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And I get that about the fuel hoses. T'was more of a tongue-in-cheek mention as i keep forgetting the static grid block exists lol.
Thanks for looking into it, much appreciated especially in this era of ME.
Will report back should I find any more obscure problems
Using a normal pipe after the valve causes no issues.
The fuel hoses are designed to be used for vehicle to vehicle transfers. They break easily to prevent everyone using hoses instead of pipes.
Tank->Valve->Pipeline->(Straight)Valve (the one with issues, goes directly into)->(Medium)decompressor->Valve->balloon
Regarding The losses and tank setup, my airship basically has 6 compressed hydrogen tanks to fill my balloon. I also limited the compressor gas flow rate to a similar number (600 in my case) and noticed significant decrease in lost gas, but still some. which i think either gets lost during decompression along the way from the multiple tanks or just purely from the compressor. I haven't noticed any losses generally speaking pumping into tanks, even if the order it fills tanks may be weird sometimes.
The lack of bidirectional flow, the fuel hoses annoyingly breaking and this are the only issues i ever had with this mod lol. And this only came to light to me after attempting an airship for the first time in years.
And the valves found the decompressor without issue.
What valve did you use? And anything other that could be special about your setup? You used the small or the medium decompressor?
Also I noticed that when pumping into the compressor I need to set my flow rate to under 900L/min for it to work. This was an issue before that I fixed but maybe I only fixed it for output and not input.
Extra note, I seem to be losing hydrogen gas when compressing it back into liquid.
Like, i pump 5000L from storage into a balloon, but when i pump it all out again I lose about 70%
but when i did load a world while subscribed to this mod, i did see that it did download Equinox Core and Additional Item Tags, which are not listed as dependencies for this mod, but are for Remote Rope and More Minerals respectively
but anyway - you certainly know way more than me about how the game manages load order and dependency downloading and everything else lol :-)
but i still (respectfully) stand by my note that this mod should have at least Reforged Steel and Other Advanced Components added as a dependency, as well as those missing icon textures for thick steel that are currently inside Steam Engines
thanks again for all of your (and onca77's) great work :-)
Its a bit of a bug I think.
i suspect you must be using the large grid mechanical power engine, since that one does not allow you to build pipes directly from it without first building a valve (although you should still be able to build pipes towards it, using the pointy end to intersect the block)
so as mentioned for those large grid engines you need to use the valve, as shown in the video on the water pump
for the small grid engines you should be able to connect pipes to them in all sorts of ways
the video should help - but if not then do please post again and i will see if i can be of more help - maybe with a video - especially if you explain your specific setup - i.e. which kind of engine, connecting to what, are the grids fixed or dynamic, same grid, different grid etc
good luck :-)
that's my magic - nitpicky file management accountancy lol :-)
thanks again :-)
and in the same way, you currently list More Catch Blocks and Remote Rope Control as dependencies for both this and Steam Engines - but since Steam Engines requires this mod, this is its only dependency - and in the same way again, this mod doesn't need to list Remote Rope Control, since that is a dependency of More Catch Blocks
sorry if that seems like too much micro managing - but i figured if you're going to play with the dependencies that i would mention simplifying those others
anyway - really amazing and awesome work - i am still at the beginning of my journey up the tech tree - am going to start with boats and move forward through history - but i felt i had to at least sample these amazing industrial mechanisms so i could see what wonders await me :-)
many thanks for these magical mods :-)
just a quick thing i noticed though - likely due to the overlap between the mods and the fact that i imagine they are rarely run separately - but the icon textures for the thick steel plates and tubes defined in this mod are actually in the steam engines mod
also in the steam engines mod the icon texture for the 2 tiny steam engines with double sideways connections doesn't actually exist (i just changed the definition in the sbc to use the icon for the regular one)
and actually one last thing that i only noticed because i run all my mods from the local folder (the errors don't show if run from the workshop) - the recipe for the Water Electrolysis toolhead includes PartsMetalAdv and PartsPrecisionAdvanced which are part of the reforged steel mods which are not currently listed as dependencies - it still generates the recipe, just without those ingredients
anyway - thanks for all of your incredible work :-)
Component definition ModelAttachmentComponent:PAX_MiningDrill_MechanicalLarge_subpart could not be found. The component will not be added.
Error: While processing definition Block:PAX_LiquidMiningDrill, last modified in D:\Pingperfect\Users\ronnib\632767\Content\Workshop\content\333950\2588542790\Data\LiquidDrill.sbc by Internal Combustion Engines:
Component definition AttachmentAnimationComponent:PAX_MiningDrill_MechanicalLargeAnim could not be found. The component will not be added.
Error: While processing definition Block:PAX_LiquidMiningDrill, last modified in D:\Pingperfect\Users\ronnib\632767\Content\Workshop\content\333950\2588542790\Data\LiquidDrill.sbc by Internal Combustion Engines:
Cannot parse defined component builder type PAX_MiningDrill.
Warning: While processing definition EntityFXComponent:PAX_LiquidMiningDrillFx, last modified in D:\Pingperfect\Users\ronnib\632767\Content\Workshop\content\333950\2588542790\Data\LiquidDrill.sbc by Internal Combustion Engines:
Effect definition EffectDefinition:PAX_MiningDrill_Loop_Idle was not found
Error: While processing definition Block:PAX_LiquidMiningDrill, last modified in D:\Pingperfect\Users\ronnib\632767\Content\Workshop\content\333950\2588542790\Data\LiquidDrill.sbc by Internal Combustion Engines:
Component definition ModelAttachmentComponent:PAX_MiningDrill_MechanicalLarge_subpart could not be found. The component will not be added.
Then no i am not using that one :)
also i connectet the oil drill to the refinery and put the oil pipes in the oil drill and the fluid refinery tool head in the refinery but it just dont wanna work
You get Lubricant from refining crude oil. Ofc you can also just use linseed oil as lubricant
On another question, is it possible to make Lubricant or is it a creative only substance?
The compressor has 2 inventories, one should be the input and one the output. The direction of the block makes no difference.
You just need to connect a pipe to the input and a valve to the output. Click on the targeting highlight of the pipe and/or valve until the correct inventory is selected. Just like you do on the engines.
To produce it you need to fill the input of the refinery with water, then just power it and wait. Takes 90 seconds for each production cycle.
Then just connect a pipe to the output. You need to select the correct inventory, just like when connecting to an engine
The tank will refill (from jerrycan with compressed air in your inventory) when you equip the diving suit. It will not refill on its own while in use
You just need a jerrycan with compressed air. But it is crafted full of air so it should work already.