Imperator: Rome

Imperator: Rome

Historical Imperator Pack
92 Comments
malbanese407 26 Aug, 2023 @ 12:21pm 
Ooiue thank you very much for the response. I'm on my second playthrough with this mod and I think it is a must have for Roman campaigns.
Ooiue  [author] 26 Aug, 2023 @ 10:08am 
malbanese407 When Caesar takes power, it remains a republic but he has special Dictator status, but not the government, so you'd keep your Republic laws during that period. The government only comes into play when Octavian comes to power, which automatically switches it towards the Monarchy Laws, so things would be converted over then. As for a new government type, it's certainly possible, but I felt that it was unnecessary
malbanese407 26 Aug, 2023 @ 9:26am 
Hello I love this mod! I just wanted to ask: when Caesar or Octavian eventually seize power, does the empire maintain its republic laws, the Senate and its offices as happened historically or does the transitioning from republic to monarchy happen like in vanilla (I mean that you become a monarchy like all others which is historically inaccurate). If not, do you plan in the future to create a new government type to better reflect the early stages of the Roman Empire? It would be amazing
Ooiue  [author] 14 Jul, 2023 @ 7:16am 
mrovereasy Haha, thanks for the vote of confidence :)
mrovereasy 13 Jul, 2023 @ 5:53pm 
Makes sense, but don't be afraid to do your own thing because there will almost always be people who prefer your version.

You would probably do better in some areas, and worse in others.
Ooiue  [author] 13 Jun, 2023 @ 2:36pm 
Tofik I thought about it a long time ago, but then Invictus made much better content than I could, I'll probably just keep this focussed on Rome
Пупок 13 Jun, 2023 @ 12:29pm 
So, do you plan to made all this stuff for greek, diadochi, eastern fractions as well? Would be cool
Ooiue  [author] 13 Jun, 2023 @ 10:23am 
Tofik Correct, most of the flavour you'll find for them are in Invictus
Пупок 12 Jun, 2023 @ 5:12pm 
As i get from discription, this mod touches only Rome, Carthage and some of the italic factions, but doesnt touch greek or diadochi or eastern factions. Am I right?
Ooiue  [author] 15 May, 2023 @ 5:31am 
NoodleKnocker Might do, it's a typical Imperator Rome civil war, so if that happens everywhere else, it'll happen here too. Can't be sure though, but there might be an option to switch? I have no idea
NoodleKnocker 14 May, 2023 @ 4:48pm 
wait if i lose the civil war does the game end ?
NoodleKnocker 14 May, 2023 @ 4:41pm 
nevermind idk what happend but he just did it. GREAT mod btw
NoodleKnocker 14 May, 2023 @ 4:37pm 
wait so as long as ceasar is 50 the event happens ?
Ooiue  [author] 21 Feb, 2023 @ 9:55am 
rakovsky Thanks! Glad you enjoyed it
rakovsky 20 Feb, 2023 @ 4:30pm 
I gave this Mod a Like. I liked having a couple special Roman events happen after the normal end date, like Caesar fighting Pompey.
rakovsky 20 Feb, 2023 @ 4:27pm 
Good job with this Mod.
I beat the game today playing this Mod on Very Easy as Judea and posted my map and comments here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936440039

By the term "beating the game", I meant surviving until the game's end date, which this Mod extends to 827 AUC. But there are a couple other ways in which I beat it, like getting 1st place in terms of population, and beating a bunch of missions.
Ooiue  [author] 26 Jan, 2023 @ 1:03pm 
rakovsky Unless more data is established over the course of many more games, I can't really determine if this mod has changed anything since I tested it when I updated it last. Since neither the mod nor the game has been updated in a while, and when I tested it, Rome, whilst expanding in some weird directions, largely did what I wanted it to do, I can only assume one such game where Rome managed to get all the cards is happening to you now. I imagine you'll look out for it in future games, though.
Ooiue  [author] 26 Jan, 2023 @ 1:03pm 
rakovsky To be fair, the last base game update was two years ago, so this was probably happening over the last two years. But the Roman military machine, you should understand, is supposed to be the hardest thing to overcome, and for good reason. It sounds like we both know why, and this mod simply tries to make them as strong as they can be. It might be overpowered, but Rome was overpowered in history, so to speak. The base game does a good job in making Rome strong, but most games I saw that they didn't go as far as they probably should have. This mod is designed to give them that extra push, by adjusting minor things, whilst keeping them largely the same.
rakovsky 26 Jan, 2023 @ 12:30pm 
Ooiue,
Oh boy. Game players with the base game already describe Rome as like the final boss in video games. Jean wrote to me about how the base game currently works with its latest update:
{{Rome should take over Italy pretty quickly (around 30-40 years). Then, it usually extend either in Greece or Carthage for the next 50 years. It should expand then towards Egypt, Gaul, Germany and Spain. Late game, it can be strong in Anatolia and Palestine/Syria. Often, it's like Rome is doing the Mare Nostrum achievement.}}

By the late 190's BC in my Historical Imperator Pack playthrough as Judea, Rome has surpassed me in about 6 years in terms of territories and is now the #2 territory holder. In terms of gameplay, I don't know if I will or would be able to withstand Rome with the new bonuses that the Historical Imperator Pack gives it. But I can see how if I was playing as Rome, especially as a Newbie, the bonuses would be useful.
rakovsky 26 Jan, 2023 @ 12:29pm 
Historically, Rome was "destined" to become almost the sole empire from the Mesopotamia to Spain in about the first few centuries AD. Ancient China maybe was bigger, but it didn't expand into the Near East. Parthia/Persia was comparable in size too.

I like how the Mod gives changes to Rome to match events and features of around the start of the 1st century AD, because it was one of the more itneresting periods of Roman history and the base game ends at just 27 BC, probably to avoid dealing with historic changes that your Mod addresses.
Ooiue  [author] 26 Jan, 2023 @ 9:54am 
rakovsky Rome specifically is buffed in this mod because it is underpowered as an AI entity, and I felt that mis-represented Rome's real power during this period, so they are strong in their own right. By the time it gets to Caesar and that, they should be a powerful Republic with far flung territories, encouraging an upheaval Roman society as seen by the time Sulla, Pompey and Caesar roll around
rakovsky 25 Jan, 2023 @ 8:39pm 
I started playing with this Mod turned on because I was looking forward to the events of the 1st century AD. I am playing as Judea. Both Rome and I started out pretty small. Other than extending the timeline to 73 AD, it sounds like one of the main things that this Timeline Mod does is give serious bonuses to Rome.

It's 198 BC in my game, and the top powers are:
1. Maurya. 697 Territories, 9200 Pops
2. Judea (me) 605 Territories, 7241 Pops
3. Rome. 566 Territories, 6189 Pops

The rate at which Rome has grown is scary for me, but I read that Rome is normally like a boss enemy. Is this scale of Rome's power at this point normal for I:R playthroughs, or is Rome growing overly strong even for I:R?
rakovsky 25 Jan, 2023 @ 7:54pm 
It would be neat if it had the Rise of Christianity like the "Simple I:R Timeline Extender" (extends the timeline to 476 AD).
Ooiue  [author] 4 Dec, 2022 @ 2:05am 
DasanLedFalcon It should still work if the conditions are met, but it's fair to say that it would work better in the 89 BCE time frame than the 1 CE time frame
Dasanium 4 Dec, 2022 @ 1:56am 
I enabled this mod on a different playthrough, will it still work? By the way, The current playthrough is 1 CE and I loaded the mod in at 89 BCE. Im pretty sure it won't work and I'd have to restart to get Caesar, but I just want to confirm.
Ooiue  [author] 18 Sep, 2022 @ 5:07am 
Kurdish Tigers Thanks, yeah it can be tricky but you also hav e to remember, both Hamilcar and Hannibal felt screwed over by the Carthaginian government and never felt they got the support they wanted. I was wary of too low loyalty when doing it, but I felt it sort of made sense, as long as you can keep them in line, you're good, but they harbour resentment for lack of support too
KurdishTigers:The Big 🧠 Gamer 18 Sep, 2022 @ 5:05am 
I really love this mod but I have one issue
the custom characters have really poor
loyalty because of the massive amount of traits in my Carthage run I was really struggling to keep Hannibal and Hamilcar loyal I'm not an expert on this time period but Hamilcar hated Rome with a burning passion and taught his son to one day get revenge on Rome and Hannibal basically dedicated his whole life to Carthage’s R E V E N G E so to have him constantly stuck at 25 to 45 loyalty and to lose him in a goofy 1 province revolt was kinda gay also I'm a modder myself so I know how annoying me saying this can be and more so considering you definitely put some serious time and good research into this, thanks!
Ooiue  [author] 30 Oct, 2021 @ 12:35pm 
Septillion Haha, typical. I have endless problems with this launcher and it hasn't stopped annoying me, you kind of just have to deal with these kinds of things unfortunately lol. I'm glad it worked
[BRE] Bertelis de Garamont 30 Oct, 2021 @ 11:27am 
Well, whatever the launcher did, it created another copy of every single mod and also put this mod into the launcher. Whatever Paradox did it worked lol
Ooiue  [author] 30 Oct, 2021 @ 10:35am 
Septillion The launcher is incredibly fussy with mods, so you might want to wait a minute or something after you subscribe, since it needs a few seconds or so to download the mod then put it on the launcher. Recently, I've noticed that I need to start it twice after I've subscribed before it appears on the menu, again, the launcher is crap but still have to deal with it.

Try waiting after it's downloaded onto Steam then starting the launcher and seeing if it's there. If not, try starting it again and then seeing and get back to me :)
[BRE] Bertelis de Garamont 30 Oct, 2021 @ 6:36am 
Hey, no matter how many times I subscribe and unsubscribe from the mod, it never shows up in the launcher. I looked into it, and there's no descriptor mod that is created when I subscribe to it. I don't know if this is related to you or just the launcher, but either way, any ideas?
Ooiue  [author] 1 Oct, 2021 @ 3:20am 
Fixed the issue, apparently I'd accidentally taken the files from the Invictus version of this mod to this one, the original, by mistake. Should be fixed now
Ooiue  [author] 1 Oct, 2021 @ 1:20am 
rkennerk Odd, I'll have a look
rkennerk 30 Sep, 2021 @ 9:22pm 
I keep getting a slave event popping up every month, i can crucify or be lenient and gain two slave pops.
Ooiue  [author] 9 Sep, 2021 @ 1:40am 
WoKe_BaTmAnN I've found weird cultured people somehow get their ways to Consul in Rome throught the game at various points so it's normal really. Consul and Co-Consul can be different parties as well, it's part of the power dynamic and pleases two parties instead of just the one, although both can be of the same party too.

But Sulla being alive so early makes me think the Marius event triggered early, as that's the only way to do it, which is also not possible because it's bound to the updated version in this mod that triggered the Sulla events. Also, if you're using this version of the mod with Invictus, you might want to switch to the Invictus version, as that's much more compatible
Pink_Kino 8 Sep, 2021 @ 4:21pm 
oh okay funny rn im having issues with Imperator cause they have some Thracian woman as Consul and Sulla has Co-Consul in the Wrong Party and 2 Centuries before they were alive idk if its a mod like this one or the game itself cause i disabled all the mods this and the regular Invictus and even then still has it goofed up dunno why tf
Ooiue  [author] 8 Sep, 2021 @ 12:30am 
WoKe_BaTmAnN They're just the events I console commanded in to show them off. The Cicero one is closer to their time period, but they'll all spawn at the first half of the 1st Century BC
Pink_Kino 7 Sep, 2021 @ 9:31pm 
how come your images you have on here for the mod has characters around 2 centuries before they were born?
Ooiue  [author] 23 Aug, 2021 @ 12:58pm 
Apparently there were some compatibility issues with Imperator Invictus, so I've uploaded another version of the mod to the workshop (link the description above). That one is compatible with Invictus (to the best of my ability of course, Invictus is constantly updated)
Ooiue  [author] 6 Aug, 2021 @ 5:40am 
neilerator No prob :)
neilerator 6 Aug, 2021 @ 5:39am 
That's good to know so far, thank you very much for the answer!
Ooiue  [author] 6 Aug, 2021 @ 5:22am 
neilerator I tried it with Imperator Invictus earlier today actually and it seemed compatible as long as this Historical Imperator Pack is put in the load list below Invictus, otherwise any incompatible files, of which there are a couple or a few, will default to the Invictus one. Seemed to run fine, but not fully tested. Not sure about Gladio Et Sale
neilerator 6 Aug, 2021 @ 5:07am 
Do you know if this mod could be compatible with Imperator Invictus or Gladio Et Sale? I'm new to using mods for Imperator, so I don't really know what I should be aware of when maybe combining these mods.
Voltaire! 29 Jul, 2021 @ 3:32pm 
This looks really interesting, gonna give this a try.
Ooiue  [author] 20 May, 2021 @ 2:30pm 
chernwei5784 It should do, as long as it's either 523 or 494 and Carthage has with a truce with Rome. The events are set to continue under conditions but the conditions are very light. Really the only event that's complicated on conditions is Caesar's march on Rome, and even that has a backup condition so... don't worry xD, I've tried to think of how easy or hard it is to trigger
chernwei5784 20 May, 2021 @ 2:06pm 
Thanks! Fingers crossed they will appear! I assume that playing it as an observer may not trigger the HIP events? Im scared that I will play them all the way and then the event in the end doesnt fire, and hoping observer mode could help XD
Ooiue  [author] 20 May, 2021 @ 1:40pm 
chernwei5784 Scipio appears 11 years after Hannibal does, as I revamped the old Barca event to trigger in 523, so 534 is about when Scipio will appear (hopefully with the right family line too :D). Also, I haven't checked out those mods myself, but if they override something that my mod has already overwritten, then odds are there might be compatibility issues
chernwei5784 20 May, 2021 @ 1:24pm 
If we enable other mods (I have the cursus honorum mod andsenatorial traits) will that interrupt the events of scipio etc? When do roughly the characters appear so I can check when roughly they will come?
Ooiue  [author] 12 Apr, 2021 @ 1:42pm 
Massive update for the end-game stuff for Rome! Check the patch notes to see all the stuff I've integrated into the mod :)
Ooiue  [author] 8 Mar, 2021 @ 5:59am 
I'll see what I can do