Tabletop Simulator

Tabletop Simulator

WH40K Table CompleteEdition v 1.3
18 Comments
Shoeshine 12 Aug, 2021 @ 3:51pm 
is there a tutorial for downloading and installing to the tabletop sim?
Shoeshine 12 Aug, 2021 @ 3:39pm 
new to virtual tabletop - how do get this to work with the VT sim?
SWJesus  [author] 27 Feb, 2021 @ 1:19pm 
the terrain and map assets are not made/hosted/maintanenced by me. It can happen that some loading errors accour when opening the terrain bags for the map building..
Greydawn 6 Feb, 2021 @ 1:46pm 
Seconding the post on the terrain not loading properly. When I drag a bag onto the Map Editor it says: 'Error in Script, MapEditor Control, onCollisionEnter function: Object reference not set to an instance of an object'
Kal 6 Feb, 2021 @ 1:19pm 
my groups been using this fantastic set for a few months now with lockdown killing all in person play. but since the recent TTS update none of the terrain load features wowk. is this something ive screwed up somehow or the update?
SWJesus  [author] 27 Nov, 2020 @ 12:29pm 
ah yes, map assets. as the note next to them describes. they are not build nor maintained by me, loading errors may accour on those.
Etho 22 Nov, 2020 @ 3:08pm 
The basic map and the table are loading without any problems, SWJesus.

But in the bags there are a 94 objects missings.

In the Imperium Buildings bag, for example there are 8 missing models.

In the Necron Builds bag there is one missing mesh and diffuse.

I checked the links in the .json manually and they are dead.

If you can open these bags and do not see any error you must have the local files in your TTS cache.

You could try to convert the mod to use steamcloud with the "Upload All Loaded Files". This will upload all local assets that are not in the steamcloud to it and update the mod.
SWJesus  [author] 22 Nov, 2020 @ 9:20am 
@etho , i checked for broken links. works all fine here. which map was you having issues with ?
- it does happen tts has a general hickup, turning off mod cashing can fix that.
SWJesus  [author] 22 Nov, 2020 @ 9:18am 
@John Waltz IV
if you speak about the rainforest style maps: yes, the triggers are under the bigger rocks
Etho 19 Nov, 2020 @ 9:34pm 
There are a lot of broken links. Do you have a local copy of this mod?
John Waltz IV 15 Nov, 2020 @ 10:36am 
Is there a way to toggle the rain and fog?
RxRdBaron 23 Oct, 2020 @ 4:12am 
If you have the time, do add the deployment zones, then this table will be perfect.
SWJesus  [author] 26 Sep, 2020 @ 12:39am 
@just nick:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=953770080
the memory bags provide a easy and quick solution for saving Objective positions without need for scripting.
As for deployment Zones, at some point i will find the time to add a feature for them.
Secondhand Seamen 25 Sep, 2020 @ 9:31am 
What would be the best way to go about doing deployment zones for this map?
Pagan 19 Sep, 2020 @ 2:16pm 
Just checked it out. I love this project. great work!
SWJesus  [author] 17 Sep, 2020 @ 3:16pm 
@Glaudius Maximus , thanks for info. It should be fixed now.
Glaudius Maximus 17 Sep, 2020 @ 1:59pm 
Love this mod, I like how you added so many options to customize a map. Do you plan to add deployment zone markers for the different missions? Also something is making components fly around when you load TheRiver set. Keep up the great work.
faraoth 17 Sep, 2020 @ 8:08am 
Make Warhammer Great Again.