Space Engineers

Space Engineers

Revelation Assault Carrier (new)
62 Comments
daveed1 22 Sep, 2024 @ 7:41pm 
I wonder, are you going to be doing something similar to this when the new update with the prototech blocks comes out?
bIrD_oF_pReY  [author] 15 Aug, 2023 @ 2:41pm 
You load a whole bunch of really dense stuff into the cargo containers. That's what you do. Like platinum ingots or something.

The margin between recommended mass and theoretical maximum is there to give you a reasonable stopping distance. If you load up to theoretical maximum, you can still hover, but not really slow down any more, which means you crash, when you try to land.

But taking off with that mass might still be possible, since there might be a miniscule amount of extra thrust, that isn't used to make you hover.

And of course the recommended mass includes all the ships. They cant just all undock, to let you land. The carrier must be able to land with it's full complement of ships aboard, otherwise it is no gud.
daveed1 27 Jul, 2023 @ 10:22am 
I just realized that the max recommended takeoff weight is the same as the empty ship plus all the other ships and the additional cargo mass. Which makes me wonder what you have to do to get it to the max theoretical takeoff.
bIrD_oF_pReY  [author] 31 Mar, 2023 @ 7:35am 
If you really wanted to pack some extra punch, you could fill it up with more ships, but I think this area is a good addition on a carrier.

Also the connectors are all on the bottom, because it has to work in an atmosphere with ships that are potentially damaged. So a dock that is open and you can essentially just fall onto is much easier to get to, than a dock, that is under a ceiling in some hangar deep inside the ship.

Hell, if you wanted you could even park vehicles up there. They also fit on the connectors.
Or you can put more fighters into the garage, if you hate driving.
daveed1 31 Mar, 2023 @ 7:31am 
Thanks for confirming my suspicions.
bIrD_oF_pReY  [author] 31 Mar, 2023 @ 7:29am 
It's a pit stop area, as you suspected.

Thats why all small craft have their connector on the bottom, so every ship can theoretically use every dock. If for example some of the dropship hangar got destroyed you still have a place to put a few dropships.

That's why I dont have ships with connectors in different directions. It's standardised.
daveed1 31 Mar, 2023 @ 7:21am 
I was just looking at the flight deck on the top of the ship, and realised that there are no dedicated craft for that area. Is that area supposed to be a "pit stop" for the craft to recharge and rearm without having to go into the hanger? Because if it's supposed to have dedicated craft, the numbers should go up to is 80 fighters and 5 corvettes with the rest staying the same.
themagicnerf 25 Feb, 2022 @ 8:30pm 
I once saw this as the Infinity. A lifeboat for the whole UNSC (or whatever faction is has here). Humongous and capable of holding a FLEET! I now see I was wrong. This is merely the size of an Autumn Class Light Cruiser. The Vanquisher will be HUMONGOUS! Good luck, and thank you!
Frank Willis 17 Jan, 2022 @ 5:11pm 
Damn, the man is trying to build what even an I9-12900K would see in its worst nightmares... Respect for your amazing ship, once again
themagicnerf 10 Aug, 2021 @ 1:21pm 
Mkay.
bIrD_oF_pReY  [author] 10 Aug, 2021 @ 1:20pm 
I can't even dock all the ships to it on my PC.

Also at one point I was working on a battleship in the same style, but never finished it.
I am currently on a bit of a Space Engineers break, playing some other games.I don't know when willI publish something else. I am not very consistant with uploads at the best of times and also only publish things that I think are something special (for me at least).
Before the break I did build some survival stuff, but that was nothing you can't already find on the workshop.

And I was working on a new carrier, but that got seriously out of hand and I would need to have a better PC to finish it. So that's on hold aswell.
themagicnerf 10 Aug, 2021 @ 11:30am 
All fun and games until I spend all night fully decking this thing out.
themagicnerf 9 Aug, 2021 @ 9:27am 
Will you work on a new carrier?
Or better yet... A faction. Battlecruisers, corvettes, frigates, and of course carriers.
Speaking of factions, what faction does the Revelation belong to?
bIrD_oF_pReY  [author] 29 May, 2021 @ 4:25am 
Uhm, I would have to look into that. I'll see what I can do.
XxSTRYD3RxX 28 May, 2021 @ 9:33pm 
hey, it says that he world is corupted, on both of the worlds, and i cant load in the bluprint either. is there a fix?
themagicnerf 23 Apr, 2021 @ 10:30pm 
Nevermind, it does. Awesome carrier! Lags my top of the line computer out like crazy though.
themagicnerf 23 Apr, 2021 @ 9:09pm 
Does this have atmo capability like seen in the images?
bIrD_oF_pReY  [author] 27 Mar, 2021 @ 1:12pm 
Do the other welders on the ship work? Like the ones for the engine, or shield repair?

Is it just one of the building spots, or both? Not sure whats going on and I don't think that the sim speed would cause that.

Sorry that you can't use it though :c
Sintharia 27 Mar, 2021 @ 7:09am 
Just the welders, never worked from the start. I'm probably doing something wrong, it's no big deal, just thought I'd mention it. The ship knocks my sim speed down to 0.6, maybe that has something to do with it? I dunno, it's no biggie.
bIrD_oF_pReY  [author] 26 Mar, 2021 @ 5:32pm 
Do the other buttons still work? If all the buttons are broken, then the small grid holding all the timer blocks might be disconnected.

If only the welders don't work I honestly have no idea what caused that. It's a realtively simple timer block with an on/off trigger for the welders. Not much that can go wrong there.

Did you weld a few times before they stopped working, or did you do any other things, or did the welders just refuse to work from the first try?
Sintharia 26 Mar, 2021 @ 12:02pm 
I can't get the production welders for the fighters and drones to work, any idea what I could be missing?
bIrD_oF_pReY  [author] 8 Mar, 2021 @ 5:16am 
There are no mods on this ship. I play and build in vanilla 99.something% of the time.
NanoPlex 8 Mar, 2021 @ 2:56am 
Is there a list of mods you use?
Probably Evan 5 Mar, 2021 @ 6:46pm 
"Also, whoever welds this in survival is a certified maniac in my eyes. XD"
Challenge Accepted
Zombie666_9 20 Jan, 2021 @ 9:44pm 
Just wow lol absolutely amazing creation 🤙🤙
Frank Willis 12 Dec, 2020 @ 1:04pm 
Forget the UNSC Infinity...
Forget the massive CSO-class Supercarier...
Forget all the other ships on the workshop.
In sci-fi, they might look and be bigger, but in game nothing can compare to this.
It holds a planatary invasion army. This is the build I was waiting for for years.
It has massive hangars carrying corvettes. I haven't seen any ship in SE do this before. As a average builder I think it is extraordinairly hard to make and it must have taken hundered if not thousands of hours to make. I give you a thumb up, you deserve it. :selike:
bIrD_oF_pReY  [author] 12 Dec, 2020 @ 12:30pm 
Cool that you guys like it.

Also, whoever welds this in survival is a certified maniac in my eyes. XD

Not impossible, but one would have to setup most of the timer blocks again and thats a multi day task by itself.
Eminov 12 Dec, 2020 @ 10:14am 
i am starting to feel like a fangirl of the whole AE series
Ahab 4 Dec, 2020 @ 10:36pm 
Oh f00k, that's attrractive.
Tryhard Houba 1 Dec, 2020 @ 2:38am 
So now its time to weld it in survival xD
Alpharius Aswell 1 Nov, 2020 @ 5:56am 
is this based on the eve online dreadnaught
JimmyTacos101 27 Sep, 2020 @ 4:09pm 
Me and my friends are making a server for team battles and we were considering using your old design then I saw this and we knew that we could use this because of the recent multiplayer update/improviser because of the size. Basically we would appreciate if you can help us out on our server prodgect shoot me a freind request if you feel like helping out
JimmyTacos101 27 Sep, 2020 @ 4:06pm 
Surprisingly survival friendly as well
JimmyTacos101 27 Sep, 2020 @ 4:05pm 
Dude I cant find a better ship than this I love the hanger Ideas especially the drop pods me and the guys have a blast in this thing
daveed1 27 Sep, 2020 @ 12:47pm 
Okay, Thanks.
bbeeyy 26 Sep, 2020 @ 6:15am 
Freakin Epic!!!
bIrD_oF_pReY  [author] 24 Sep, 2020 @ 1:38pm 
The reactors are on the left and right side of the Engine and Cargo room.

They are hidden behind some decorative blocks, but can be accessed through doors.
daveed1 24 Sep, 2020 @ 5:16am 
Also, does the ship have any reactors? All I see are batteries.
daveed1 24 Sep, 2020 @ 5:15am 
All right, it looks as if I will have to figure out where to put the modded blocks by myself then. On another note, I have a mod that makes it so there is no speed cap. Do not go up off a planet and get to over 2500 m/s and rotate the engines, stuff starts to explode.
bIrD_oF_pReY  [author] 23 Sep, 2020 @ 7:19am 
On another note: It seems to me, that a lot of people want to hear me explain and talk about the systems in the ship.

IF I were to make a video of some sort, of me talking you through the ship and my thinking behind it all, would you rather have one long boi video with timestamps for the different categories, or special videos for each category?
bIrD_oF_pReY  [author] 23 Sep, 2020 @ 7:16am 
@daveed1 Most likely not. I don't really like to use mods in any game. I try to use the tools that the game gives me.

The only thing I could improve would be turning, by throwing even more gyros at the thing. But that would lower cargo capacity somewhat. Not sure, if that's worth it for me.
daveed1 23 Sep, 2020 @ 5:52am 
Do you think you will ever build a Revelation with mods to enhance power generation and maneuverability? If so, will you also add energy shields?
bIrD_oF_pReY  [author] 23 Sep, 2020 @ 4:16am 
As long as you were able to walk away from it, it's totally fine. :D
OzymanJeff 23 Sep, 2020 @ 2:32am 
I attempted landing it on a planet.
It was successful Landing.
Permanent landing mind you :D

bIrD_oF_pReY  [author] 22 Sep, 2020 @ 4:27pm 
For a battleship I need to do some more testing how I can get it to work with the weight of heavy armor.

But it's not impossible. Will take some time though.
bIrD_oF_pReY  [author] 22 Sep, 2020 @ 4:24pm 
I know the ships of Eve quite well, but thanks for the list :D

The engines tilt, because the ship needs them to be able to hover on planets.
But in space I also wanted to use them to accelerate the ship.

So it is not 100% what aaron said as I understand it, but it is certainly not for protection I am afraid.
Locomotor79 22 Sep, 2020 @ 3:10pm 
also aaron thought the tumble engine whas for directional flight but its actually for protection right
Locomotor79 22 Sep, 2020 @ 3:09pm 
what about the Battleships of eve online the Rokh or the abadon or mealstrom or the dominix
those are the Tech1/Tier1 battleships
bIrD_oF_pReY  [author] 22 Sep, 2020 @ 11:03am 
Nyx is certainly possible. Although I don't want to get your hopes up too much. I don't know if I want to build another carrier right now.

But at some point I want to build a ship where you can drive around in. A flat ship like the Nyx would be ideal for that. Maybe I can figure something out that is along those lines.
Locomotor79 22 Sep, 2020 @ 10:51am 
true but still 1 off the most acurate version in SE for eve online ships
i whould say 11 out of 10 for making it i have whatched Laststand Gamer Aaron showing your Wyvern/Revelation A-Carrier
i wonder if you are able to the Nyx perhaps or any eve online ships this 1 is SPOT on