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I have checked the files, and steam says they are in order.
I was able to make things work by editting the Norm-Ed with the nerfed values.
In any case, thank you for the advice.
I have updated this mod to the current game patch. Everything should be in working order.
The 'normal' one feels a little overpowered. These techs are more so the powerlevel that feels right for repeatables.
This mod does still generally work, though one of its technologies no longer works.
Right now I am trying to rebuild the mod from the ground-up, so this may not be updated again.
I understand how that might put a bad taste in one's mouth in regards to gameplay.
My worry is that if I were to put a cap on, it might break someone's game where they have already researched a level higher than the new cap. That's why I tend to only change things that I don't expect would break anything, like adding new techs or changing how effective a tech is.
It should be working for 2.8.1 just fine. I have tracked no issues so far, but let me know if anything comes up.
The cumulative value of 1, not "may be researched 1 time."
Unfortunately trait picks can't be added like that for whatever reason. Only points. Fingers crossed that they can be added eventually.
Power Creep is when you risk becoming so powerful that things which are intended to be difficult, such as an endgame crisis, are paltry by comparison. This nerfed version of the mod is meant to help mitigate that slightly, so that you do not risk getting so powerful that everything ends up being pathetic by comparison.