RimWorld

RimWorld

Fallen world (Royaltly) [1.0-1.2]
49 Comments
Alu 10 Aug, 2021 @ 12:42am 
This def needs an update since there's new cannibal raider factions that have advanced tech. I know you can turn them off and just keep the tribal ones active, but then you don't got any medieval era cannibals so that kinda sucks.
Iamokay13 7 Aug, 2021 @ 11:57am 
Does this work with 1.3?
Ausar the Vile 1 Aug, 2021 @ 1:55pm 
1.3?
SalmonToastie 31 May, 2021 @ 8:42pm 
@Meakin I looked through the xml and it looks like the factions do only get two forced outfits and thats about it, i added other tags and removed them. It was probably done because its easier instead of having to add like 50 tags as well as mod requirements.
svlla 13 May, 2021 @ 7:23am 
i wanted low tech empire for my medieval play and you delivered. thanks!
dlwocnd124 22 Apr, 2021 @ 11:52pm 
Unable to bring in the Imperial Tribute Collector.
Imperial Merchant Error
Please fix it ..
Meakin 15 Mar, 2021 @ 3:49pm 
Could you add in some more integration with other mods that add in medieval apparel? This mod seems to do a really solid job at limiting world tech, but factions are very boring in terms of apparel variety now. The outlanders, pirates and empire factions seem to just turn up with two "outfits": A generic tribal outfit (often with wooden armour and a tribal war mask from VE armour), and then a vanilla plate and tribal headdress outfit. So some things from VE are being used, but most of it isn't. This mod would be ten times better if VE medieval armour was spread through the factions alongside the vanilla stuff
Cybranian  [author] 17 Feb, 2021 @ 12:03am 
@Turkey

The game has categories of items. Be it medieval or hi tech armor, or weapons, etc. If mods do not create their own special categories of items, then everything will work correctly. Better to try.
Turkey 16 Feb, 2021 @ 11:52pm 
So stuff like VWE, where stuff like Gunpowder is its own research? That doesn't work?
Cybranian  [author] 16 Feb, 2021 @ 11:33pm 
@Turkey

If these mods don't create their own item categories, but use vanilla ones, then it should work.
Turkey 16 Feb, 2021 @ 10:33pm 
Does this work with mods that add medieval equipment?
Daisuke 15 Feb, 2021 @ 7:53am 
No idea but I don't see how developer mode does this either since it does not do it unmodded. I think it may an incompatability with other mods that disable tech above medieval as those disable royal faction since they're high-tech perhaps? I'll do a bit of testing when i get the chance
Cybranian  [author] 15 Feb, 2021 @ 6:01am 
@๖ۣۜDaisuke

All the mod does is change the equipment. How can he influence this?
Daisuke 15 Feb, 2021 @ 4:00am 
After disabling developer mode I no longer got any royalty quests, and this does not happen to me when not using this mod so it's clear it's the mod causing it in some way or another, I guess it might be incompatible with something since it seems very few others have this issue
Cybranian  [author] 14 Feb, 2021 @ 4:11pm 
@๖ۣۜDaisuke

I don't know about the fix. Most likely this is a function for testing quests that the developer used, so I see no way other than disabling developer mode.
Daisuke 14 Feb, 2021 @ 6:37am 
Is there a fix or am I forced to disable developer mode?
Cybranian  [author] 14 Feb, 2021 @ 6:10am 
@๖ۣۜDaisuke

This occurs in a regular game if developer mode is enabled.
Daisuke 14 Feb, 2021 @ 5:39am 
I've been having issues where quests are called like "ERR: The[adjany] [asker_royalTitleInCurrentFaction]" and where quest descriptions are all messed up with [asker_faction_name] and such, any idea why?
Cybranian  [author] 6 Feb, 2021 @ 4:00pm 
@Medic Olkie

Just random color
Cybranian  [author] 6 Feb, 2021 @ 4:00pm 
@Absol

Downgrade vanilla pirates and outlanders.
Medic Olkie 6 Feb, 2021 @ 8:46am 
What material is the red armour in your screenshot made of?
Aatxelaric Swyne 2 Feb, 2021 @ 2:48pm 
Does this 'upgrade' vanilla tribes or only downgrade vanilla pirates and outlanders?
Vertigo 3 Jan, 2021 @ 6:43pm 
Yeah I'm still trying to track it down. That being said this is the default Civil Outlander faction that keeps getting this error, not a modded faction. Previously I just removed them with Faction Control, but I was hoping to track this one down.
Cybranian  [author] 3 Jan, 2021 @ 6:37pm 
@Vertigo

My mod does not in any way touch factions from other mods.

Also, in my opinion, I did not touch the merchants. That is, all I did was re-equip the pawns at will. I don’t think it could affect the trade.
Vertigo 3 Jan, 2021 @ 5:00pm 
I'm trying to track down a trade caravan issue. I'm unsure if it is this mod, but since your mod touches the def I figured I would ask.
The error starts with this.

Cannot generate arriving trader caravan for Nation of Cool because there is a pawn kind (Town trader) who is not a trader but is in a traders list.

It basically makes it impossible to get traders from this faction. (Civil Outlander)
Cybranian  [author] 14 Dec, 2020 @ 2:23pm 
@bagelhe

It does not matter.
bagelhe 14 Dec, 2020 @ 8:45am 
hey, where should we place that mod up high or low for the load order?
SalmonToastie 2 Dec, 2020 @ 2:43am 
Anyway to not use required apparel tags? Tired of seeing them all use plate armour lmao.
Ravinglegend 25 Oct, 2020 @ 8:27pm 
Best solution for low tech playthroughs i've seen. Especially now that the game will bug you about missing factions if you use a mod that removes higher tech factions. Great mod.
the mean gremlin 6 Oct, 2020 @ 9:27am 
@DimonSever000, unfortunately it appears it either doesn't work with CE, or perhaps it's having trouble switching out tribals into low tech gear, or something else? I could have it wrong in my load order? i'm definitely seeing lower level firearms from the vanilla tribal factions
SalmonToastie 5 Oct, 2020 @ 9:02pm 
@DimonSever000 always add the CE compatible lmao. Makes people froth.
Cybranian  [author] 5 Oct, 2020 @ 1:33pm 
@slammato

Why shouldn't he work with him? The mod simply changes the pawn templates.
the mean gremlin 5 Oct, 2020 @ 12:14pm 
does this mod work with combat extended?
SalmonToastie 23 Sep, 2020 @ 8:16pm 
Just letting anyone else know that it doesn't include VAE stuff because they use their own categories, you'd have to change the tags to match the medieval kingdom if you want the royalty faction to have better stuff.
Cybranian  [author] 15 Sep, 2020 @ 2:14am 
@PremierVader
I could do this a little later, as I am currently updating my prosthetic mod.
PremierVader 15 Sep, 2020 @ 1:36am 
This looks great! Can you make another version for 1800s plauthroughs where you can have cowboys with revolvers and rifles but no Spacer technology stuff?
The Dutchman 14 Sep, 2020 @ 5:54am 
Have yet to see any issues. Played a Medieval run with 150+ mods, nothing showed up that shouldnt have
CatLover366 13 Sep, 2020 @ 8:35pm 
those mods are currently full of issues
The Dutchman 12 Sep, 2020 @ 6:52am 
Theres other mods that do the same thing this does
Nidstang 11 Sep, 2020 @ 9:44pm 
This is exactly what I was looking for. I sort of wish there was a plug-in for the medieval stuff pack, since the armors and weapons would look great with this.
Cybranian  [author] 9 Sep, 2020 @ 1:47pm 
@Sentenza

You can use anything you want, but all the factions around use only medieval weapons and equipment.
Cybranian  [author] 9 Sep, 2020 @ 1:45pm 
@Oracle of Thessia

If the mods did not add their own categories of clothing and weapons, but used existing ones, then Yes.
Sentenza 9 Sep, 2020 @ 1:28pm 
does it lock tech and all mechanic above medieval?
The Dutchman 9 Sep, 2020 @ 12:55pm 
Theres a mod that converts the Empire to medieval Empire
Oracle of Thessia 9 Sep, 2020 @ 7:31am 
Will this use medieval equipment from mods that you have installed? Eg, Vanilla Expanded Armour/Apparel/Factions Medieval?
Dødens sjel 9 Sep, 2020 @ 7:04am 
Dutchman, this one is for the Royalty DLC, the other one doesnt cover the empire because it would mess with the games code
The Dutchman 9 Sep, 2020 @ 6:46am 
....? This is already a mod