Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Vampire Counts
147 Comments
nigromanteunico1 11 Jul, 2022 @ 10:03am 
could you add to this list of vampire counts a unit of gargoyles modeled after the harpies of the beastmen or the dark elves
Decomposed  [author] 5 Apr, 2022 @ 12:34am 
All unit packs add units to various buildings. This action on its own can never cause bugs of such kind.

However mods that add new buildings, landmarks or generally mess with the buildings structure (which my mod doesn't at all), can cause this.
Fear2288 4 Apr, 2022 @ 3:43pm 
@Decomp

Just FYI, there has to be some kind of issue between your mod, Kaylica’s Neferata’s Ambition and/or OVN.

The linked mod did not resolve the issue.

In the description for that fix, the author says it won’t work if anything touches the binding circle building tree and your mod adds Hell Knights to the Lodestone of Darkness.

From what I can tell, Kaylica’s mod doesn’t touch buildings except by adding two landmarks, nor does it add units to the binding circle unless the Wight Knight (tier 1) and Corpse Cart (tier 3) were not in those spots originally (can’t remember).

That’s gotta be it. I left a note on the fix’s page but I’m not confident it’ll get a response or a workaround.

Just thought you should know. If it never gets fixed I’ll deal. Loving the handmaidens unit in conjunction with Neferata :)
Fear2288 4 Apr, 2022 @ 8:25am 
@Decom - thanks! I’ll give it a try and see if it resolves the issue. It’s gotta be from Neferata’s Ambition or OVN as I don’t use that landmarks mod and no other mods that alter anything but the skins/units of VC
Decomposed  [author] 4 Apr, 2022 @ 5:45am 
Fear2288 4 Apr, 2022 @ 3:32am 
@Decomp - maybe it is Neferata’s Ambition. That would be my only guess as that mod messes around with various parts of the Lahmian Sisterhood faction. The only other thing I have running that could mess around with Vamp buildings would be OVN.
Decomposed  [author] 4 Apr, 2022 @ 1:23am 
No, this is not done by this mod.

This just adds units and nothing else.

Maybe an Unlocker or something else you use.
Fear2288 4 Apr, 2022 @ 12:19am 
Does this add the Binding Circle building tree to settlements?

If so, when you hover over building options it appears as a white square and says “[HIDDEN]”; however, the tree displays the three levels of icon and the icon appears as normal when built.

This is happening while playing as Lahmia Sisterhood with K’s Neferata’s Ambitions mod (if that makes a difference).
Decomposed  [author] 6 Jan, 2022 @ 8:04am 
Thanks mate.
Jolc3r 6 Jan, 2022 @ 7:47am 
Think I know what the issue with the units not showing up in Raise Dead pools. The Max Replenish Per Turn in the mercenary_unit_groups_tables is set to 0. From what I can see in the normal data pack file from CA, the vamp counts units on raise dead are all set to values greater than 0 (outside of ror units, which I dont think use the raise dead pools).

I tried setting these to 1 on a new campaign and the units show up on the raise dead pool.
Decomposed  [author] 2 Dec, 2021 @ 3:43am 
They do. The handmaidens are like Grave guard iirc.
Lord Dominion 5 Nov, 2021 @ 2:54pm 
Ok, thank you
Decomposed  [author] 5 Nov, 2021 @ 2:54pm 
The mods work together, but Mousillon doesn't have access to these units, only the V.Counts.
Lord Dominion 5 Nov, 2021 @ 8:35am 
Does this work with Mixu's Mousillon?
Blitzkrieg 30 Oct, 2021 @ 4:22pm 
New units not showing in my raise dead pool either :(. But normal recruitment otherwise works fine.
Buffalo 30 Sep, 2021 @ 7:36pm 
Sfo Submod is outdated unfortunately :(
Yuri 30 Sep, 2021 @ 4:16pm 
I'm not sure if I'm doing something wrong but the new units don't show at all for raise dead. I'm playing a Vlad campaign.
Decomposed  [author] 3 Sep, 2021 @ 6:46am 
Tiny update:
- Spirit Hosts are now also available at Awakened Battlefields (Tier 3)
Decomposed  [author] 24 Aug, 2021 @ 5:03am 
Good suggestion
cybvep 24 Aug, 2021 @ 4:16am 
How about adding Spirit Host to some sort of tier 3 building? They seem like a sort of unit which should be available earlier than tier 4 when you get Cairn Wraiths, anyway.
Hoo the fool 28 Jul, 2021 @ 3:49am 
Thank you for the implementation of Raise Dead!!!
Decomposed  [author] 27 Jul, 2021 @ 10:36pm 
Nice, thanks for letting me know :)
JacksDaniel 27 Jul, 2021 @ 5:49pm 
New units are showing up in the raise dead pool. Seems to be working really well. Thanks for this! Not having Halberd infantry made no sense.
Decomposed  [author] 26 Jul, 2021 @ 10:50pm 
Yes.
FullAutoAttack 26 Jul, 2021 @ 3:12pm 
AI gets it too?
Decomposed  [author] 26 Jul, 2021 @ 11:02am 
- Updated for the Silence & Fury dlc.
- Tried to add the units to Raise Dead, not sure if it works.
Decomposed  [author] 24 Jul, 2021 @ 1:38am 
Yes, I will add them.
Hoo the fool 24 Jul, 2021 @ 12:47am 
Hello, I asked Guv how to add unit(s) in Raise Dead pool, and he answered me;

You need these two tables:
mercenary_pool_to_groups_junctions_tables
mercenary_unit_groups_tables

Also you need this table:
effect_bonus_value_ids_unit_sets_tables

Here you need to find a fitting mercenary bundle

Could you add units added by this great mod into the Raise Dead pool?
Graf Eisen 19 Jul, 2021 @ 9:46am 
Hi. I'm using ”OvN lost factions“ mod.
Blood order can't recruit any blood knights. I think it caused by recent patch.
Decomposed  [author] 15 Jul, 2021 @ 12:21am 
Of course, all of my mods will be updated during the next few weeks :)
Testikles 14 Jul, 2021 @ 11:19pm 
Any plans to update this great mod of yours? Thank you very very much.
Decomposed  [author] 29 Jun, 2021 @ 1:21am 
No prob :)
Kafu(伏龙芝肄业) 29 Jun, 2021 @ 12:04am 
OK i get it.It's OvN SFO submod cause it.This mod working well.Sorry to bother you.
Kafu(伏龙芝肄业) 28 Jun, 2021 @ 6:41pm 
Vampire of course,I tried Von carstein and Mannfred can't recruit hell knights. In my test,it caused by ”OvN lost factions“
Decomposed  [author] 28 Jun, 2021 @ 9:07am 
Which faction do you play as?
Kafu(伏龙芝肄业) 28 Jun, 2021 @ 8:58am 
Will cause something wrong when use OvN mod,can't recruit Hell Knights..
Decomposed  [author] 25 Jun, 2021 @ 11:58pm 
Not sure how this can be done :/
rptumblrvallandor 25 Jun, 2021 @ 10:49pm 
Hi, is there anyway to add these to the raise dead mechanic? Thank you!
Decomposed  [author] 29 May, 2021 @ 2:15am 
Small update:
- All units are now available to Mixu's Mousillon.
unilateralism 23 May, 2021 @ 7:36pm 
@Decomposed It is outdated. That's the one I was trying to use, but it seems it causes a crash on launch. Oh, well.
Decomposed  [author] 23 May, 2021 @ 11:15am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2228360034

There is this but looks outdated. Don't know if there is another one.
unilateralism 23 May, 2021 @ 7:50am 
Is this already included in SFO, like the VC, or is there a submod for it that I can't find?
Garwen 17 May, 2021 @ 10:00pm 
great to hear. ill eagerly await.
Decomposed  [author] 17 May, 2021 @ 2:44pm 
Should be easy to implement, I will add it in my to-do-list.
Garwen 17 May, 2021 @ 1:42pm 
will you be adding a sub-mod for Mixus Mousilon? lacking hell knights and Kastelans as the horse faction of the vampire realms just feels a bit weird. and honestly it would just be so cute and fun to see those units being led by the red duke or the snake.

seriously though, its just kinda sad playing mousilon and using only two cavalry units at all in the mid-late game. only adding the others into other armies for flavours sake.
Decomposed  [author] 7 May, 2021 @ 10:43am 
There are some good Lizardmen unit packs already. Next up for ER series is Norsca+Empire.
Shadow1474 7 May, 2021 @ 9:49am 
Do you plan to do a Lizardmen Expanded Roster? I know the Amazons are technically apart of that, but I was curious nonetheless.
uemmega 13 Apr, 2021 @ 8:16am 
:2016villain::CatNo:
Mr.Clever 9 Apr, 2021 @ 9:05am 
Hey @Decomposed, any chance you can poke Slaanesg and Devilius about their SFO submod for this?