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Thanks for the info man, I just got paid so looking forward to dig into the game and figure out how to go about it :D Much appreciated
In any case, the relevant data is in "data.pack/db/campaign_initial_loyalty_distribution_tables" . The fix is to change every value in the "loyalty" column to 5, which will cause every lord to spawn with a completely neutral loyalty value.
Alternatively, changing to 10 instead of 5 might allow people to get the high loyalty rewards, but I haven't tested yet; it could either be OP or broken. Changing it to 5 seems the closest we'll get to making the game pretend the loyalty system doesn't exist.
It's worth noting this change applies to -all- loyalty factions indiscriminately. Not too bad, however - it should just make their lords spawn with 5 loyalty, and then continue as normal from there.
Sadly the game isn't within my budget for this month, or possibly next too, but once I get my hands on it, if someone haven't made a similar mod, I'll look into it ^^
I've done mods in the past, where I haven't updated in like 5 years (but it still works) and then have people whine that it doesn't have one of the newer features...
Dude, I haven't updated for that long, possibly because I have no interest in it anymore XD
I think it's a bit funny tbh, but that's because my "update" process is literally
1. Check that it works (it always does)
2. Open the mod manager
3. Press the update button
4. Tell people that the apocalypse has been avoided, and we can live for a while longer
The changes this mod makes to the game code is highly unlikely to break from any update unless they decide to rename stuff in the database, which I doubt, so :P I'm chill about it :P
I am not wrong if I say people just yelling "HEY UPDATE!" (or similar) is annoying, ain't it? Especially a day after XD
Like... It's kind of annoying that non-"dev" people don't understand stuff does take time :P
Please check the mod standalone, It works fine on my end. It's either clashing with other mods that you're running, or some other mod is crashing it for you.
That does seem a bit weird :P But if you find a way to reliably turn it back off without the game screaming at you for not having mods enabled on your save, then do keep me posted. If you're looking for a way to do it, then I'm sure there's others looking for it too :)
I'm not actively playing the game these days, but I keep it installed to maintain the mod ^^
Just made a quick mock-up addon that basically revertes the simple change that this one does, and loads after this (which should in my opinion override it), and that does not turn loyalty back on for neither currently units, nor newly recruited ones... Turning loyalty off is as easy as flipping a switch, but turning it back on apparently isn't ^^ So sadly that's not a mod you'll see come from me at least, someone else maybe? But not me.
HAH, I guess the joke's on him then :D Thanks man, appreciate it ^^
No worry, I'd rather get a heads up so I can double check and press the right buttons in the launcher, since I don't actively play the game right now ^^ And no, sorry man, I don't.
That should do it, there no real changing anything in the mod, so even if it says out of date, it should still work, I just need to "update" it in the client whenever that happens, which is now done :)
my bad