Cultist Simulator

Cultist Simulator

Up From Nowhere
106 Comments
superjw2  [author] 15 Mar @ 12:00am 
Good catch wiggy123456, was probably a typo and supposed to be 10. Thanks for letting me know
wiggy123456 18 Feb @ 12:56pm 
so i was trying to figure out the combat mechanics and looking at the code

is it me or if you have 3 evasiveness are you guaranteed to dodge?

[{"id":"player.evade_4","chance":10},{"id":"player.evade_3","chance":100},{"id":"player.evade_2","chance":10},
{"id":"player.evadesuccess","chance":10},{"id":"enemy.checkevades.router","chance":100}]

player evade 3 has 100% chance
vitez_vaddiszno 14 Feb @ 9:11pm 
This mod sounds awesome, but I don't want to kill Kitling Ripe! Must protect the cat...
superjw2  [author] 14 Dec, 2024 @ 7:23am 
Oh, that could do it. Glad you figured it out!
vitality的zywoo本人 9 Dec, 2024 @ 8:04pm 
maybe i am just that foolish to forget opening achieveintergrations
vitality的zywoo本人 9 Dec, 2024 @ 10:00am 
Thx,get that.
superjw2  [author] 2 Dec, 2024 @ 5:14am 
Hi 2571256414, I don't know what could be causing that. My mods are all only content mods, not DLL mods. They only add new cards, recipes, and verbs. They don't change the way the game runs, so they can't change how quickly the in-game time goes.
vitality的zywoo本人 16 Nov, 2024 @ 7:33am 
I have encountered a bug about time flows at a rate hundreds and thousands than normal,for now i even cannot enter my archive,would u probably know a bit about that?(a very sincere question)
Coolscee_Gaming ttv 3 Nov, 2024 @ 6:47am 
I legit dont know how to do this? I can't start a custom playthrough (if im supposed to), and I am so far not sure whats going on if I'm not meant to have a custom start.
adamcay08 14 Oct, 2024 @ 1:18pm 
No recupies in verb but she became an enemy in season of silence so it all worked out fine. Unfortunately this mod is more than my potato can handle so I couldn't get to the end
superjw2  [author] 13 Oct, 2024 @ 7:01am 
Hi adamcay08, you might be right. I couldn't actually figure out how to test it without the dlc. When you say you can't interact, what specifically is happening? Are you unable to slot her into the verb? Or once she's in the verb, are there no recipes?
adamcay08 12 Oct, 2024 @ 2:42pm 
I can't seem to talk to miss naenia. Or interact with her at all. Possibly because i dont have ghoul?
Pain Axis 14 Sep, 2023 @ 6:45pm 
can it support chinese?
superjw2  [author] 17 Jul, 2023 @ 2:40pm 
Thanks AR, I'll try to look into this soon
AR 15 Jul, 2023 @ 8:58am 
Mother of Ants showdown seems to loop endlessly after a critical hit on her
superjw2  [author] 25 Mar, 2023 @ 9:57pm 
彻底崩坏, I missed replying to you when I was last on here, sorry! I looked into the taskforce, it seems to be working for me. Make sure you've loaded Achieve Integrations before my other mods by moving it to the top of your mod list. Achieve Integrations made some changes to the ambition slots that are required for the taskforce to work properly
As for the achievement, I tried to fix it a while back. I'm not sure if its working because I don't actually know how to clear the completed achievements to test it again. I hope it working now
superjw2  [author] 11 Dec, 2022 @ 12:57am 
As for the Moth not dying; I'll be honest, I don't remember how all the combat mechanics work. However, I'm pretty sure I did not build in any way for the enemies to consistently predict your attacks. I looked back through my code to double-check how some of the things work; Enemies with the Oracle trait have a 33% chance to predict your attack. However, the Moth doesn't have this trait. However, the Moth DOES have 4 evasion, so he can dodge attacks even when they would otherwise land. Since Moth has evasion 4, it has about a 40% chance to dodge all attacks. This is different from predicting you however, since that won't help the Moth land attacks against you. Its possible you've just had very poor luck, but since the enemies draw their attacks from decks, they should eventually draw all approaches, but you do have to line them up correctly. This makes the Moth very hard to kill conventionally; consider looking into some poisonous ingredients
superjw2  [author] 11 Dec, 2022 @ 12:56am 
Hi wttai, sorry for the delay. I can't replicate the bug with the worms; would you mind sending me a list of your mods in order? I'm thinking I might be overwriting something with one of my other mods which is causing the issue to be intermittent.
wttai 27 Nov, 2022 @ 9:17pm 
I have the same problem with Alex (cannot summon worm with live prisoner/lunatic, only with corpses, also cannot upgrade worm, all stuck in the decide fate of prisoner loop). I don't have any mod that is not yours/achieveintegration.

Also, I have reached the point of battling the hour of Moth, and it seems it can predict whatever attribute I use and pick the counter, so I cannot attack it successfully at all. Is this intended behavior?
彻底崩坏 12 Nov, 2022 @ 4:42am 
the "association of the infested" achievement seems to be bugged and does not appear when it should, also the watchforce doesn't seem to do anything aside from converting mystique and notoriety into clues (doesn't join forces with rivals, doesn't do operations, doesn't do anything if no notoriety or mystique are present)
superjw2  [author] 6 Oct, 2022 @ 10:01pm 
Hi Alex, I've fixed the prisoner issue, but I'm not having any problems summoning worms with lore as per the recipe hint/walkrthough. Do you have any mods besides mine and required mods installed? I'll also mention that you do need a power of 8 (a little higher for Winter, to offset what you get from the Prisoner/Corpse itself).
superjw2  [author] 26 Sep, 2022 @ 10:15am 
I somehow missed alex's comment; sorry about that, and thanks for mentioning chiarap. I'll look into this in the next day or two
chiarap2000 26 Sep, 2022 @ 10:13am 
I am having the same issue as alex, however I am able to summon worms with corpses, just not prisoners, and I cannot upgrade the worms at all
alexbattledust 14 Jul, 2022 @ 10:46pm 
When attempting to upgrade worms it seems as if I'm stuck only being able to decide the fate of the prisoner. Additionally it doesn't seem as if I am able to summon worms with any of the lores mentioned in the walkthrough.
RuffedGrouse 14 Jul, 2022 @ 8:38pm 
thank you
superjw2  [author] 14 Jul, 2022 @ 8:15pm 
Yes. You need The Watch Worms, 16 winter (including the winter from the Watch Worms) and 8 edge. Make sure you have no corpse or it'll provide a revenant ritual instead. Doing so will spawn the Worms in the World curse as well as provide you with a Worm.
RuffedGrouse 12 Jul, 2022 @ 5:00pm 
Can I ask how to resurrect Watch-Worms? Is there a ritual i need to perform?
Rachel Wulf 21 Apr, 2022 @ 11:12pm 
I was unable to spawn either Version of her, unfortunately, and moved on to trying out your Skinstealer Legacy (After actually getting there through Dancer of course). it is.... Certainly interesting. a bit annoying that the foe stole one of my Lights less than 3 seconds after i got it, but i suppose i'll learn how to manage.
superjw2  [author] 21 Apr, 2022 @ 10:15pm 
Sorry for the delay Dr. Bones, I'm not having any problems with converting her, so I'm going to assume its a mod compatibility issue. You can't spawn her back in with the console? Are you trying to spawn regular Sulochana, or her foe variant? foe_sulochana is the ID for her foe variant, which is what you need to complete it
Rachel Wulf 20 Apr, 2022 @ 8:12am 
So i tried disabling the other Legacies and after removing Apostle Laetus, Sulochena completely disappeared and i can't make a new one even with the command console. That renders this impossible to complete, doesn't it?
superjw2  [author] 18 Apr, 2022 @ 3:50pm 
It's very possible one of those has modified Sulochana in a way that has overwritten my change to her. When I'm off work later I'll test it to make sure it's working. If I have no issues, I'd recommend you search your other mods for modifications to Sulochana and make sure Up From Nowhere is loading after those
Rachel Wulf 18 Apr, 2022 @ 9:37am 
It also took me like 10 minutes to edit that list down because i had little comments after each mod, then realized i was like, 4000 characters over the comment limit. XD
Rachel Wulf 18 Apr, 2022 @ 9:35am 
My full mod list, from top to bottom, is this:
AchieveIntegrations,
Looping_Jobs (removing after current run),
Oriflamme's Tweaks,
Bribe the Detectives (removing after current run),
Morland's sanctuary,
Color Fixer (removing after current run),
Forecast,
The Author,
Hail hydra (also planning to remove, i think it conflicts with your secret histories followers, because i couldn't exalt them on my professor playthrough.),
Superjw2's followers,
The Professor,
The Veteran,
The Skinstealer,
Up from Nowhere,
Fix Moth curio (removing after current run),
Translate Experience,
The Archaeologist (started this run, converted to Worm, because solo expeditions seem like a good idea to preserve the 4 followers i have.),
Top down Camera,
My Notoriously Personal touches,
Apostle Laetus (removing after current run).
Sorry if this is a bit too massive of a wall of Text, i tried to make it as easily readable as possible.
superjw2  [author] 18 Apr, 2022 @ 9:08am 
I'll look into it, I'm pretty sure that should be all you need to do, but I'll double-check my notes. Are you running any mods besides my mods or the required mods?
Rachel Wulf 17 Apr, 2022 @ 10:13pm 
so maybe i'm doing this wrong but how do i get sulochana as an enemy? i have talked with her 6 times with the Desire: Assimilate card and she's still not an enemy. is there another step i have to do first, or has my game just glitched out?
superjw2  [author] 20 Mar, 2022 @ 11:28am 
Its in the mod's folder. So if you right-click on Cultist Simulator, you can browse local files. Go up two folders until you're in the Steam\steamapps folder, then go to workshop\content\718670\2220876149
The Infomaniac 19 Mar, 2022 @ 7:45pm 
I haven't been able to find a walkthrough file anywhere.
The Infomaniac 16 Mar, 2022 @ 3:45pm 
Cool, thanks for that. I was scared of going the entire game without any cult.
superjw2  [author] 16 Mar, 2022 @ 3:41pm 
You can have a cult of any type, it will get converted. And it can be any level of your desire card, provided it's a compatible desire.
The Infomaniac 16 Mar, 2022 @ 3:30pm 
Do I have to go cultless to get the special cult or can I still get it so long as I feed it the right temptation? And does it have to be a temptation or can you feed it a dedication?
superjw2  [author] 20 Dec, 2021 @ 1:11pm 
Np! Glad you're enjoying it
NodVlad 20 Dec, 2021 @ 12:29pm 
Thank you so much! I really appreciate it. This is a great mod.
superjw2  [author] 19 Dec, 2021 @ 12:49pm 
Hi NodVlad. I hope I'm remembering correctly; the Lantern Long is Elagabalus, and he can be found by dreaming in the Mansus with the White Door for sure, and maybe also the Stag Door. the mod folder has a walkthrough file which will say for sure
NodVlad 17 Dec, 2021 @ 2:33pm 
Where can I find the Lantern Name? I just really can't......
lucia 13 Sep, 2021 @ 2:36pm 
who are you? how have you already turned all of my ideas into mods? even if you just swept the rug out from under me, thanks for the mod!
superjw2  [author] 12 Aug, 2021 @ 5:07pm 
Depends what level you're at. If I remember correctly, when first converting a follower or apostle to a wormling or worm-host, there's always a chance of death. For exalted (max level) cultists only some specific characters can become True Worms, based on their personalities. If you're trying to infest an already exalted cultist, they're going to rebel. If you try to promote the wrong follower, they'll die. The eligible characters are Elridge, Saliba, Sylvia, and Enid (and Brayden if you're using my follower mod).
Specialminds 11 Aug, 2021 @ 9:16pm 
Hey, are my followers going to automatically die EVERY time I try to upgrade them with a Powerful Worm, or is that just RNG? It says something about being "unsuitable," but I can't upgrade them any other way...
superjw2  [author] 4 Jul, 2021 @ 12:47pm 
Hey BlueAndEvil, thanks for letting me know! Definitely a bug, I'll look into it; it shouldn't be a tricky fix
BlueAndEvil 4 Jul, 2021 @ 6:51am 
Hi superjw2, after my first playthrough of the mod, I've noticed a (potential?) bug.

I triggered the worm curse while on an incompatible (Enlightenment) ascension (I didn't read the walkthrough before starting my first playthrough). Since I didn't (and couldn't) start the mod content, I would have expected the curse to eventually progress from it's passive to active state and eat a Mortal card (as per vanilla), however this never happened and the curse remained stuck in it's dormant state for several dozen cycles (I lost count, but the curse remained dormant even until I completed the standard victory).

I realise "I can't not play this mod that I knowingly installed and activated" isn't really much of a complaint, but figured I'd let you know ¯\_(ツ)_/¯
superjw2  [author] 2 Jul, 2021 @ 7:31pm 
OK, let me know if the issue persists!