Crusader Kings III

Crusader Kings III

Guiyi Circuit Restored (Unnecessary as of 1.1)
8 Comments
AlexandrianCodex  [author] 29 Sep, 2020 @ 2:57am 
Hey all, this mod is now largely unnecessary - thanks to most of these changes being implemented by Paradox in the 1.1 update!
AlternativeZeta 16 Sep, 2020 @ 2:39pm 
可以的
Imperial_Taizu 13 Sep, 2020 @ 8:38am 
Now all thats left is to make the Han Chinese culture look like Han Chinese instead of Mongol
Quis Machina 11 Sep, 2020 @ 3:42am 
@AlexandrianCodex
Ok thank you again for these mods super excited to see what you have planned for silk road, im not sure how indepth it'll get but if you ever get the time i recommend checking our "Cities of Wonder 2" when you do silk road. for possible compatibility. BUT that's down the road, none the less thank you so much for your work and you have a new YT subscriber. Keep up the great work man.
AlexandrianCodex  [author] 11 Sep, 2020 @ 3:34am 
@Quis Machina
I'm actually looking at Red Dragon's files right now to figure that out.
For the time being, I'm 100% sure that it is incompatible with "Daoism Revised" (because we both have modified Daoism pretty substantially), but Guiyi Circuit Restored seems like it should be compatible.
Quis Machina 11 Sep, 2020 @ 3:13am 
Do you happen to know if the Red dragon will interfere with your Taoism mod and this one? Or are they ok to function together?
AlexandrianCodex  [author] 11 Sep, 2020 @ 3:09am 
@Quis Machina
Thank you!
You may want to take a look at "Han Plus" or "Red Dragon" as well. (Not my mods, but they might pique your interest)
Quis Machina 11 Sep, 2020 @ 3:03am 
Hey started seeing your mods, and as someone who enjoys playing outside of Europe this is actually pretty awesome. I hope that we get to see some expanded eastern content. But until then thank you for these mods, hope to see maybe more from you if you have any plans.