author] 14 Dec, 2023 @ 12:21pm 
It should be fixed now, hopefully. As a side effect it should now also work in daily practice and nightmare mode, which apparently didn't even work? I never tested it and nobody told me :berserk:
Horscht  [author] 14 Dec, 2023 @ 10:03am 
You're right, thanks, I'll look into it.
Knotbots 13 Dec, 2023 @ 4:06pm 
I think this might need an update, it stopped working for me
Horscht  [author] 26 Jun, 2023 @ 2:16am 
You may not have had the new version of the mod. Steam had some content server problems yesterday, which is also why I couldn't answer sooner, the comments wouldn't load.
Horscht  [author] 25 Jun, 2023 @ 12:54pm 
Fixed the bug on the beta branch.
Horscht  [author] 20 Jun, 2023 @ 7:32am 
Which perks did you test it with? Are you using the Noita Beta? It's working fine for me in the non-beta version.