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file: 07_ep3_values
1. Go to folder for this mod .\workshop\content\1158310\2224039876\common\ and delete other folders except for the script_values folder.
2. Go to script_values and you should see only one file: 00_building_values.txt
Overwrite it with the real 00_building_values.txt from the game .\common\Crusader Kings III\game\common\script_values\00_building_values.txt
3. Edit the build times in your mod's 00_building_values.txt file:
@very_quick_construction_time_base = 1
@quick_construction_time_base = 1
@standard_construction_time_base = 1
@slow_construction_time_base = 1
@very_slow_construction_time_base = 1
You could set them to 0, but I set them all to 1 to avoid any potential divide_by_zero errors. Just being cautious.
4. Run your mod!
There is undoubtedly a much cleaner way of doing this, but this is quick and it works.
ck3/game/common/script_values/00_building_values.txt
ctrl f search for construction_time_base and set them all to 0
Note that doing this will also probably give the AI same advantage.
I can painfully confirm going through all the mods I have installed in my game. This mod does effect the "Over Domain Limit". The mods have been useful in the early stage. Thanks.
1.4 changed garrisons from static amounts to dynamic, and that changed the buldings file this mod uses. If you dont do this, all holdings will only ever have 1 troop as the garrison.