Space Engineers

Space Engineers

[Psycho] Arcade Thrust [Experimental]
14 Comments
LordZarmack 27 Jul, 2022 @ 2:22pm 
It's all good mate your work and vision is very much appreciated :steamthumbsup:
TwitchingPsycho  [author] 27 Jul, 2022 @ 11:21am 
Sorry, not active anymore. :(
LordZarmack 27 Jul, 2022 @ 5:46am 
Seems they don't push harder than 4x thrust relative to the scale or weight of what they are on.
LordZarmack 27 Jul, 2022 @ 5:10am 
I'm going to assume it still works on vanilla thrusters that have a 1 power rating? - Il double check.
LordZarmack 27 Jul, 2022 @ 5:09am 
Any plans to update this mod mate? -Currently does not seem to work and I'm still looking for a mod that reduces lag by making a omni-directional op thruster 1x1x1 square for large capital ships so people can build on visual.
TwitchingPsycho  [author] 4 Oct, 2020 @ 12:27pm 
Hm... Will look into it. Not at my PC these few days.
Silence 4 Oct, 2020 @ 12:14pm 
Override seems to be disabled currently.
TwitchingPsycho  [author] 17 Sep, 2020 @ 11:04pm 
Now thinking about it, I will try to actually make so only the grid mass itself will not impact the thrust but cargo container weight should.
TwitchingPsycho  [author] 17 Sep, 2020 @ 11:00pm 
It's i guess hard to convey. It's like this, you will have the same acceleration with one thruster no matter how heavy the grid is (so no matter the grid size or the weight inside cargo containers).
If you place another thruster, it will double the acceleration and so forth. 😅
Farro 17 Sep, 2020 @ 6:20pm 
Sorry to say this but your description is very vague. What does this mod do exactly? Do I get the same amount of thrust with one thruster or many thrusters?
Cygma 11 Sep, 2020 @ 10:36pm 
?? okay
TwitchingPsycho  [author] 9 Sep, 2020 @ 5:51am 
That is not the point and nor is it always possible. Ya think i don't know that?? xDDDD lol.
SourceStick 9 Sep, 2020 @ 5:39am 
Nice, this is awesome. Actually reminded me of one of my "dreams" for a mod and that was arcade style damage; It would be almost like the older shield mod "Energy Shields" but once the "health" depletes the ship would have several explosions and heavily damage random places and of course turn the ship unusable.

Also about the problem with thruster placement: Yeah I have run many times to that problem of having to place thrusters to places they don't look good, but if you have enough useless space in your ship, you could place them inside there. BuildInfo mod can really help with this as it shows the area of damage from thrusters.
TwitchingPsycho  [author] 9 Sep, 2020 @ 5:29am 
Do tell what you think of the current balance. Also BP's of some ships with the visually optimal thrusters for balancing and testing would be appreciated.