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Along with: Dependencies fixed, Harmony.dll removed (Can cause bugs), fixed 1.5 issue with some things having strange weights like Solar Generators weighing 5.18kg and not being added to the default edit list
It was never necessary. I will remove the dependancy this update
Update coming Saturday. Though it will almost certainly just work as it. Ignore the version warning
Wanted to ask since you mentioned similar mods can be used instead of MinifyEverything? can the mod Cyber's Miniaturization be used instead? link below!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885885154&searchtext=Minifi
Not even sure how they managed to do that, but hey. I removed that mod and now this mod works fine
Fair enough.
At the moment if you add the mod "MinifyEverything" anything that is now minifiable will have a weight of 1kg. You cannot normally pick up a solar panel so it defaults to weight 1kg.
This mod adds the weight of all of the materials needed to make a solar panel and then times that number by 0.65 (Configurable) which makes it weight 34kg.
Base game solar panel: Cannot be picked up
MinifyEverything: 1kg
BetterWeight + MinifyEverything: 34kg
The calculation can also be set to be used on things that normally can be picked up though that needs enabling in settings. It really only affects caravans.
You say that the weight of everything is 1 and that that is a problem because people can just steal your 1kg solar panels, but not no more because now they have a x0.65 modifier so they weigh less?
Then you go on to talk about how the weight of things is part of build time calculations.
So it seems to me that when it says 1 doesn't mean 1kg even if it says 1kg it means that it doesn't have a build time modifier, it is a standard construction within the calculator, that is what multiplying by 1 means.
This entire mod seems to me to be a fundamental failure to understand A maths and B game design.
Spolier alert: If you make weights realistic then pawns aren't going to be hauling bear carcasses.
Maybe pawns shouldn't be hauling bear carcasses but if you do that you will break the game.
In both cases, this error does not always happen - sometimes a world and map generate fine, or inventory is randomized fine, without any exceptions being thrown.
HugsLib logs: https://gist.github.com/HugsLibRecordKeeper/d5e84a7cb38413f0bfcf0af810c33f5c
Thanks for the comments. I have fixed all of your issues!
When I changed the references for the 1.4 update Visual studio set it to copy all them upon build for some reason.
I have also added multi version support so 1.1, 1.2, 1.3 and 1.4 are all supported at the same time with the most up to date steam workshop version (Though not 1.0)
Download the old version and install manually from my github (Linked above) if you are getting issues with the new version!
I may fix this version to work backwards but that will be a week as I don't have the time right now sorry
Saved me a lot of time
The only thing that needs to be updated is the ButtonText widget seems to have moved to a different reference, so you need to reference UnityEngine.TextRenderingModule now and everything works perfectly. You can see the settings menu again.
Search bar plz!
Done
Are you sure logging isn’t enabled in your settings?
I have not tested and so have not updated the thing that tells the game that it will but I see no reason why it wouldn't
So Default always means the base game, then Auto means the mod decides
I got around to making it sort properly. Update has been pushed.
I changed "BW Default" > "Default" as I can't make it look good with numbers. Sorry
I tried that initially but it always ended up looking terrible (As some object have very long names. And as it supports all mods I can't know how long the names will be and I can't get the text to go over two lines). I may think about it though
Factory Hopper [100→5]
Thanks. I think I know what the issue may be so expect a fix within a week or so
https://i.imgur.com/Hf3oKUY.png
That is definitely a bug. It should be alphabetical. Can you use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545126946 to get the list of mods you have and send a pastbin link with the list? Then I can fix it. Thanks