Tabletop Simulator

Tabletop Simulator

Saught's Winter Assets/Models/Objects/Props
14 Comments
Kili 24 Jan, 2021 @ 3:28am 
Oh right, thanks! I missed that, my apologies. Now I'm here, just quickly saying that I absolutely adore your uploads and used every single one of them extensively. Thanks for your contribution to the community!
Saught  [author] 23 Jan, 2021 @ 7:29am 
@Kili The trees have been there! I didn't realize the soundcube wasn't working properly so I fixed it is all. It isn't very visible but I always write update notes if I change anything about the table. If you ever see an update you can check the Change Log tab at the top. :brownchicken:
Kili 23 Jan, 2021 @ 7:05am 
Hi Saught, quick question, what 'new' thing did you add? I'm a big fan of your mods, but I'm not sure. Is it the heavy snow-covered trees?
thirteenlilsykos 20 Sep, 2020 @ 3:20pm 
If you can bisect the model to remove all of the roof, that would ideal. If the building doesn't have an interior (floor, walls, etc) then I wouldn't want to use it in this instance. Obviously, if the roof or building is complicated then its not worth trying to do. Thank you for reply, though.
Saught  [author] 18 Sep, 2020 @ 10:57am 
@Impredecible I think it might be hard for me to "categorize" strict room-interior stuff since I'm pretty much always including various "interior" objects in my workshop mods. I suppose eventually I could just organize a bunch into specifics? It'd be much harder for me to organize on the backend, but would be relatively easy "only on Tabletop Simulator" though. I'm also starting to run out of names for future workshop mods so I might have to be a little more focused... lol.
Saught  [author] 18 Sep, 2020 @ 10:13am 
@thirteenlilsykos It's mostly dependent on the model of the building but I presume it wouldn't be too difficult to just select the "roof" by material and just delete the faces. Sometimes buildings come as "pieces" which I just join together for the prefab model, if the roof is separated already it'd be easy. Conversely, some buildings are literally just the outer walls (no interior) or the roofing is "complicated" and made up of many pieces (which might look odd if you simply remove the roof). Alternatively it's possible to just bisect the model at a certain height and remove everything above that point (but then at what height? leave some roofing on the outside? remove all of it?).
thirteenlilsykos 18 Sep, 2020 @ 12:25am 
I'm unsure where to ask this so I will just leave it right here. This is not meant as a critique in any way shape or form.

When looking at your different collections, I see you include different pieces for houses/shops and then the actual house/shop itself, which I love btw. I know nothing about asset making or uploading so I was wondering how hard would it be to include a building with no roof. I ask this because then I could use it in my map design and just plop in the interior decor, if this makes sense. Obviously I could build a house from the pieces but, if I'm honest, I'm lazy. Also building piece by piece makes me want to pull my hair out. If taking the roof off of a building is difficult or you just don't want to do it, that's totally fine. I love your collections as they are and will continue to get super excited any time I see a new upload. I just figured I'd ask and the worst you could say is "Narp".
Ill Queen Hydra 13 Sep, 2020 @ 5:45pm 
My man!
Baryonyx 13 Sep, 2020 @ 5:39pm 
Wonderful once again, the snow fall effect alone is AMAZING. Also thanks for leaving many of the terrain objects custom objects and offering texture options. Top content!
Impredecible 13 Sep, 2020 @ 1:24pm 
Also, if you're open to requests! I know there are been assets around that theme in other packs, but, for the sake for organization, would you be open to make someday an "interiors" pack with assets for taverns, temples and other standard RPG buildings?

Thank you again! You shall be remembered as TS's Dwarven Forge!
Impredecible 13 Sep, 2020 @ 12:56pm 
Thank you again for this, you're sincerely a blessing for my campaign!
Ðrim 13 Sep, 2020 @ 10:38am 
Oh nice stuff as always! @Saught awesome to hear! Looking forward to it then :D
Saught  [author] 13 Sep, 2020 @ 9:26am 
Also @Ðrim I'm sure you'll see this since you leave such nice comments on all my workshop items, but I did go back and extract a ton of "asian" themed assets from the same game the Desert/Savannah mods are from. I'll be importing & uploading them next; likely within a week or two. :brownchicken:
Saught  [author] 13 Sep, 2020 @ 9:23am 
@JJDrakken Idk if @ mentions even work but if you ever see this, I still recall your request for winter themed stuff. I'll be adding onto this as I extract more assets from various games. :cozyrealmroyale:

Also if anyone is curious, the bottom right assets on my table (the random props) are mostly just an addition to the snowy buildings from this workshop mod. I didn't bother extracting those exact same assets since... they're already on the workshop lol.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1374942122