Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hell, maybe Henry's beam Katana as well.
not to say it should replace the katana (i love using this with other katana mods) but use the katana animations though im not sure how to do that
It's actually imperfect looking back, but I made two rectangular planes that intersect in the middle. (Looks like an "X" from above.)
I applied a simple-looking "beam" texture on the planes with an alpha'd edge so the "fuzziness" of the blade would come out.
Then, I cut two edge-loops about an inch from the top and bottom respectively of the planes, just enough space to apply a similar-looking but separate texture that emulated the beam curving from hitting the ends of the handle and receiver.
I should go back and re-compile this mod after disabling culling, which I think might be messing up some angles on it IIRC?
IDK but I sure hoped this helped lol
You can also use workshopdownloader.io and decompile this mod with GCFScape to import into blender. ^ ^
No prob bruv
No, but before going on hiatus I was planning on adding it by making the beam a two-frame animated texture. When I get back into L4D2 modding shiz then I'll be on it, along with polishing up my existing releases. :P