Crusader Kings III

Crusader Kings III

Instant Build
69 Comments
Akkrobat 13 Mar @ 6:54pm 
hi @Tonte, @Yak, how to build a fast estate and camp?? thanks
file: 07_ep3_values
Abdoulcherif xaan 19 Oct, 2024 @ 11:47am 
needs update:steamthis:
Broke my Profile 27 May, 2024 @ 8:55pm 
The DOMAIN bug is murder.
Admiral_Yamamoto 8 May, 2024 @ 6:13pm 
shit doesnt work with infinite domain mods
Nas00 20 Jun, 2023 @ 6:29am 
Scratch that. Got the domain limit bug. This mod doesn't work anymore.
Nas00 20 Jun, 2023 @ 4:44am 
@Yak but wouldn't it also apply to the AI? It will build as fast you do.
MimoAlexer 6 Jun, 2023 @ 7:33am 
good mod but i never get money because over limit sry
Yak 17 Mar, 2023 @ 6:05am 
Thanks to @Tonte I turned this mod into a skin suit for my custom mod.

1. Go to folder for this mod .\workshop\content\1158310\2224039876\common\ and delete other folders except for the script_values folder.

2. Go to script_values and you should see only one file: 00_building_values.txt
Overwrite it with the real 00_building_values.txt from the game .\common\Crusader Kings III\game\common\script_values\00_building_values.txt

3. Edit the build times in your mod's 00_building_values.txt file:

@very_quick_construction_time_base = 1
@quick_construction_time_base = 1
@standard_construction_time_base = 1
@slow_construction_time_base = 1
@very_slow_construction_time_base = 1

You could set them to 0, but I set them all to 1 to avoid any potential divide_by_zero errors. Just being cautious.

4. Run your mod!

There is undoubtedly a much cleaner way of doing this, but this is quick and it works.
Foreskin Specialist 25 Aug, 2022 @ 3:42am 
shits got a over domain limit bug so i'd say wait on installing
patrik._1995 5 May, 2022 @ 11:32am 
still domain bug
Vaelyn 12 Feb, 2022 @ 6:31pm 
@Tonte - Thanck men !
Tonte 24 Jan, 2022 @ 10:04am 
You can manually set the building speed values to instant by editing
ck3/game/common/script_values/00_building_values.txt

ctrl f search for construction_time_base and set them all to 0

Note that doing this will also probably give the AI same advantage.
Hispano 26 Dec, 2021 @ 5:06am 
+1 Domain Limit Bug
Maglizor_UA 2 Dec, 2021 @ 8:33am 
I am a +1 Domain bug
MavelDraconia 26 Nov, 2021 @ 1:01am 
It also breaks the military and shrinks it down to nearly 300 at maximum, saying that I reached the cap for some reason
ChicagoPhil 19 Nov, 2021 @ 9:51am 
Does this work?
osiris_ro4 29 Oct, 2021 @ 8:19pm 
same Over domain limit here :(
Hazreti Volt 29 Oct, 2021 @ 12:03am 
I don't know if anyone else experienced it but, whenever I use this mod with the new save or an existing one, it causes the "domain limit bug". It starts to say "Building has been disabled : Over domain limit" even though I have many domain slots. Please check @iCECORE
( ゚ Д゚)Miki ᵔᴥᵔ 27 Aug, 2021 @ 6:38am 
Ello!
I can painfully confirm going through all the mods I have installed in my game. This mod does effect the "Over Domain Limit". The mods have been useful in the early stage. Thanks.
random roadblock 14 Aug, 2021 @ 9:52pm 
thx
kiakill 5 Aug, 2021 @ 11:51am 
Does the mod still work?
Edge 29 Jul, 2021 @ 12:35am 
Does this mess with the domain files at all? Everytime I load into the game now, it says Im over domain limit, even when I tried on a new game where I had 1/15...
Church 21 Jun, 2021 @ 6:35pm 
One needs to replace all the buildings files in this mod with copies from the base game in order for garrisons to work.
1.4 changed garrisons from static amounts to dynamic, and that changed the buldings file this mod uses. If you dont do this, all holdings will only ever have 1 troop as the garrison.
拆迁办副主任 28 May, 2021 @ 9:18am 
update please
Note 17 May, 2021 @ 4:30am 
update please
vendeci123 5 May, 2021 @ 7:50pm 
fix the bug
PTU9889 29 Apr, 2021 @ 5:50am 
Have a domain limit bug,please update.
mnoh 10 Apr, 2021 @ 4:06pm 
Suppose I've found a solution, but it requires manual work. Find file 00_building_values in game directory. In there, find construction time. Change all values to 0. And you will get the main feature of this mod without this fatal bug and without this mod.
Tobbss 23 Mar, 2021 @ 5:25am 
could there be an update for newer versions pls?
GNMarkus 22 Jan, 2021 @ 12:02am 
pls update. still good mod
rccls 15 Jan, 2021 @ 4:53pm 
(BUG: vastly_over_domain_limit_trigger missing perspective)
Reubenscoozle 14 Jan, 2021 @ 9:22pm 
Just curious, does anyone here know how to resolve the domain limit bug in the current version of this mod?
tsnfosst 3 Jan, 2021 @ 1:42am 
update plsplspls
PushingP 23 Dec, 2020 @ 12:31am 
update pls
Dr.Dragon 2 Dec, 2020 @ 6:39am 
@faivre.manu: The command makes your buildings finish instantly but doesn't work for your vassals holdings.
FierceToeNail 28 Nov, 2020 @ 4:11pm 
@faivre.manu: what do you mean to register? because this doesn't work for me at all and also disables my buildings saying I'm over the limit.
Aarcanne 28 Nov, 2020 @ 5:58am 
@Himbo Marx : enter the command console and register " instabuild ". This will do the same as this mode without indicating that the domain limit is exceeded.
Buttcheeks3905 26 Nov, 2020 @ 2:11pm 
This mod currently disables my buildings saying I am over the domain limit, even though I am not over the domain limit.
david.garner75 29 Oct, 2020 @ 11:41am 
It worked. Thank you!
Bullet 28 Oct, 2020 @ 1:29pm 
@david.garner75 yes, thats all there is to it, I'm pretty sure it can work with most other mods that involve buildings but I might be wrong, also updates seem to bypass the made folder so theres that as well.
david.garner75 27 Oct, 2020 @ 3:02pm 
Bullet, I'm trying to figure this out, are you just copying the file (00_building_values), renaming it, and saving it to the same location? And that's all it takes to work?
Bullet 20 Oct, 2020 @ 5:07pm 
Figured out to make it compatible with COW 2. Copy the Building values text file, rename it accordingly (00_cow_ect) and it will work. That is actually the whole mod right there, that text file.
Moldo the wise (Free Palestine) 18 Oct, 2020 @ 1:47pm 
do not work on the new version of the game. Any ideas how to fix this?
Bullet 16 Oct, 2020 @ 3:50pm 
I hope this does become compatible with City of wonders, would be an awesome combo
YOUR STEPDAD 15 Oct, 2020 @ 6:40pm 
Mod doesnt work with city of wonders.
Atnor 8 Oct, 2020 @ 3:08am 
This mod makes many cities invisible...
MarkJerue 1 Oct, 2020 @ 8:31am 
Heads-up: this mod does not work in combination with Cities of Wonder as of patch 1.1. As of patch 1.1, this mod will cause non-CoW buildings in metropolis holdings to not be buildable & go inactive. :(
gchadgreen 29 Sep, 2020 @ 10:56am 
Update to new patch please?
FreeWillie4 28 Sep, 2020 @ 1:41pm 
This appears to work with both player and AI
benmazalan92 27 Sep, 2020 @ 4:04am 
Does this work for AI? I can just console for myself. But what I want is for it to also work for my vassal.