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Like some others have commented, I would also prefer a version that is less blue/green. (Much less actually, since that's the only part I'd use!) I know it's just colored portions of the existing file, but I feel you really nailed the job on the colors and frequency. Rather than remake it myself I'd love to use yours and include you as a contributor. I'd be including this in a mod that makes some other visual changes to the vamp corruption textures and environment. Thank you for your consideration. :)
I understand the limitation of creep modding you described, but I think the opacity of blue/green needs to be reduced about 50% to make it more subtle.
Perhaps you could just make a variation of the mod that does this?
again, I understand that it uses the same graphics and expands them out as corruption increases, That's not the issue, it's that generally the blue/green is just really overwhelming.
@BigBangChaos
A big limitation of creep modding is the game hardcodes how the four .dds files that you can mod are layered and blended on the campaign map. See the screencaps here; yellow is the creep 3 dds, green is creep 2 dds, blue is creep 1 dds, red is creep 0 dds:
https://imgur.com/a/noswIje
As corruption levels rise the same four dds files are layered and blended across larger areas, but those same four dds files are used at low corruption as at high corruption, only the size of the area is changed (by hardcode). So you can't have a different set of low intensity dds files for low corruption, and then have a different set of high intensity dds files for high corruption, they have to be the same, which means that at low corruption it can look a bit over intense (or under intense at high corruption if you tried to tone down the dds files).
Personally, I love this kind of mod that changes the environment of the campaign map.
However your mod suffers, for me, from the same defect as his (reason why I did not subscribe), the retexture is a little too strong. A softer, more subtle, less aggressive would be better I think. After that it's mostly a matter of personal preference but apparently I'm not the only one.
Otherwise good job and thank you for sharing it with us.
it looks best in vampire captured areas, but looks a bit out of place in vampire corrution infected Order areas, so perhaps a slightly less color vibrant one or less teal more grey areas still would look ... better? ah well.
@Tyrwalt Maybe... Norsca uses chaos and this particular type of mod would change the look for all chaos factions. Mighty Morven pointed out a few nifty tricks that might allow for effects to be isolated to only one faction.
@ everyone else... Many thanks for the kind words! This is really only my second upload. I technically have 2 other mods, but they're really the same thing and I definitely need to re-do them at some point. I just bought Photoshop and got Intel texture works. Such a difference in quality compared to GIMP! Now, I'm fiddling with wsmodel editing, building creation, and better scripting. The community resources are quite impressive for a newbie =^.^= Elize and the Shade of W'soran are coming along nicely...
terrain/campaigns/warhammer_map_1_1_wood_elves/global_map/texture_arrays.xml
(Where the game tells itself what the creep DDS filepaths are. There's also a different texture_arrays.xml for Vortex map)
db/destruction_zone_mask_types
(Where the different creep levels are given entries, the Skaven already have a row that has been given the vampire_creep listings)
db/religions
(Where Skaven are listed as having their own 'skaven' destruction mask.)
If you want to play around with more effects see the Vampire Mist mod and the potential to change campaign map vfx based on who controls the region by modding the entries titled campaign_region_transform_vampire.csc in the composite_scene folder (when you load all CA pack files in RPFM). You can look any copypaste the vfx names for different effects from the other .csc files in the composite_scene folder, and add them to the region_transform_vampire.csc, and then load back into a Vampire controlled region to see what effects and variables look good.
RE: Skaven corruption
The whole point of skaven corruption is that it's SUPPOSED to be difficult to see. The entire underlying philosophy of skaven mechanics is "when we're doing things right, people won't be able to tell we've done anything at all." until, of course, they surprise you by converting everything you own into warpstone vapor.
I also recomend using this mod with the vampire corruption fog mod, extra creepy!