Garry's Mod

Garry's Mod

[TTT2] Medic [ROLE]
18 Comments
mexikoedi  [author] 8 Oct, 2022 @ 2:56pm 
Thanks for a new idea again.
Maybe I will make this is in some weeks/months or maybe not at all.
I write it down and think about it.
NoColorFrog 8 Oct, 2022 @ 11:35am 
Hi, @mexikoedi, i have a new idea for TTT2, everybody born with a "fart skill", that will make a fart
sound from body in a random interval, the maximum and minimum values can be set by admin. it's a funny tool and make players who like to stay in one place feel threatened
NoColorFrog 2 Feb, 2022 @ 2:14am 
Thank you. awesome work!
mexikoedi  [author] 30 Jan, 2022 @ 1:06pm 
Thank you.
I fixed this issue.
NoColorFrog 30 Jan, 2022 @ 10:38am 
SpecDM is not installed on my server.
I saw that the last update is about SpecDM fixed, could this be the cause of normal revive broken?
The medic Defibrillator was expended but the player was not revived.
Defibrillator is still working, but Medic Defibrillator is broken.
mexikoedi  [author] 30 Jan, 2022 @ 9:40am 
Thank you. I reverted the changes to the last version.
Could you explain what exactly happend? Was the player in "Spectator Deathmatch"?
NoColorFrog 30 Jan, 2022 @ 8:32am 
The January 30th update has an error: [[TTT2] Medic [ROLE]] gamemodes/terrortown/entities/weapons/weapon_ttt2_medic_defibrillator.lua:176: attempt to call method 'CancelRevival' (a nil value)
1. DoCheck - gamemodes/terrortown/entities/weapons/weapon_ttt2_medic_defibrillator.lua:176
2. unknown - gamemodes/terrortown/gamemode/server/sv_player_ext.lua:847

Timer Failed! [TTT2RevivePlayer20][@gamemodes/terrortown/gamemode/server/sv_player_ext.lua (line 840)]

The medic Defibrillator was expended but the player was not revived !!
mexikoedi  [author] 19 Dec, 2021 @ 3:39am 
@EggMan
It would break some popups and more and would require much work.
And also if the Medic would be on a team it would be very unfair to the other team because the Medic would only help one team and this team would have a big advantage. The Medic should be there for everyone.

@NoColorFrog
The Medic can revive one player and this is already very powerful. For example if he revives a Traitor/Detective. It is also a bit hard to revive someone without being targeted.
It would also mean to create two new convars (how many times can the Medic revive and how many does the Medic need to revive to win) and to modify the win condition where the Medic needs to revive one player and the language files also need to be adjusted (how many he needs to revive).



But thanks for the ideas, if you have something else for one of my addons be free to comment.

Thank you.
NoColorFrog 19 Dec, 2021 @ 2:02am 
hi, @mexikoedi, awesome done thank you
It would be even more fun if Medic could resurrect multiple people and had customizable cooldowns, it makes the situation more uncertain, and dead players have something to look forward to!
EggMan 6 Dec, 2021 @ 8:59am 
Awesome, thank you so much!!! :lunar2019piginablanket:
If I may add, I personally think it would be cool if there also was a way to make the doctor on the innocent side, so that traitors, in order to win, have to kill the doctor too.
mexikoedi  [author] 5 Dec, 2021 @ 9:26am 
Updated the medic to fix some things and you can now enable or disable the defibrillator. (Default is enabled.)
EggMan 5 Dec, 2021 @ 5:20am 
I think it would be cool if there was a convar that makes you choose if you want the medic to have a defibrillator or not
mexikoedi  [author] 30 Oct, 2021 @ 6:25am 
New big update released with many additions. Look changelog and description for more information about the update.
mexikoedi  [author] 14 Oct, 2021 @ 1:05pm 
New update released. Look changelog or GitHub and also look here: https://github.com/TTT-2/TTT2/releases/tag/v0.10.0b for more information about the TTT2 update.

You can also check out the ingame "F1" menu. For example the new role submenu at the administration settings which also includes some basic settings for the Medic. (You may need to reset them to see the current default values for the Medic.)
The (other) settings are still in ULX.
|UGA|PatPeter 9 Sep, 2021 @ 11:37pm 
I created a master configuration file for all of the TTT roles in the first 3 pages of the Workshop search: https://gist.github.com/PatPeter/70b1c090d8c8c311d99632dca76ec513
mexikoedi  [author] 19 Jun, 2021 @ 10:56am 
New (big) update released. Look changelog.
mexikoedi  [author] 25 Dec, 2020 @ 4:13am 
My Website [mexikoedi.github.io]
Slifer808 6 Sep, 2020 @ 8:34am 
:D