Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
UPDATE HERE :)
Hello! Are you still working on your mod project? I hope so, it is such a good work until now... i hope you will reach the objectives of your to do list :)
Maybe you could just remove the sfo maluses for the chaos gods building chain without adding bonuses to compensate the chaos marks, chaos Warriors marked will be stronger in there jobs without beeing more well rounded or debuffed.
Anyway, i love your work this mod looks amazing
(I'm aware it doesn't work with UC atm, just wanted to let you know here there is an issue for me)
Ah i see, totaly forget the malus of the Mark in battle, my bad. If you want a little help for the stuff about ultimate or other stuff
Thanks dude
I will look into Ultimate Chaos, i suspect it was the inclusion of the chaos marks mod into that (the one mine is based of) that caused some incompatibility.
About the bonuses on the buildings
first the sfo maluses i think are too much. sometimes i think they are rather downgrades
second the bonuses in this mod are more designed to kinda compesate for the weaknesses of the marks.
And since there are god specific units i don't really want to debuff/buff the rest of the army too.
In mine for example more late of the campaign nurglites get a little bit faster and slaaneshi gets a little bit tougher.
Balance is a bitch of course.
You're welcome my follower!
Thanks, for now i have to learn how to put the caps, but is planned.
Yeah i must have deleted the units in the campaign by mistake in the last update, fixed now.
Also fixed the legs of the Khornate lord that you pointed out, thanks by the way.
Tzeentchian Chaos Lord
Halberd/Great Weapons Chosen charge bonus corrected
Some tweaks:
Mark of Nurgle changes
-5% Melee Attack
+7% Physical Resistance
Should better represent the theme of a very tough outlasting unit
Slaaneshi Chaos Chosen (Great Weapons)
Were using wrong weapons, thus underperforming
Even the SFO vanilla great weapons chosen tend to trade poorly with greatswords.
But yeah mainly Slaaneshi a Nurglite marks need some tweaks.
Then Heroes variants.
About Sorcerers Lords/Heroes i'm saving for the last, i'm thinking about the magic lores
Khorne Sorcerer counterpart would be a Bloodfather Lord/ Slaughterpriest Hero that would revolve around buffing the army.
Then Heroes variants.
About Sorcerers Lords/Heroes i'm saving for the last, i'm thinking about the magic lores
Khorne Sorcerer counterpart would be a Bloodfather Lord/Hero with would revolve around buffing the army.
3 variations for each, but the other 2 are only in campaign, game limitation
What a sight to behold. Nurgle loves you.
Added Nurglite Chaos Lord
Fixed: When you upgrade a shrine you cant buy/train the previous units
And training time to be inline to the SFO units.
I will look into the recruitment bug, when i have some free time today.
About the difference in abilities from SFO to mine:
I really prefer how my marks works, so in the future i could incorporate the original SFO units of the shrines to it,
abeit with some differences to make them unique and justify the unique cap, i'm thinking about it.
Some minor stats change, mainly Mark of Khorne.
New lord: Khornate Chaos Lord
Savegame compatible
Already working on marked Lords/Heroes
I will let someone make a submod for that ;)