Crusader Kings II

Crusader Kings II

True Immortal Cultivation
297 Comments
Darth_Kalus 17 Jul @ 12:49pm 
are there plans for an update
PIT PYG 8 Apr @ 7:18pm 
@Z0mbiekingSlay3r Yes the AI will cultivate
Z0mbiekingSlay3r 7 Apr @ 1:51am 
Can Ai cultivate?
jamoecw 17 Mar @ 10:02am 
@Darkdecipl You need to pick 5 holy sites, they cannot be next to each other, and reach the other requirements. If you right click on a county's flag you should get the option to make it a holy site.
Darkdecipl 21 Jan @ 8:33am 
I can't figure out how to fully adopt the religion it's greyed out been driving me crazy and there are no additional holdings that can be built as well as I have 0 idea how to make holy sites and I somehow through all this maxed my cultivation but still would like to know everything
Sakuro 12 Jun, 2024 @ 9:32pm 
Is there a way to permanently kill am immortal cultivator? Say you have a rival that is immortal. If you kill them, they just reincarnate, as I understand it.I was thinking the special imprisonment power for Earth tier immortals would be a way of handling this. But it has been grayed out on characters that are immortal.
Darth_Kalus 24 May, 2024 @ 10:30pm 
will you be updating the mod anymore
Narai Bantomsin 25 Jan, 2024 @ 2:01pm 
god tier please.:steamhappy:
tamashii  [author] 15 Dec, 2023 @ 9:56am 
@Altemus - Maybe, once I have a lot of time on my hands (does not look to be anytime soon from my current workload). I never really played CK3 so far - own it but don't have much time in the game yet. Thing is, I'd need to rewrite the whole thing completely as game as well as modding mechanics have changed significantly. So that'd be a new project from scratch instead of a conversion.
Altemus 13 Dec, 2023 @ 3:58am 
Hello, sorry if you are already bored with this question, but is there any plans to convert the mod to CK3?
tamashii  [author] 3 Dec, 2023 @ 12:12pm 
Still the holy war mechanic with 1year casus beli on dutchy level is quite powerful in itself.
tamashii  [author] 3 Dec, 2023 @ 12:11pm 
@Tumbleman: You can make the smaller holy wars - the "big" ones (Kingdom Range) require a rewrite of all the Holy War code (which kind of sucks) Meaning I would need to overwrite all the holy war mechanics with my mod.
tamashii  [author] 3 Dec, 2023 @ 12:08pm 
For the decision to appear:
allow = {
OR = {
is_government_potential = feudal_cultivation_government
is_government_potential = cultivation_clan
is_government_potential = republic_cultivation_government
is_government_potential = theocracy_cultivation_government
is_government_potential = tribal_cultivation_government
}
}
tamashii  [author] 3 Dec, 2023 @ 12:06pm 
You cannot be feudal, theocratic or tribal + you need to have a cultivation religion to convert to cultivation republic.

potential = {
ai = yes # Only for the AI
OR = {
is_republic = yes
AND = {
NOT = { is_feudal = yes }
NOT = { is_theocracy = yes }
NOT = { is_tribal = yes }
}
}
# Must have correct Religion:
has_tim_cultivation_philosophy = yes

is_tim_cultivator = yes # Needs to be a cultivator!
is_patrician = no
mercenary = no
holy_order = no
}
Jus_Different 3 Dec, 2023 @ 10:30am 
What are the requirements for the different cultivation governments, I love republics and would love to play as a cultivation republic but I can't seem to find the requirements for it, (on the rare chance the decision to change governments even pops up) pls help
Trevor M 5 Nov, 2023 @ 12:00pm 
How would i go about adding this society to an overhaul mod? for example the avatar mod. any and all help is greatly appreciated, and thank you for the phenomenal work you've done.
Tumbleman 7 Aug, 2023 @ 11:01pm 
Sadly you cannot get Righteous Holy Wars when you make your own religion cause you don't belong to any of the right religious groups to do so, even if you take the reforms to allow you to declare them when forming your religion. Is there a way to change this?
derpjohn09 12 Jul, 2023 @ 11:29am 
Would be cool if it had other cultivation methods like you be seeing in murim/wuxia manhwas like heavenly demon cultivation, or sword cultivating,dharma cultivating, and divine beasts but still great mod honestly the only cultivation related content i could fine online
Narai Bantomsin 15 Jun, 2023 @ 2:39am 
Wait update only this mod. T-T
ReallyNooby 28 Apr, 2023 @ 9:44am 
Made CK2 go from a 10/10 to a 10000/10 :steamthumbsup::steamthumbsup::steamthumbsup:
Gopher 31 Mar, 2023 @ 1:52pm 
So, any chance to get a CK3 version of this mod? EK2 is cool and all, but it's just not the xianxia flavor I am looking for! lol
Narai Bantomsin 14 Mar, 2023 @ 5:37am 
Thank you:steamhappy:
tamashii  [author] 9 Mar, 2023 @ 11:18am 
@Narai Bantomsin: I don't have a lot of time at the moment, but later this year I will likely find time to implement some more features.
Narai Bantomsin 26 Feb, 2023 @ 4:57am 
Update please. :steamhappy:
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 9 Feb, 2023 @ 8:00pm 
Still so cool
tamashii  [author] 26 Jan, 2023 @ 10:02am 
@Deawwy: Thank you!
Narai Bantomsin 20 Jan, 2023 @ 6:10am 
This mod so perfect.
ivanmrzv91 17 Dec, 2022 @ 12:05pm 
Thank you.
I believe, editinf "common\religion_features\00_features.txt" might work. Though, i'm not sure if it possible to make them only avaible for rulers who already practice philosophies in secret.
tamashii  [author] 17 Dec, 2022 @ 4:44am 
@ivanmrzv91 I believe it is possible. Also, I think it is a good idea ;) Maybe I will find time to implement it in the future.
ivanmrzv91 13 Dec, 2022 @ 8:32am 
Wow, first allow to thank you for the mod - it heavily affected my decision to by the game.
Second i, somewhat nervously, ask: is it ( at least mechanically) possible to add two custom natures for pagan reformations, that would count as righteous and wicked philosophies? (with being righteous/wicked respectively as a prerequisite)
I understand, that, even if it's possible, it would break mod canon, but mechanically?
tamashii  [author] 10 Dec, 2022 @ 10:39am 
@ndamianperez: That is strange. It basically means the mod is not active. Can you please check if True Immortal Cultivation is marked loaded and active in the mod menu at game start? Also did you start a new game or add the mod halfway?
ndamianperez 6 Dec, 2022 @ 7:30pm 
I didn't get the event :(
tamashii  [author] 4 Dec, 2022 @ 2:16am 
@Zerox_Flame: They need to be qualified for cultivation clan government. Clan head, Supreme Elders (=former clan heads) and Grand Elders should be qualified - I'd need to check if that's implemented now.
Zerox_Flame 3 Dec, 2022 @ 3:27pm 
That ask option would sound like heaven for having multiple dao partners/dao apprentices. Also, is there any way to make your dao apprentice vassals to keep/select the cultivation clan government type (instead of cultivation feudal/tribe/theocracy)?
tamashii  [author] 3 Dec, 2022 @ 11:40am 
@ndamianperez: Did you choose to start without Immortal Mountain on game start? When the game begins, it should give you a menu with options - and you can lock immortal mountain for 10 or 20 years. Do you get that event?
tamashii  [author] 3 Dec, 2022 @ 11:38am 
@Zerox_Flame: Multiple Pills (Breakthrough/Tribulation) with counters would be possible but it is non trivial. It is unclear if they manage to breakthrough - giving them 4 pills on the verge of a major breakthrough cannot grant them benefits for higher grades.
WHAT I CAN DO (and already thought about before) is to use that "prohibit breakthrough" decision for making them ASK you (you get a prompt) for every time they would attempt a breakthrough - and give you an oportunity to cancel the breakthrough or give them a pill.
tamashii  [author] 3 Dec, 2022 @ 11:34am 
@Zerox_Flame: The problem with revoking Titles is that they get unlanded from Count+. Which can throw them into a random court (with CK2 vanilla mechanics). This is the behaviour of defeated rulers who lost their last title.
A workaround is to immediately invite them to court when you take the last title (before the game throws them to anywhere). I will have a look and either let you invite your own dao companions from anywhere regardless of your stage or try to prevent the vanilla behaviour.
The government will change after some time to cultivation type.
The "random placement" is a "feature" of CK2 which is not anticipated in the mod - usually your Dao Companions are always in your Realm/Diplo range - so there is no check and you can "remote dual cultivate".
As mentioned before - I will havve a look how I can change that behaviour for Dao Companions.
ndamianperez 2 Dec, 2022 @ 7:11pm 
The immortal mountain does not appear :(
Zerox_Flame 1 Dec, 2022 @ 10:27pm 
Ok the feudal government type eventually solves itself (although I wish it'd keep the cultivation clan government type instead so she'd manage everything instead of just the castles). The other two still seem to be bugs though.
Zerox_Flame 1 Dec, 2022 @ 9:53pm 
It seems there's a bug with revoking the last title a dao companion/apprentice has on your land. If you do that, the companion wouldn't go back to your court, and instead be yeeted out somewhere in the world with no real rhyme or reason. Mine got yeeted to near India and I can't get her back till I reach stage 7. For some reason as well, when I granted her a castle the government type is standard feudal instead of cultivation feudal/cultivation clan (the reason why I revoked it in the first place) and is still able to dual cultivate with me even though I'm out of her cultivation range and vice versa.
Zerox_Flame 1 Dec, 2022 @ 6:07pm 
Alright. Also, with the Alchemy stuff, can you make it so Tribulation pills count as a modifier (like I ingest 4 Heavenly Tribulation pills so the character has a modifier 4x Heavenly Tribulation pills consumed or something like that)? This is mainly for the dao companion/apprentices since trying to micromanage them is a lot more annoying with having to give them pills every time they breakthrough and I have to constantly monitor them so that they don't breakthrough without having consumed the pills yet.
tamashii  [author] 1 Dec, 2022 @ 3:20pm 
@Zerox_Flame: It should trigger once you get to max (5) substage of True Immortal once you are either temporal head, saoshyant or emperor with 10k prestige snd piety. There is no more divine martiage requirement (Cultivator Religions tolerate close family marriages - as the genetics are completely reformed and purified above Great Perfection)
Time to Happen is 6months
Zerox_Flame 30 Nov, 2022 @ 9:51am 
Thanks. Also, did the method to becoming a god change? I did the usual steps (temporal head + divine marriage) and it didn't seem to work.
tamashii  [author] 28 Nov, 2022 @ 1:39pm 
With maxed Qi Dispersing array you have similar environment to "Very Easy" in terms of Qi density and resulting cultivation speed - even at "impossible" setting.
tamashii  [author] 28 Nov, 2022 @ 1:37pm 
@Zerox_Flame: Qi Dispersing array provides an additive modifier to the Qi all Cultivators in your Demense gain (meaning your vassals don't profit, courtiers do - as they are in your Demense/Capital). This upps the "base qi" - meaning the value modified by your root, stage, cultivation cave or Qi Gathering Array.
This is especially powerful in low Qi environments (hard/very hard/impossible). The Gold cost is relative to the Qi environment - meaning if lots of Qi is around it is cheap if almost no Qi is around it is insanely expensive.
Zerox_Flame 27 Nov, 2022 @ 10:55pm 
What does the Qi Dispersing Array do exactly? It seems to just be costing me money to run. I don't really know what it does.
daoist_pie 27 Nov, 2022 @ 9:19am 
oh im just being dumb
daoist_pie 27 Nov, 2022 @ 9:16am 
How do you become a true god
trahuar 26 Nov, 2022 @ 9:09am 
Thx.
tamashii  [author] 25 Nov, 2022 @ 2:01am 
@trahuar:
remove_modifier tim_wounded_cultivator
remove_modifier tim_tribulation_failed
remove_modifier tim_dao_injuries
event TIMCult.10101

The event is for successful tribulation - so you directly succeed.