XCOM 2
[WOTC] Collector Assassin
32 Comments
NightNinja54  [author] 5 Sep, 2023 @ 3:59pm 
@ShinyNobody
Definitely not intended. The encounterlist weight is adjustable in the config if you want to dabble.

@Brain
Thank you
ShinyNobody 31 Aug, 2023 @ 12:03pm 
i dont know why but i get MANY of them. it is a little silly. is this normal? for example nearly every pod with a secoid has one. Or one advent unit and 2 assassins.
Brain_is_Back 3 Jul, 2023 @ 4:55am 
Hey, I made this mod into Korean. Please add this file to future updates.

{LINK REMOVED}
NightNinja54  [author] 22 Jun, 2022 @ 9:52am 
@Magog
They drop their own 'collector corpses' respectively, but if you use my 'Normalize Loot' - this should update to Advent

@BladeofDragons1
No plans at this time

@ragnakore
:)

@Dark_Ansem, @Rayna
I'm really not sure, sorry for discrepancies.
Magog 15 Jun, 2022 @ 12:17am 
Hello. Thanks for your mods. Drone and Vanguard kills drop Advent Soldier corpses. And with Assassin - an officer. This is right?
BurgerKing 14 Nov, 2021 @ 2:15am 
"OH HELL YES!!!!"
Rayna 28 Sep, 2021 @ 7:18am 
Same issues with @Dark_Ansem, nothing appears for collector weapons firing
BladeofDragons1 26 May, 2021 @ 9:48pm 
could u give them a research?
Dark_Ansem 22 Jan, 2021 @ 2:13am 
nope. And for any collector tbh, not just here,
NightNinja54  [author] 21 Jan, 2021 @ 1:54pm 
@Dark_Ansem
It's usually like a green laser-esk thing, nothing appears?
Dark_Ansem 21 Jan, 2021 @ 11:26am 
I think I found a bug where the weapon of the assassing doesn't visualise any projectile. what could it be?
NightNinja54  [author] 24 Dec, 2020 @ 11:25am 
@Rhalius
Good feedback, thank you
Rhalius 24 Dec, 2020 @ 11:16am 
Tried him out for a campaign, but he didn't really do much. Was on normal. I feel like he could use another ability than just shoot. He mostly missed which makes sense when targeting units in half cover or full cover from a long distance.
NightNinja54  [author] 20 Sep, 2020 @ 7:27am 
@Avalon
Co-exist. You can customize how and when this enemy will appear in the 'XComEncounterList.ini'
Avalon 20 Sep, 2020 @ 2:03am 
Will this enemy replace the ADVENT Trooper?or co-exist
NightNinja54  [author] 8 Sep, 2020 @ 4:48pm 
@A.Jensen
That is correct. They're both independent sitreps with technically an 'equal' rate of spawn. So if you want to see them less, you can pick whichever style you prefer and stick with that. There's also no harm in running both.
Astronimo 8 Sep, 2020 @ 11:59am 
Yep. It's the only way, i want to see them.
Btw, if i want to see them rarely, i should use Raider function or a sitrep?
I believe, the only difference between them two are only the side, they are fighting on, right?
NightNinja54  [author] 8 Sep, 2020 @ 11:36am 
@A.Jensen
Hi, you can address this as you describe! Go to the config file 'XComEncounterLists' and comment out the lines you do not want them to appear in (i.e. DefaultFollowers, TerrorFollowers, etc). If you do not want them to appear in any normal pods, you are likely safe to remove all of them. I assume you only want them to appear in the Collector Forces Sitrep?

@R.I.P*DEATH
You are welcome to create Collector companions via Cavily's Collector Cosmetics
Astronimo 8 Sep, 2020 @ 10:10am 
Can you help me?
How can i stop to spawn any of these enemies in normal pods? I've just lost where to look for that.
I mean, fixing Encounter list and changing SpawnWeight won't be enough, right?
R.I.P*DEATH 7 Sep, 2020 @ 11:43pm 
CAN WE HAVE THEM ON THE GOOD SIDE?
Cavily 7 Sep, 2020 @ 11:04am 
Soon™
oooohhhh lordy i want that collector gun for my operatives
tastiger841 6 Sep, 2020 @ 4:54pm 
Currently I am playing a 40k playthrough, then a Norsca campaign in TWW2, so I guess more reaper forces will be ready by then.

I presume the Elite version in this mod also uses the captain model per the screen shot?
NightNinja54  [author] 6 Sep, 2020 @ 10:55am 
@PantherHardraad
Followers, and they will spawn in pods. For reference, they follow the same pod rules as traditional stun lancers.

@Melon
The dream lives on
PantherHardraad 6 Sep, 2020 @ 10:10am 
Are these guys leaders or followers. Will they spawn in Pods?
Legion 6 Sep, 2020 @ 9:23am 
XCOM is starting to become a new Mass Effect game at this point, great work
NightNinja54  [author] 6 Sep, 2020 @ 8:54am 
@Jill Sandwich
Agreed, am hyped about the updated weaponry

@A.Jensen
I updated the Sitrep 'Forces' for collectors this morning. Sitrep 'Raider Faction' pending

@tastiger841
I took some creative control to rename the captain to 'Vanguard' (for Guardian). With Cavily re-releasing Vorcha, they'll join the crew in the future, but at the end of the backlog. Scion on hold for moment as well.

@The Magic DEUUEAUGH
Always felt the collectors could use a little more love - along with their reaper friends
Jill Sandwich 6 Sep, 2020 @ 8:01am 
another awesome mod! also thank you guys so much for updating all the collector weapons for all collector units. now they all look very authentic!

cheers.
Astronimo 6 Sep, 2020 @ 7:20am 
Sitrep with Collectors will be modified?
tastiger841 6 Sep, 2020 @ 3:59am 
I forgot about the Scion.
tastiger841 6 Sep, 2020 @ 3:51am 
I believe only the guardian version is missing from this race, then make the batarian and vorcha into a raider faction, ME2 experience will be completed.
The Magic Conch 5 Sep, 2020 @ 10:38pm 
Oh Damn! Looks like the Collectors & Reapers are getting an upgrade in the badass department