Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried using the RebuildSelectedSoldier class command from this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410
However, regardless of how many times I do that, they still have Return Fire, yet the command worked when I used it on another Sharpshooter, which was a standard soldier not obtained from a mission reward.
Also, I was hoping that with swap off, I’d get it in addition to Return Fire. Is there a way to achieve that?
I have a problem, by the way!” I set ‘SWAP_RETURNFIRE’ to ‘false’ and ‘MAKE_ABILITY_CROSS_CLASS’ to ‘true’ in the config, also changing some of the stats for the ability in the same config file.
Then, I started a brand new WotC playthrough. However, when I promoted a rookie to a Sharpshooter, I realized she doesn’t have Pistol Expert. Return Fire is there, as expected, but where’s Pistol Expert? I hope it’s not just a random perk now.
Pistol Expert works with any weapon that has the "pistol" weapon category (I.E. can be equipped by a vanilla Sharpshooter), modded or otherwise. It will not work with Autopistols as they have the "sidearm" weapon category.
Is the following correct, or should it not be applied to the secondary weapon?
(AbilityName="VEE_PistolExpert", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
Just wondering if this is correct:
(AbilityName="PistolExpert", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
Return-fire fit more for Ranger/Skirmisher than Sharpshooter class.
- Mod should now no longer require a New Game in order to swap the Sharpshooter's Return Fire ability.
- Due to popular demand, Pistol Expert can now be configured to be a cross class perk. You can do so in the mod's configuration file.
If I edit the config so it doesn't replace Return-Fire, is the ability set up to be legible as a 'random xcom pool cross-class' ability?
So if using, for example Dedicated Pistol Slot on my classes, there is chance someone might roll the ability in the XCOM line and be 'better' with pistols ?
I'd love it if that was the case. As I intend to have this as a random ability and used alongside the Dedicated Pistol Slot mod ;)