Total War: WARHAMMER II

Total War: WARHAMMER II

Vampiric Corruption Mod- Ethereal Blue/Green
44 Comments
DarkChocLover 30 Aug, 2022 @ 3:55pm 
Thanks for this mod, I Hope this gets ported to WH3, this with the Vampire mists mod worked so well
Echo 14 Apr, 2022 @ 2:06am 
Looks so good on a large scale, like in Sylvania, but kinda goofy on small spread.
liusha 25 Feb, 2022 @ 4:37am 
thanks for your wonderful mod
Chozer 5 Feb, 2022 @ 12:18am 
thanks man. hope to see more at warhammer 3
gaeatirumati  [author] 16 Aug, 2021 @ 6:07pm 
This only changes graphic files so no update needed.
Joeyjoejoe17 14 Aug, 2021 @ 11:17am 
Still works fine and looks really beautiful.
sirmicou85 8 Aug, 2021 @ 6:45am 
Hi ! Thank you for your work, but could we get an update please ? :)
egbert504 15 Jul, 2021 @ 3:49pm 
love the mod
:steamthumbsup:
Sargonhero 16 Jun, 2021 @ 1:55am 
Feat to barrow legion. Awesome !!
Bartandaelus 11 May, 2021 @ 9:14pm 
Can we get a version of this that tones it down a bit? It looks incredibly silly in some regions, like when taking over Khemri for instance.
gaeatirumati  [author] 31 Mar, 2021 @ 2:06am 
@Krb This only changes a few graphic files so it works fine even if flagged for needing update. None of those files have been touched in the patch. I'll get around to it at some point, but busy.
Krb 22 Mar, 2021 @ 6:02pm 
Update?
piercebuster 27 Feb, 2021 @ 9:02pm 
Thank you!! :)
gaeatirumati  [author] 27 Feb, 2021 @ 8:46pm 
@piercebuster Sure! I haven't been on a ton because I'm an emergency room nurse and am in grad school. I've seen comments for other colors but simply don't have the time/energy to make any =^.^=
piercebuster 21 Feb, 2021 @ 5:16pm 
Gaeatirumati, I would like to ask for your permission to use your alteration to 1_vampire_creep_diffuse.dds in a mod, please?
Like some others have commented, I would also prefer a version that is less blue/green. (Much less actually, since that's the only part I'd use!) I know it's just colored portions of the existing file, but I feel you really nailed the job on the colors and frequency. Rather than remake it myself I'd love to use yours and include you as a contributor. I'd be including this in a mod that makes some other visual changes to the vamp corruption textures and environment. Thank you for your consideration. :)
Darren 16 Jan, 2021 @ 7:56am 
I really love the look of the mod, but I agree with others in regards to it being really excessive.
I understand the limitation of creep modding you described, but I think the opacity of blue/green needs to be reduced about 50% to make it more subtle.
Perhaps you could just make a variation of the mod that does this?
again, I understand that it uses the same graphics and expands them out as corruption increases, That's not the issue, it's that generally the blue/green is just really overwhelming.
Morven 4 Jan, 2021 @ 3:50am 
@Randomguy
@BigBangChaos
A big limitation of creep modding is the game hardcodes how the four .dds files that you can mod are layered and blended on the campaign map. See the screencaps here; yellow is the creep 3 dds, green is creep 2 dds, blue is creep 1 dds, red is creep 0 dds:
https://imgur.com/a/noswIje

As corruption levels rise the same four dds files are layered and blended across larger areas, but those same four dds files are used at low corruption as at high corruption, only the size of the area is changed (by hardcode). So you can't have a different set of low intensity dds files for low corruption, and then have a different set of high intensity dds files for high corruption, they have to be the same, which means that at low corruption it can look a bit over intense (or under intense at high corruption if you tried to tone down the dds files).
Nebula King 3 Jan, 2021 @ 11:01am 
will there be more stuff like this I really want to see more of this.
Randomguy 27 Dec, 2020 @ 12:43am 
I Agree with BigBangChaos, amazing idea for a mod and much appreciated for all the hard work you put in! However, please make the effect more subtle. It should ideally be noticeable, but not so dominant. :)
BigBangChaos 21 Dec, 2020 @ 11:47pm 
Good idea of mod, just like that of Morven, allowing to make less fixed, more alive and more varied the campaign map.

Personally, I love this kind of mod that changes the environment of the campaign map.

However your mod suffers, for me, from the same defect as his (reason why I did not subscribe), the retexture is a little too strong. A softer, more subtle, less aggressive would be better I think. After that it's mostly a matter of personal preference but apparently I'm not the only one.

Otherwise good job and thank you for sharing it with us.
BCK 6 Dec, 2020 @ 9:51pm 
Hey, Can you do the same for skavens pls?
Ramyam 29 Nov, 2020 @ 6:51am 
I like it, but also think it might look a bit to much at times, I'd prefered if there was a slightly tuned down version of the mod I guess.

it looks best in vampire captured areas, but looks a bit out of place in vampire corrution infected Order areas, so perhaps a slightly less color vibrant one or less teal more grey areas still would look ... better? ah well.
Rozersarusrex 9 Nov, 2020 @ 3:24pm 
Just looks like they've spilled a load of toothpaste everywhere
multiplesanta34 21 Oct, 2020 @ 4:48am 
This mod looks great, especially with the campaign day/night cycle mod.
gaeatirumati  [author] 13 Sep, 2020 @ 8:50pm 
@Morven tyty... definitely some interesting possibilities. I do get a tad nervous with vfx files as 'movie' mods have done me wrong in the past (compatibility-wise) and I've avoided them for a while. This may not be the case now. I'll do some sleuth-ing.

@Tyrwalt Maybe... Norsca uses chaos and this particular type of mod would change the look for all chaos factions. Mighty Morven pointed out a few nifty tricks that might allow for effects to be isolated to only one faction.

@ everyone else... Many thanks for the kind words! This is really only my second upload. I technically have 2 other mods, but they're really the same thing and I definitely need to re-do them at some point. I just bought Photoshop and got Intel texture works. Such a difference in quality compared to GIMP! Now, I'm fiddling with wsmodel editing, building creation, and better scripting. The community resources are quite impressive for a newbie =^.^= Elize and the Shade of W'soran are coming along nicely...
-=(SOTN)=-Tyrwalt 12 Sep, 2020 @ 6:45am 
great man can you make like one with white (snow feeling) for the norska? for such a mod i wait long time 10/10 echt geil
LimeUser 10 Sep, 2020 @ 6:57am 
Kinda looks like mold
Walkabout 10 Sep, 2020 @ 1:06am 
This is very good. Thanks
Morven 9 Sep, 2020 @ 5:24am 
If you want to try to get the game to render creep for Skaven corruption, then some places to look around are:

terrain/campaigns/warhammer_map_1_1_wood_elves/global_map/texture_arrays.xml
(Where the game tells itself what the creep DDS filepaths are. There's also a different texture_arrays.xml for Vortex map)

db/destruction_zone_mask_types
(Where the different creep levels are given entries, the Skaven already have a row that has been given the vampire_creep listings)

db/religions
(Where Skaven are listed as having their own 'skaven' destruction mask.)
Morven 9 Sep, 2020 @ 4:49am 
There are also campaign_region_transform_evil.csc and campaign_region_transform_good.csc files to add campaign map vfx to evil/good controlled regions, and you can choose what factions count for good/bad/vampire region control in data/campaign_region_transformation_composite_scenes. You should be able to add new entries too, like giving each faction its own campaign_region_transform_(faction) ID that you can make new .csc files for to give each faction their own unique campaign map vfx.
Morven 9 Sep, 2020 @ 4:48am 
Great stuff mate, really nice!

If you want to play around with more effects see the Vampire Mist mod and the potential to change campaign map vfx based on who controls the region by modding the entries titled campaign_region_transform_vampire.csc in the composite_scene folder (when you load all CA pack files in RPFM). You can look any copypaste the vfx names for different effects from the other .csc files in the composite_scene folder, and add them to the region_transform_vampire.csc, and then load back into a Vampire controlled region to see what effects and variables look good.
Haze22 9 Sep, 2020 @ 1:33am 
Afaik, skaven coruption is shown with warpstone meteorites
mightynintendo 8 Sep, 2020 @ 4:13pm 
I must admit: i do like this quite a lot actually.

RE: Skaven corruption
The whole point of skaven corruption is that it's SUPPOSED to be difficult to see. The entire underlying philosophy of skaven mechanics is "when we're doing things right, people won't be able to tell we've done anything at all." until, of course, they surprise you by converting everything you own into warpstone vapor.
Kragg 6 Sep, 2020 @ 2:43pm 
I like it, cheers!
Steel Thunder 6 Sep, 2020 @ 11:58am 
Ah well. If you DO figure out something, or maybe replace skaven corruption with a modified vampire corruption texture? Dunno but something would be great for them.

I also recomend using this mod with the vampire corruption fog mod, extra creepy!
Dante 6 Sep, 2020 @ 11:21am 
Was hoping someone would make something like this, thanks!
Gleen Cross 6 Sep, 2020 @ 10:57am 
Maybe it's possible to adapt those "plague" effects from the Skaven to elucidate their corruption a little bit better? As far as I know, the only visual/sound ques of their corruption is just the sound of flies and etc.. but visually wise, there's nothing. So maybe you can try something like that?
gaeatirumati  [author] 6 Sep, 2020 @ 7:32am 
@Sun Butt I don't think I can :steamsad: Skaven don't have a dedicated texture for creep. Changing the dead trees and annoyingly similar battle maps would involve completely remodeling the battle maps for Skaven fights. I don't know if that's possible... I know custom maps can be made, but have no idea if standard maps can be rewritten. Either way, it's beyond the scope of what I can muster up. Sorry.
gaeatirumati  [author] 6 Sep, 2020 @ 7:28am 
@Agemouk Many thanks!! I have thoroughly enjoyed your TK mods in the past and am tickled to know you appreciate something I made.
Rhosalth 6 Sep, 2020 @ 5:29am 
Nice job
Agemouk 6 Sep, 2020 @ 2:53am 
Screenshots look great, look forward to trying this with Arkhan.
Steel Thunder 5 Sep, 2020 @ 10:41pm 
I hope you do one for Skaven. Skaven corruption is a tad too subtle for my tastes. Dead trees and some splatters of neon green here and there, specially if they glow, reflecting a truly polluted by warpstone wasteland would be great.
Fly Eagles Fly 5 Sep, 2020 @ 6:17pm 
Awesome! can't wait to see this in game.
tastiger841 5 Sep, 2020 @ 4:27pm 
This is so cool (pun intended) :steamhappy: