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They're in the gun by default, unless you mean something else?
What doesn't work?
There isn't one included, no.
would be so awesome
https://www.youtube.com/watch?v=XuDIyxe9STY
http://wiseman454.deviantart.com/art/Australian-Angel-559359778
1- By right clicking the model's animation set > set skin > 1.
2- With this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=207878486&searchtext=bodygroup
Yeah, darned frustum culling issue. Nothing I can do about that sadly. You'll have to make sure the gun itself is always in view, or very close to it.
I've been asking Valve for a way to turn off frustum culling in SFM for years now, but they won't listen -_-
Blender.
@Mr. Piggy Buyin' Bird heads The models work as-is if you know how to port them in Gmod, they just don't have any physics. If someone wants to try porting them to Gmod I wouldn't mind sending them the base files, but I'm not interested in Gmod enough to do it myself.