Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Soviet Sub Base
23 Comments
DEATH OF AN ARTSTYLE 24 Oct, 2024 @ 4:37pm 
really fun map, one complain i have is that its very very bright
Runertje550 23 Aug, 2024 @ 1:16pm 
one of my top favorite maps. Really reminds me of those Medal of Honor Allied Assault maps
RebelSoldier 2 Sep, 2023 @ 8:10am 
server that runs this great map:
RebsOldSkool|US|MapVote|CustomMaps|Realism
154.127.54.184:58401
Dan Murphy Jr. 11 Feb, 2023 @ 8:10pm 
Harry420's favorite map :p2cube:
Frecyboy 27 Feb, 2022 @ 12:07pm 
Somehow when adding your map to campaign I'm only seeing two squads until the next map loads. Is there something special about it?
LiL THC 10 Oct, 2021 @ 2:24am 
HOW CAN I GET THE v3 FILE IF I ALREADY UPDATED THE MAP PLS SOMONE HELP
LiL THC 10 Oct, 2021 @ 2:17am 
your map was already well optimise why did you remove the weapon pickups i miss so much playing with the M1 Garand on that map or the L1A1 this is really cringe
LiL THC 10 Oct, 2021 @ 2:14am 
add back the weapon pickups and why the freaking AA is now 7 min you kidding ?
Montezuma  [author] 10 Sep, 2021 @ 9:44am 
Soviet Sub Base v5
-Hotfix to correct terrain material, previous one was kind of ugly.
Montezuma  [author] 9 Sep, 2021 @ 9:35pm 
Soviet Sub Base v4
-Removed all weapon pickups
-Reduced file size from 551mbs to 469mbs
-Changed lighting build quality from Production to High to aid file size reduction.
Mr. Dubsel' 1 Jun, 2021 @ 10:18am 
:)
Montezuma  [author] 2 Dec, 2020 @ 4:52pm 
Soviet Sub Base Changelog
-Implemented Bot Support
-Implemented Campaign Compatibility
-Removed blocking volume on wall in Bravo
-Added more cover on the catwalks.
-Added more cover on the bay sides of the Submarines.
-Fixed roof and rocks exploit.
-Increased dips in part of the terrain.
-Updated Steam Workshop file with ingame screenshots.
Dark Messiah 1 Dec, 2020 @ 5:03am 
Remove the annoying sea ambient sound please.
Boris Viandox 25 Nov, 2020 @ 7:55am 
its a really good map with much detail and hard wwork , it misses some cover on the last two point tho
mutton 16 Sep, 2020 @ 11:06pm 
Great map. Probably a few more minor tweaks after more playtime, but outstanding as it is now.
[RaW]Raider 16 Sep, 2020 @ 12:28pm 
Pretty cool map. The first three objectives are hard as fuck to take. Can't quite put my finger on why that is. I also fell into a vertice hole on the far left side corner of the jungle (looking at the sub base)
Dragonfist 15 Sep, 2020 @ 4:50pm 
This map is horribly defender sided. The attackers need more cover to advance under. The design idea is great, but the execution needs work.
Jungler 14 Sep, 2020 @ 1:43pm 
basically is cuchi a map for RS2:V

https://rs2vietnam.com/wiki/doku.php/maps/cu_chi
Montezuma  [author] 14 Sep, 2020 @ 1:38pm 
Far from Saberpeak.
GhostSirXD 13 Sep, 2020 @ 9:41pm 
Can I play this map in the SEA and SEA2 server?
Gnubbolo 13 Sep, 2020 @ 7:35pm 
basically is Saberpeak a map for RTCW:ET

https://et.trackbase.net/map/71/
blyab 11 Sep, 2020 @ 7:41am 
cool map!
-=PR=-MadMax 10 Sep, 2020 @ 6:14am 
Really cool map, we are planning on testing it later today on -=PR=- #1 server.
Could be interesting with a loach added, although not sure if its big enough.

Also, is there anyway of making some of the red lights throughout the sub base flash red on/off, you have some really nice dark corridors with red lights on the wall would add so much atmosphere to those areas if the was something like some of the red lights flashing.
This could maybe be linked to the falling of F objective that the red lights are triggered in/around E/F.

You have boats off in the sea, how about having smoke from one to make it appear burning?