Pavlov VR

Pavlov VR

AMM Showcase v2.0
32 Comments
Yoshey  [author] 20 Aug, 2022 @ 5:59am 
I currently don't have the time to work on my Pavlov mods anymore, so I won't be upgrading this. Someone else would have to do that, the source code is public after all ^^
.Greshowy. 20 Aug, 2022 @ 3:30am 
will the modification be compatible when the engine is updated to 4.27?
nano 13 Jun, 2022 @ 2:43am 
Oh, that's sad. Thanks for letting me know.
Yoshey  [author] 13 Jun, 2022 @ 12:50am 
@ExPort Gaming I unfortunately stopped working on Pavlov, so I won't further update AMM. Sorry.
nano 12 Jun, 2022 @ 5:22pm 
also swimming is bugged
nano 12 Jun, 2022 @ 5:22pm 
Update this to AMM 2.1 pls
Yoshey  [author] 19 Aug, 2021 @ 5:33pm 
Map is updated to AMM v2.0
Yoshey  [author] 15 Dec, 2020 @ 4:25am 
@LBbrowns contact me on discord, the module should be functional and useable. But there are a few ways of moving things that tend to break it for some reason
LBbrowns 14 Dec, 2020 @ 5:31pm 
all of the blueprints are giving me errors and saying bad blueprint
Yoshey  [author] 13 Dec, 2020 @ 6:07am 
can you go more into detail on what doesnt work?
LBbrowns 12 Dec, 2020 @ 10:01pm 
This wont work for me is it outdated?
:csgohelmet:
TEL_L 15 Oct, 2020 @ 2:54pm 
Just downloaded. I intend to use this for my own maps. Thanks Yoshey
Ryan 22 Sep, 2020 @ 2:44pm 
make them separate maps maybe?
Yoshey  [author] 22 Sep, 2020 @ 1:34am 
i might upgrade b5 to it, not sure
Ryan 21 Sep, 2020 @ 1:59pm 
will you make a TTT map using this?
Yoshey  [author] 19 Sep, 2020 @ 5:08am 
@Glitz no, but it should be possible
Ryan 18 Sep, 2020 @ 3:35pm 
has this been implemented in any TTT maps?
Yoshey  [author] 18 Sep, 2020 @ 11:26am 
let me add you to investigate in DMs
Yoshey  [author] 18 Sep, 2020 @ 11:23am 
@JoeJLa :duranceleft::duranceright: lmao I'll look if I hooked something up wrong
Yoshey  [author] 18 Sep, 2020 @ 11:22am 
@Obibun I hang around in the official Pavlov Discord and frequently mention AMM, I dont want to annoy dave about it personally.
Yoshey  [author] 18 Sep, 2020 @ 11:21am 
@JoeJLa so you mean if you grip with your left hand then let go, my module still thinks that you are gripping with your left hand? same thing happens with the right hand I assume?
Obibun 18 Sep, 2020 @ 11:20am 
Can you maybe @davevillz on Twitter, or send him an email or whatever - get this on his radar?

I'm sure he'd be thrilled to give it a pump if he knew about it - and then map makers would be a lot more aware this exists.
Yoshey  [author] 18 Sep, 2020 @ 11:15am 
Can you describe "Broken"? I know that Vive uses different interaction bindings than Oculus which I am working on, but I tried to work around it.
Yoshey  [author] 17 Sep, 2020 @ 8:51pm 
@Glitz ist a module that mappers can use to add to their maps. it should be compatible for other gamemodes like TTT too. But it has to be supported by the map makers
Obibun 17 Sep, 2020 @ 2:20pm 
This is truly awesome. Just need mappers to start using it..
Ryan 17 Sep, 2020 @ 2:16pm 
is this in any maps or just this one?
Yoshey  [author] 15 Sep, 2020 @ 7:56am 
@Gordon Frohman there is an installation instructions.txt in the github file, feel free to message me on discord if you face any issues
ZeRelic 15 Sep, 2020 @ 5:56am 
how do i install module?
DrDallas 14 Sep, 2020 @ 4:00pm 
Good shit. Hope this gets implemented in some maps.
Yoshey  [author] 13 Sep, 2020 @ 8:52pm 
is that a question?
WhaleShark 13 Sep, 2020 @ 4:23pm 
It, works?
Badfish 12 Sep, 2020 @ 2:27pm 
yes yes yes