Arma 3
Lion Claw [Coop @6]
33 Comments
Skyfire43  [author] 29 May, 2014 @ 6:25am 
Nice video! allways cool to see others playing through, you guys had a different approach do the airfield, never came from that way;-)
Variable 29 May, 2014 @ 5:24am 
Here's another video of a successful runthrough of the mission. Thanks KOTS! Looking forward to more missions from you :)
http://www.youtube.com/watch?v=vTpr1vC6cqU
Skyfire43  [author] 29 May, 2014 @ 5:17am 
Thanks for your nice feedback! @Bocky of course its no problem to capture gameplay from the mission, nice video, enjoy watching how other people play my scenarios!;-)
piksl5 19 May, 2014 @ 2:17am 
Greetings!

Fun mission(s), we did a 2 player run and had a lot of fun!
I made a very short youtube-video and used one of the wallpapers on steam for the credits in the end. I hope that's OK with you: https://www.youtube.com/watch?v=iGDxGBxMyCE
Variable 1 Apr, 2014 @ 3:08am 
Great mission King! Looking forward to more missions from you. We all liked it! I think that also the mission never ended, we were extracted to sea but at some point the chopper went into a hover.
elifor 31 Mar, 2014 @ 11:11pm 
Fun mission, though I ran out of ammo twice (hard to find enemy bodies in the fog to loot :p) and the second guard post objective didn't complete.
MavericK 31 Mar, 2014 @ 7:59am 
Excellent mission, as Alwarren stated below. Thanks!
Alwarren 31 Mar, 2014 @ 4:42am 
Great mission. We played it yesterday at CiA, took us over an hour but it was well worth it. Great atmosphere, and the right amount of enemies to keep us on our toes at all time without looking like we're taking on an entire army.

Output #2 goal didn't trigger, I don't know what we did wrong there (we even blew the whole place up), but the rest went smoothly...

Looking forward to your next mission :)
Groove 24 Mar, 2014 @ 10:17am 
Nice setting, excellent flow. Rate up.
Skyfire43  [author] 11 Mar, 2014 @ 6:55am 
Coop Version 1.60 Changelog
-Added Revive Script
-Tasks now working on Dedicated Server
Mantilla 9 Mar, 2014 @ 12:01pm 
Pls add revive script
Skyfire43  [author] 15 Feb, 2014 @ 10:55am 
Its group respawn, means you can only spawn in AI if you have it with you. I might change that next update, guess revive scripts will be added in some way. Mission should then also fully support dedicated servers.
Skunk 15 Feb, 2014 @ 10:40am 
respawn didnt work. i'd really like to ask for a revive option since the mission itself is really cool :-)

RosaBarx 14 Feb, 2014 @ 7:32am 
Loved this mission Looking forward to seeing more from you King!
Skyfire43  [author] 14 Feb, 2014 @ 12:00am 
Hey Vortex, nice you enjoyed the mission, even if there where some flaws. 1. This mission is not tested on a dedicated server, so its possible that its not fully working with it. 2. Definitly a game bug, because the helicopter is not scripted in any way. 3. No one reported so far that the enemy could see good through the fog, also i never had problems sneaking around on the airfield without enemys spotting me. The idea was that the fog raises later the mission so you have some cover on the pretty open airfield. 4. This is no bug overall, its just possible by the design of the official reaspawn type. I dont have the time and the possibilitys to also test projects on a dedicated. If some people are interested to help me with scripting for it, or just test the mission and report bugs i might be able release working versions for dedicated servers too!
-Vortex-[UK] 13 Feb, 2014 @ 12:11pm 
Good mission a few things to note when we played on our dedicated server
1. We were unable to clear the outposts we would kill all the enemy and go to the outpost but the task didn't clear. (Tasks were not working).
2. We shot the Helicopter down (Engine off, rotors stopped) yet it was still flying around! (Might be a BIS bug).
3. Fog is great and all but the enemy see you from miles away! Could the fog not clear a bit more once you get to the airfield?
4. Respawn was bugged, all you had to do once killed was exit back to the squard select screen and then hit OK to respawn back at the start of the mission.
Skyfire43  [author] 11 Feb, 2014 @ 8:17am 
Thanks! Nice to see the coop version also works fine, wasnt much feedback till yet. Full focus is still on that project, you can look forward to some pretty cool new features.
Tuna Fiend 11 Feb, 2014 @ 12:54am 
Phenomenal mission, keep up the good work!
kMaN 10 Feb, 2014 @ 10:19pm 
Wow, this mission is fun! We still have not finished it.
Skyfire43  [author] 9 Feb, 2014 @ 1:25pm 
Hotfix released for the jet problem. Also both mission ends fixed, they have to work now.
Skyfire43  [author] 8 Feb, 2014 @ 8:57pm 
Update 1.50 Changelog: -Changed Hunter with Ifrit in OP#3; -Added new optional task; -added 2 different ends connected to the new task; -AI is not in safe mode from start; -corrected overview picture size; -ajdusted end mission text and picture; -changed Orca to Kajman; -added Madrid APC as patrol; -added AT AI to player team; -finetuning of enemy positions on guardposts; -adjusted tasks success for OP´s; -adjusted route for reinforcements; -fixed helicopter not visible as enemy for AI; -fixed general problem of task progression sometimes failing; -adjusted daytime back to old state
PSman 6 Feb, 2014 @ 7:08am 
很好,不错,很好玩
Skyfire43  [author] 3 Feb, 2014 @ 6:59pm 
Version 1.40 Changelog: -Fixed mission does not end with extraction; -Fixed AI on guardposts not reacting to incoming rounds; -Fixed task progression problem;-Added UAV Overview Intro; Added AI on guardposts now defending themselfs with stationary weapons or vehicles -Adjusted LZ for extraction;
Skyfire43  [author] 3 Feb, 2014 @ 10:54am 
Version 1.30 Changelog -Fixed problems with succeeded tasks gettin assigned new -fixed helicopter behavior -fixed extraction route - changed coop version has now respawn "group"
Maulwurfwerfer 3 Feb, 2014 @ 8:32am 
you have to play this :rbiggrin:
Skyfire43  [author] 3 Feb, 2014 @ 2:26am 
Version 1.21 Changelog -Hotfix for chopper task released, -task is now active from beginning of the mission
Skyfire43  [author] 2 Feb, 2014 @ 8:39am 
Version 1.20 Changelog: Removed task "Hide from KA-60", mission does not fail if detected (unfair spotting with knowsAbout command)
[S.o.E] Papanowel 2 Feb, 2014 @ 2:17am 
Thanks mate, as I said on Bisforum, good mission!
Skyfire43  [author] 1 Feb, 2014 @ 3:13pm 
Update 1.10 released; Changelog: Version 1.10 / Changelog: -Added task for extraction -Added proper headprotection to team -Adjusted helicopter route and awareness -Adjusted enemy units skill -fixed automatically marking of next tasks -adjusted enemy AA positions for easier approach -adjusted daytime
Skyfire43  [author] 1 Feb, 2014 @ 9:04am 
Thanks for your feedback, nice you enjoy the mission! Will release an update where the chopper should not spot you to easy, command i use seems to be sensitive in Multiplyer. Update might come later today.
Haegar 1 Feb, 2014 @ 4:51am 
nice mission with proper opponents, but the helicopter is maybe a bit too hard, it spots you easily.
Skunk 1 Feb, 2014 @ 4:44am 
fantastic mission! well done!!

one thing though, the ka50 spots us all the time. we are stationary in thick bushwork, still he sees us? take away his thermal vision :-)

any possibility to review this?

cheers
Skyfire43  [author] 29 Jan, 2014 @ 7:13pm