Cities: Skylines

Cities: Skylines

Asphalt Road Skin [DECAL]
6 Comments
NOiZE 15 Oct, 2020 @ 5:22am 
Hi PelusoNN, good stuff man, would it als be possible to make these kind of things as actual decals?
ManuRamos  [author] 16 Sep, 2020 @ 3:17am 
Hopefully a solution will come soon, although I think it complicated
Vonsire 16 Sep, 2020 @ 1:58am 
Hope It will be possible soon with upcoming updates. I'm just looking forward to create custom intersections on a slope where you could use your asphalt decal network and conforming grass network. It would just make life easier instead of flipping grass squares in Procedural Objects which is currently a very irritating and difficult method of conforming them to a terrain.
ManuRamos  [author] 16 Sep, 2020 @ 1:29am 
Vonsire: I didn't remember, but to do what you ask me, you have to apply a layer of transparency to its texture. But it only works with applying a "bridge" shader to the mesh. Therefore, it is currently impossible (I think) to create a network terrain conforming with a Vanilla grass texture.
ManuRamos  [author] 15 Sep, 2020 @ 9:18am 
At the moment I don't plan to do any of that. You can try Ploppable Asphalt, or my article "Vanilla Step" in which I include a grass network although this is not terrain conforming. But it is a good idea for the not too distant future.
Vonsire 14 Sep, 2020 @ 3:48pm 
Amazing! I have already used some of these nodes to remove awful ruggedness on roads. The nicest feature of this asset is that you can place decals on it with no obstacle even though it is a decale itself. Could you also make the same grass version of this asset? It would be useful to hide some distortions of a terrain.