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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870486076
However mods that add new buildings, landmarks or generally mess with the buildings structure (which my mod doesn't at all), can cause this.
Just FYI, there has to be some kind of issue between your mod, Kaylica’s Neferata’s Ambition and/or OVN.
The linked mod did not resolve the issue.
In the description for that fix, the author says it won’t work if anything touches the binding circle building tree and your mod adds Hell Knights to the Lodestone of Darkness.
From what I can tell, Kaylica’s mod doesn’t touch buildings except by adding two landmarks, nor does it add units to the binding circle unless the Wight Knight (tier 1) and Corpse Cart (tier 3) were not in those spots originally (can’t remember).
That’s gotta be it. I left a note on the fix’s page but I’m not confident it’ll get a response or a workaround.
Just thought you should know. If it never gets fixed I’ll deal. Loving the handmaidens unit in conjunction with Neferata :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382863589
This just adds units and nothing else.
Maybe an Unlocker or something else you use.
If so, when you hover over building options it appears as a white square and says “[HIDDEN]”; however, the tree displays the three levels of icon and the icon appears as normal when built.
This is happening while playing as Lahmia Sisterhood with K’s Neferata’s Ambitions mod (if that makes a difference).
I tried setting these to 1 on a new campaign and the units show up on the raise dead pool.
- Spirit Hosts are now also available at Awakened Battlefields (Tier 3)
- Tried to add the units to Raise Dead, not sure if it works.
You need these two tables:
mercenary_pool_to_groups_junctions_tables
mercenary_unit_groups_tables
Also you need this table:
effect_bonus_value_ids_unit_sets_tables
Here you need to find a fitting mercenary bundle
Could you add units added by this great mod into the Raise Dead pool?
Blood order can't recruit any blood knights. I think it caused by recent patch.
- All units are now available to Mixu's Mousillon.
There is this but looks outdated. Don't know if there is another one.
seriously though, its just kinda sad playing mousilon and using only two cavalry units at all in the mid-late game. only adding the others into other armies for flavours sake.