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(My English is not good, so I'm using a translation.)
Once you activate this mod you will see a tab at the bottom-right of the screen. Select "First Aid..." then select "Fix faction Leaders". That should regenerate them instantly.
It's really that simple.
Thank you so much for making this mod, hoonil. Glad someone has decided to carry it on to 1.3
1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3
Instead use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2479389928
READ THE DESCRIPTION THIS MOD IS DEPRECIATED
READ THE DESCRIPTION THIS MOD IS DEPRECIATED
READ THE DESCRIPTION THIS MOD IS DEPRECIATED
READ THE DESCRIPTION THIS MOD IS DEPRECIATED
READ THE DESCRIPTION THIS MOD IS DEPRECIATED
is out of date.
You're a lifesaver.
"This removes the need for RuntimeGC since world Pawns are no longer an issue."
Trying to save reference to a discarded thing Footy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=otherPawn
Exception filling window for RuntimeGC.UserInterface: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Replace_Stuff.NewThing.NewThingReplacement.IsNewThingReplacement (Verse.ThingDef...
and so on.
Any ideas on how to fix this? It didn't do this before, but after I added some mods, this started happening. Could it be some sort of conflict? Full log is available here: Error Trace Log [gist.github.com]
here is errror log https://gist.github.com/498db29f123afad39ba406a0ee851217