Total War: WARHAMMER II

Total War: WARHAMMER II

Faith, Steel, and Gunpowder - SFO
25 Comments
Evan 17 Jan, 2023 @ 12:06pm 
Is there a new version of this? or does this work
=[NK]= Col. Jack O'Neil 10 Aug, 2022 @ 9:19am 
Actually this may run into issues as well with the dwarfs if their units have the runes on them that change their ammo type (Seeking etc)
=[NK]= Col. Jack O'Neil 10 Aug, 2022 @ 9:11am 
Some of the tables need to be updated for the values. I'm alos having trouble changing shot types for teh cannon. KMM flagging issue with teh icons in SFO. I may look into it later.
Lord Steele 5 Nov, 2021 @ 7:41pm 
when is the update or is it still basically compatible?
Clousu 30 Oct, 2021 @ 2:42am 
With the mortars I love using the Shrapnel shot on the loose formations of Norscan berserkers. Regular explosive shells are next to useless against them because of the loose formations, but the carcass shots shred their low-armored hides like *kisses fingers* so nice. Being able to switch from shrapnel to poison, then to explosive up closer, the mortar becomes a death-dealer beyond its own capacity. Taking 20% speed of those speedy goat bois gives the crossbows and handgunners a chance to mow them down.

The explosive shot, for the cannon, however, I feel should be buffed. It does less damage even to tightly packed infantry than a regular shell.
Frodo T. Baggins 8 Oct, 2021 @ 6:04pm 
Does this still work?
n97mikur 13 Aug, 2021 @ 4:25pm 
Are we going to get S&F update?
antenociti 2 Mar, 2021 @ 12:25pm 
Works fine with KMM however, Empire War Wagons (Mortars) you cannot switch back to normal shot once you chose either of the alternative types of ammunition - works fine for normal mortars though.
=[NK]= Col. Jack O'Neil 20 Jan, 2021 @ 3:59am 
Yes it works fine with the updated sfo using KMM
Nexus 17 Jan, 2021 @ 3:38pm 
?
unilateralism 17 Jan, 2021 @ 12:25pm 
This breaks the game with the new SFO. Any plans to update it?
AquaWaifu 16 Jan, 2021 @ 1:29pm 
does this work with the new SFO?
Colithiel 13 Dec, 2020 @ 7:00pm 
Looking forward to the update! Really enjoy your mod!
Winter 6 Nov, 2020 @ 3:26pm 
Nice mod. I wonder if this could be used by the A.I with a script or something.
Lemonz 25 Oct, 2020 @ 2:39am 
If you don't like the balance don't use the mod
Or offer actual suggestions on how to improve the balance instead of whinging about it
Deckard 16 Oct, 2020 @ 3:40am 
Balance: yeah, yeah thats right. Fuck me.
OrangeJulivs  [author] 28 Sep, 2020 @ 4:24pm 
@Autisticsrule I don't currently have any plans to expand this mod, but I'm not opposed to it. Helstorm Rocket Batteries don't seem to need a buff though, as they still perform pretty well relative to the other artillery with this mod. And I can't really think of any alternative ammo types for something like a ballista or flame cannon.

@hellm100 Thank you! I'm glad you enjoy it
hellm100 19 Sep, 2020 @ 12:18pm 
I can't get enough of this wonderful modification. It makes artillery really useful against crowds of skaven, goblins and undead. This is a very good and necessary job. Thanks again. And finally there was a reason to take guns for the dwarves.
Mr.Necrophile 19 Sep, 2020 @ 3:12am 
This is the version of this mod specifically for SFO, so yes. Even if not, it is save game compatible so you can just deactivate it if it conflicts with one of your other mods.
Autisticsrule 18 Sep, 2020 @ 2:55pm 
Hi is this compatable with the Grimhammer 2 mod, ive subbed to it but won't active it before i'm reasured.. also will you be adding funtions or improvments to other artillery, such as making the hellstorm fire increased projectiles, or others such as catapults/trebuchets. and the dwarf balista and flame cannons, etc?
Morunce 16 Sep, 2020 @ 1:16pm 
Good job! Thanks mate!
chasep1997 14 Sep, 2020 @ 2:32pm 
Awesome Mod!
anubis 14 Sep, 2020 @ 4:57am 
Thank Спасибо
NoSkill 14 Sep, 2020 @ 4:53am 
Tabk you so much for bringing it back !
Abokan 13 Sep, 2020 @ 1:17pm 
Thank you so much :steamhappy: