Caves of Qud

Caves of Qud

Scary Monsters (Physical Mutation)
64 Comments
CrypticCritter  [author] 20 Sep, 2024 @ 8:26pm 
Just a heads up for ya'll: I have been very swamped with college classes and might not be able to fix/update this mod until after the big CoQ 1.0 update comes out later this year.

I might be able to find time to poke around and fix the current bugs if they're minor but I can't promise anything.
Ultimas Prime 12 Jul, 2024 @ 12:52am 
I think the mod is a little broken with the newest update. It will still load up, but the head piece and arm pieces are no longer appearing after you transform. So all it transforms is the body, tail, and feet.
Wiike 24 Apr, 2024 @ 1:32am 
does the teeth, talons and claws count as short blades, natural weapons or both?
Eboreg 19 Nov, 2023 @ 5:46am 
Sounds good.
CrypticCritter  [author] 18 Nov, 2023 @ 7:02pm 
@Eboreg Thank you for the heads up! I just started a new job so it might be a while before I can fix it, but I'll try to get it done as soon as I'm able
Eboreg 17 Nov, 2023 @ 10:27am 
Just an FYI: this mod got broken by a recent update.
Milk Drinker 13 Sep, 2023 @ 11:24pm 
Never thought I'd see a steel ball run mod for this game lol this is great
Cheesy 9 Aug, 2023 @ 4:21pm 
I'll make a discussion page to see if I can find the author
Ultimas Prime 8 Aug, 2023 @ 8:00pm 
It is not even on nexus mods. Which is where some mod authors moved to like the playable slime mod.
Ultimas Prime 8 Aug, 2023 @ 7:58pm 
The reason why I mentioned it earlier is because someone else was asking for where it was earlier because they could not find it.
Ultimas Prime 8 Aug, 2023 @ 7:57pm 
I did not make it either. I just know it was a good mod then it just randomly vanished.
CrypticCritter  [author] 8 Aug, 2023 @ 6:55pm 
@Cheesy unsure if you are asking me or Ultimas Prime, but I did not make the DB Mutations mod.
Cheesy 7 Aug, 2023 @ 5:51pm 
Hey were you the guy who made that DB Mutations mod?? I saw it vanish one day and was like damn that was my favorite mod
Ultimas Prime 22 Jul, 2023 @ 7:04pm 
That is fine. Take your time. I hope you do well on your classwork. Btw this is one of my favorite mods for this game. You did a really good job on it.
CrypticCritter  [author] 22 Jul, 2023 @ 6:15pm 
@Ultimas Prime

Thank you for the heads up! Unfortunately I'm busy with college classwork atm so I won't be able to fix it immediately, but I do plan on updating Scary Monsters once I finish with all that.
Ultimas Prime 22 Jul, 2023 @ 3:06pm 
@Asturias Sorry for the late reply. I don't always check messages on steam when I am not tagged in them. I don't know what happened to the dragon ball mod. It used to be on steam workshop but was taken down after a few months after it came out. Unfortunately it did not work on Qud after the first of this year though. It was a fun mod though.
Ultimas Prime 22 Jul, 2023 @ 3:00pm 
The newest update broke the mod unfortunately:
=== Scary Monsters (Physical Mutation) Errors ===
<...>\steamapps\workshop\content\333640\2220691205\DinosaurSnout.cs(224,38): error CS1739: The best overload for 'BloodsplatterBurst' does not have a parameter named 'bSelfsplatter'
== Warnings ==
<...>\steamapps\workshop\content\333640\2220691205\DinosaurClaws.cs(30,15): warning CS0108: 'DinosaurClaws.ActivatedAbilityID' hides inherited member 'BaseMutation.ActivatedAbilityID'. Use the new keyword if hiding was intended.
<...>\steamapps\workshop\content\333640\2220691205\ScaryMonsters.cs(42,11): warning CS0618: 'IPart.Name.set' is obsolete: 'No longer settable, reads from Type of Part - Will be removed Q2 2023'
<...>\steamapps\workshop\content\333640\2220691205\DinosaurTalons.cs(38,10): warning CS0169: The field 'DinosaurTalons.FlyingTarget' is never used
alividlife 29 Jan, 2023 @ 12:33am 
I gotta say, I was admiring the tile work on this mod quite a bit. A huge standout with shading utilizing the alpha channel while merging the string color and detail color (or whatever they are called) together in a way that gives an illusion to depth/dimension and shadows/shading. It's really good. By following your style, it has helped improve the tile work in all my disaster pieces of excrement mods that I have made for myself.

I want to qualify my praise- saying that this mods tile work fits the general theme of whoever does/did the tile work for this stupid game.

The tile work in Qud is a crash course on empty space and giving barely enough detail in the amount of room an ant couldn't live in.
Inquisition 23 Jan, 2023 @ 1:28am 
Thanks for this :)
Albus 9 Jan, 2023 @ 5:05pm 
love your mod :x If making sprites for this game was easier yours would be a wonderful base for a werewolf and other mods
I blame Earthshaker 9 Aug, 2022 @ 5:29pm 
Or just make your own mod to make the fire breath mutation be available to players; just so odd that devs made fire and frost rays for players but made the breath attacks be NPC only...
CrypticCritter  [author] 9 Aug, 2022 @ 4:29pm 
@Asturias

I based the idea off a power from Jojo's Bizarre Adventure that lets a guy turn into a dinosaur, I also just really like dinosaurs. Those are my reasons.

Also, Fire Breath is something you can have in Vanilla Qud! Just pick the "Flaming Ray" mutation and set it to emit from your face, have fun!
CrypticCritter  [author] 28 Jul, 2022 @ 6:33pm 
@I blame Pudge

That is a pretty good idea! I tried something similar for the first version of this mod but it uhhh, caused some issues so I scrapped the idea. I might return to the idea of NPC raptors in the future though, depending on how much free time I have to cobble something together.
I blame Earthshaker 28 Jul, 2022 @ 2:13pm 
Kinda surprised this mod doesn't just add regular raptor packs (WITH SWARMER) to the game's tier 6 spawn table (deep jungle)... you already made/commissioned the sprite, should make full use of it! No reason to add a new faction, rep bonus for mutation could be applied for creep faction membership. Level of Int/whether the raptors talk, that's up to you...
CrypticCritter  [author] 24 Jul, 2022 @ 9:26pm 
Hi everyone! Sorry for the lack of an update. I'm working on a fix now, but my coding skills are rusty and Life Circumstances keep happening, so I can't say how long it will be. Thank you for your understanding.
PrittyPinkOne 26 Mar, 2022 @ 6:25pm 
=== Scary Monsters (Physical Mutation) Errors ===
<...>\steamapps\workshop\content\333640\2220691205\DinosaurTalons.cs(268,89): error CS1503: Argument 9: cannot convert from 'XRL.World.GameObject' to 'System.Predicate<XRL.World.GameObject>'
<...>\steamapps\workshop\content\333640\2220691205\DinosaurTalons.cs(371,89): error CS1503: Argument 9: cannot convert from 'XRL.World.GameObject' to 'System.Predicate<XRL.World.GameObject>'
== Warnings ==
<...>\steamapps\workshop\content\333640\2220691205\DinosaurTalons.cs(32,10): warning CS0169: The field 'DinosaurTalons.FlyingTarget' is never used

Update broke the mod
Ultimas Prime 5 Mar, 2022 @ 5:10pm 
It's kind of hard to make anything too op in Caves of Qud. You pretty much have to find someway to exploit the system and become op to defeat some of the most powerful enemies in the game. The closest thing I have found to doing that with minimal work is the dragonball mod and that is mainly just because how easy it is to become a super saiyan which essentially doubles all of your stats for a few turns. The rest of the mod is actually pretty balanced. Even with that mod it is still very difficult to take down some powerful enemies like chrome pyramids, salt krakens, and named bosses, and if you have to take down multiples of them you had probably better run.
Ultimas Prime 24 Nov, 2021 @ 10:32pm 
Nvm, I see now that you already answered my question in the description.
Ultimas Prime 24 Nov, 2021 @ 10:32pm 
Do all of the weapons that you get for this transformation count as natural weapons?
Master-Steel 10 Aug, 2021 @ 3:08pm 
awesome thanks for that :D
CrypticCritter  [author] 10 Aug, 2021 @ 2:59pm 
@Master-Steel

When you transform you gain Night Vision and Carnivorous, those are the only basegame mutations that Scary Monsters comes with. I didn't realize I forgot to add that to the mod description till now, thank you for pointing that out. I'll update the description asap!
Master-Steel 7 Aug, 2021 @ 10:44pm 
just tried out this mod and its really fun. ive noticed that the dino form comes with nightvision and im wondering if it comes with anything else that is not listed. just curious if so i dont pick something like regen for example if its already included in the package.
PrittyPinkOne 21 Jul, 2021 @ 11:45pm 
thank you, as i really like this mod idea~
CrypticCritter  [author] 21 Jul, 2021 @ 11:39pm 
@Ruby Pink

Thank you for commenting about this bug, I'll try to have it fixed as soon as possible.
PrittyPinkOne 19 Jul, 2021 @ 3:27pm 
Think this is currently broken, as when i transform, my mutations list fills up with transforma and cisform slots
ScurryMunsters 15 May, 2021 @ 5:03am 
Finally.
Breves 19 Jan, 2021 @ 10:46pm 
Holy shit thank you so very much, scary monsters is my fav stand <3
CrypticCritter  [author] 3 Dec, 2020 @ 10:23am 
@Ultimas Prime You can use mutation points to get Scary Monsters up to level 10, if you choose to rapidly advance the Scary Monsters mutation you can go higher than this. I don't know if there's a cap to rapid advancement so it's possible you could level Scary Monsters infinitely?
CrypticCritter  [author] 3 Dec, 2020 @ 10:05am 
@A Helpless Baby This happens when you have incompatible mods active, either a mod incompatible with the current version of Qud or multiple mods which are not compatible with each other. My personal workaround is activating the mods I want one by one and seeing how many/which ones I can have active at a time before the menu breaks again. Scary Monsters should be compatible with other up to date mutation mods(I've just tested it with the latest version of Underdark Mutation & Cave Dweller Pack and having them both active did not break the menu).
Ultimas Prime 2 Dec, 2020 @ 9:47pm 
I have not encountered a problem with this mod yet. I am just curious but how far can you level this mutation?
A Helpless Baby 2 Dec, 2020 @ 6:32pm 
anyone else having issues where any mutation mod (this one included) causes the mutation menu on new character to be unusable? like I click on physical mutation and the whole menu just disappears.
Oled 20 Nov, 2020 @ 1:55pm 
i would a cuthulu themed mutations. Also i live this mod. Thanks for makeing it.
CrypticCritter  [author] 7 Nov, 2020 @ 4:45pm 
I originally planned on having the type of dinosaur you turn into change based on what other mutations you have(Carapace=Ankylosaur, Horns=Triceratops, Wings=Archyopteryx etc), but that would be pretty hard for me to code so I pushed it back to focus on making sure the mod works, now that you can pick the cosmetics of certain mutations at character creation I'll probably implement other dino types that way. For non dinosaur creatures I'd make a separate mod since it's not really "Scary Monsters" at that point.
CrypticCritter  [author] 3 Nov, 2020 @ 8:25pm 
@Asturias "Cisform" is the command for un-transforming
The ♥♥♥♥♥♥♥ 30 Oct, 2020 @ 8:51am 
diego time
arrogantandaflame 30 Oct, 2020 @ 3:05am 
i saw the tumblr art, hope this continues to be developed. thx for the mod.
GenTac 25 Oct, 2020 @ 9:02pm 
What a beautiful Duwainosaur
Pump 24 Oct, 2020 @ 4:16pm 
My bad, big thanks
CrypticCritter  [author] 24 Oct, 2020 @ 3:37pm 
@Tibbnak I tried recreating your glitch and couldn't get it to appear. Were you using any other mods, was this during gameplay or at character creation?
CrypticCritter  [author] 24 Oct, 2020 @ 3:35pm 
@Pump Maximum increased reptile reputation is already implemented, I just forgot to put it in the description, I will update the description to include this.