Crusader Kings III

Crusader Kings III

Sane Warfare
434 Comments
Rafael 1 Jul @ 1:09am 
Is this still working?
chebonaparte 10 May, 2023 @ 8:44am 
anybody know a working link of the update "OVERHAUL NOW OUT!" ???
chebonaparte 8 May, 2023 @ 12:58pm 
the link gives error for the new mod?

"Error
Sorry!
An error was encountered while processing your request:

There was a problem accessing the item. Please try again."
Noah 16 Nov, 2021 @ 9:01pm 
@TheLoneWanderer Thanks.
TheLoneWanderer 12 Nov, 2021 @ 9:07am 
@Noah - Sinews of War is the successor of DEMD and Crunbum is working on it
Noah 9 Oct, 2021 @ 6:36pm 
May I ask what happened to the overhaul?
TheLoneWanderer 15 Sep, 2021 @ 9:01am 
This mod is dead and will not work unless you go back to the whatever version of the game that was out in October 2020, maybe 1.1?

That it crashes the game that is at the latest version should be expected behavior
SonicTheWarthog 25 Aug, 2021 @ 10:12am 
crashes my game on load after starting the app... tested with only this mod enabled
Wolves in the Throne Room 11 Jul, 2021 @ 9:53pm 
I'm going to echo what others have said and what many more think: Sane Warfare is the sweet spot mod. It's a rock bands first release that got them famous. DmD is the bloated, directionless 2nd release that alienated all the original fans. Please update this great mod.
Axem Black 21 Jan, 2021 @ 9:14pm 
Please this -
"Sane Warfare will be revamped to become DmD Lite, only retaining the core warfare balance changes and general fixes"
Radanos 19 Jan, 2021 @ 4:32am 
@Sindri Ragnvaldsson
Last I checked you still needed another mod for it
M82 16 Jan, 2021 @ 12:02pm 
Yerp; DmD went too far in its attempt at litteraly revamping everything and just makes no sense now. SW was much better because at least it kept it as vanilla as it gets whilst still greatly improving the warfare. But I'm pretty sure this mod is never gonna be updated because DmD needs an insane amount of fixing currently and this guy is hellbent on his idea that DmD is clearly superior to this..Lol
Rams0505 4 Jan, 2021 @ 11:03pm 
Update this mod. DmD is trash with no levies. AI dumb just builds heavy cav and has so even massive kingdoms will only have like 300 unit army since heavy cav only 50 unirs.
Dr Sindri 4 Jan, 2021 @ 10:50am 
Question about the reduced lethality to knights - does this also nerf the obscenely high chance of berserkers to rip all your knights' heads off? Because playing in the 867 start I'm finding that to be a huge issue.
M82 2 Jan, 2021 @ 5:31am 
Hey Crunbum,

I tried to fix some of the outdated-related issues locally as a way to use your mod whilst waiting for your update; but I've got a major issues I can't wrap my head around.

When using your demesne rules, and reaching, say 5/6 demesne size, it's gonna disable every single building that I have in every county that I have, stating that 5/6 is over demesne limit and as such all buildings are disabled. When using vanilla demesne rules, and reaching 6/6 demesne size, it's going to disable every building in the exact same fashion. I can't for the life of me find what causes this (I know knothing about modding so I pretty much work by trial and error) and it's quite game breaking

I was hoping maybe you could help me, please ?

Happy new year by the way -
Malts 1 Dec, 2020 @ 5:03pm 
Sorry Crunbum, it was not my intention to annoy you. Of course you know fixes, I was just trying provide one for other people to use temporarily.
M82 1 Dec, 2020 @ 6:56am 
"because I don't think anyone *should* be playing that over DmD in its current state"

I think most of us just wanna play with More Game Rules. That's my case at least.
Crunbum  [author] 1 Dec, 2020 @ 2:23am 
First of all, there is no need to add any lines, since defines are selective overwrite :)

Also, I'm well aware how to fix things 1.2 introduced. Its just that I'm not updating SW until I have the time to overhaul it, plain as that, because I don't think anyone *should* be playing that over DmD in its current state. And that time might be soon-ish, because new version of DmD is already finished and going through testing and bughunting for the small stuff etc atm, so after that maybe.
Errantem 29 Nov, 2020 @ 6:37am 
Causes all the buildings to become disabled with the error: "Over Domain Limit (BUG: vastly_over_domain_limit_trigger missing perspective)" when I have more than four holdings and titles combined.
M82 26 Nov, 2020 @ 11:08am 
Oh Sane Warfare was actually working fine three weeks ago, it showed up as outdated because of the small fixes but was still working normally. Now it don't work no more because some stuff seems to have changed :/

Does this mean that you will be maing a lite version of SW and then update SW or is it one of the same ? Or did you meant a light version of DmD ? I'd like to play with DmD but unfortunately it's uncompatible with More Game Rules :/

Also I have a full time job IRL, I understand the constraints, don't worry. Just wanted to know if you'd drop SW in favor of DmD.
Crunbum  [author] 26 Nov, 2020 @ 10:00am 
@M82
As I said three weeks ago, once we finish working on the next DmD version (which is going to be massive and is basically finished now with only testing/balancing to run), then I will focus on making a lite version of SW, with all the new stuff.

So eventually yes, but as it happens, I have my hands full with real life, so I can't make any promises as to when because if you asked me to give any a month ago I'd have likely assumed I'd have done it by now already.
M82 26 Nov, 2020 @ 9:09am 
Will you update to 1.2.X ?
Crunbum  [author] 2 Nov, 2020 @ 11:17am 
@malthric
I will once we finish working on DmD v1.05, which tbh could already have been out, except real life means I had other priorities / was too busy to do much modding-wise.
malthric 1 Nov, 2020 @ 9:21am 
update this please
cpyorch 20 Oct, 2020 @ 12:41pm 
By the way, I use a lot of mods with this one and have not really found any compatibility issues with the mod as it is. The 769 stardate mod, for example, seems to work just fine. I hope you consider not cutting out too many balancing mechanics, all the changes contribute greatly to gameplay.
cpyorch 20 Oct, 2020 @ 12:37pm 
@Crunbum
I understand that, although it is a bummer because I greatly enjoy your mod as it is and I'm on the fence about DmD because of losing compatibility with More Game Rules and the fact that stewardship stops contributing to demesne which I find quite odd.
Crunbum  [author] 16 Oct, 2020 @ 3:29pm 
@cpyorch
It would be a bit pointless to keep a separate mod on the workshop just for savegame compatibility I feel, especially since its gonna be a while before I revamp SW into SW lite anyway, so you should have ample time to finish your playthroughs / jump to DmD.

The changes that are staying are those related to warfare balance and MaA buildings / AI war behavior / MaA rebalance (though revamped to be as it is in DmD) / general bugfixes that noone could realistically not want / holy order stuff.

Furthermore things that were / will be added to DmD will continue to be integrated into SW Lite, if they fit the theme, like MaA illustrations, the even more functional holy orders etc

All that does not affect the above and could disrupt cross-mod compatibility will be cut off, however. Not sure about economy changes yet since they are a bit integral to balance, will see.
cpyorch 16 Oct, 2020 @ 10:47am 
What changes are staying when the mod becomes Sane Warfare Lite? Would you consider keeping the current version for savegame compatibility?
Crunbum  [author] 16 Oct, 2020 @ 8:04am 
@Ebokianknight
At present, Sane Warfare is a bit redundant - you should instead play DmD, i.e the overhaul I worked on together with @NaniteSystems:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2238122607&searchtext=Dieu+et

That mod includes a lot more things than just a more recent and thorough version of SW itself (which as mentioned in the description, I will revamp into a lite version of itself with only core changes to ensure maximum compatibility, which an overhaul like DmD by definition cannot have)
Ebokianknight 16 Oct, 2020 @ 5:41am 
If you reduced the power of MAAs, can we have more of them? Or a rule for more of them?
Holy Athena 14 Oct, 2020 @ 10:27pm 
PDX needs to hire this man.. They have no idea how the fuck to balance anymore..
Crunbum  [author] 14 Oct, 2020 @ 7:26am 
@NESecretWeapon
Thanks for the encouragement and hope you have fun playing :)
NESecretWeapon 14 Oct, 2020 @ 5:23am 
Good Morning, I started my game today and saw that "King" was my recommended difficulty. That alone made me run to this site to see if the new project was done! Excited to try out DMD but just wanted to that some of the changes to that mod are being seen through this mod (Not sure if that matters or not). Thank you for all your hard work and hopefully Paradox will be contacting you, Kersplosion, and NaniteSystems soon! They hired a bunch of Cities Skylines' modders and this work is definitely worth their attention!
Crunbum  [author] 13 Oct, 2020 @ 6:55pm 
Just a couple more minutes now!
Sobakaa 13 Oct, 2020 @ 6:18am 
@Crunbum he's sad waiting for an update :) just can't make myself start a new game knowing your mod is around the corner. Plz don't rush and make it good.
foverlor 13 Oct, 2020 @ 5:54am 
Hype, hype :steamhappy:
Crunbum  [author] 13 Oct, 2020 @ 5:31am 
@Sobakaa
Why Panda sad?
Sobakaa 13 Oct, 2020 @ 5:30am 
:SadPanda:
Crunbum  [author] 13 Oct, 2020 @ 4:23am 
@FateOrFatality
AI ran out of predone names for the holy orders, is what. And its marked in pink because debug mode if I had to guess.

@Juke Skywalker
Yeah, PDX games be like that sometimes :/
Denial77 12 Oct, 2020 @ 8:53pm 
That... is a lot of Holy Orders. Very interested to see how that pans out. Any idea what makes the title text go pink like that? I saw a reddit post about it previously.
Juke Skywalker 12 Oct, 2020 @ 5:49pm 
Man mods and this game are so incredibly buggy sometimes. Just in a playthrough using shattered duchies, and for some reason all of my military buildings just stopped using the SW stats (+% based buffs and levy numbers) and just reset themselves to flat bonuses... No idea what would be causing this as no mods have updated in days, SW is loaded last, and I have not made any changes to load order or anything since starting this save.
Khow 12 Oct, 2020 @ 9:48am 
Awesome, thanks for the feedback!
Crunbum  [author] 12 Oct, 2020 @ 5:00am 
Btw, I guess I'll give you all a small teaser that doesn't quite reveal anything :)

https://imgur.com/a/N5BgL5M
Crunbum  [author] 12 Oct, 2020 @ 4:42am 
@Rius, @FateOrFatality, @Khow
We'll be hosting it on the "More Unique Buildings" current mod page, simply because it gets moderately more traffic than Sane Warfare, and hence will hopefully attract more publicity - which is important not just so that the mod doesn't get unlucky and fade into obscurity - which would really be a shame, given its scope - but also because that way we'll get more feedback, quicker bug reports etc - which will allow us to polish it better and faster.

The current Sane Warfare I'll be making into a Lite version of itself with only the core-ish changes, plus some stuff borrowed from the overhaul where it fits, since this kind of thing was requested. At present a "tomorrow" release seems more likely than "today", but it could still be either - we just want to make sure we didn't monumentally screw anything up due to last-minute changes haha.
Rius 12 Oct, 2020 @ 2:41am 
Very hyped for the new project, will it be a separate mod on the workshop?
Denial77 12 Oct, 2020 @ 12:12am 
Extremely excited for the new update, thanks for your (and the other modders involved) work!
Khow 11 Oct, 2020 @ 12:16pm 
Great, thanks for the answer! Can't wait to see your update :)
Crunbum  [author] 11 Oct, 2020 @ 7:11am 
@BallsOfSteelBaby
Hehe.

@Khow
That's something that started happening with the AI changes paradox made in 1.1, and I didn't have time to fix that in SW due to working on the overhaul since then (which should release tomorrow, or the day after tomorrow at the latest, if any more issues pop up!).

That behaviour will be fixed there (and in SW of course). Essentially, attacking AI (at present) sticks to the wargoal too much, pretty much ignoring all else, because warscore ticking should guarantee it a win (and often does) if it can hold onto it for long enough. However, as you said, this causes it to sometimes ignore enemies sieging their lands/capital etc, which is the preferred AI defender behaviour if outnumbered.
Radanos 10 Oct, 2020 @ 9:24pm 
I don't know what part of this was your mod, but I just got absolutely destroyed, because AI accurately picked a moment to attack me... a couple of times straight, which ended up having 3 wars at once. Last time I've seen this, was Civ V with Vox Populi. Great experience, I recommend it.