Crusader Kings III

Crusader Kings III

Useful liege/vassal alliances
124 Comments
CODY[PL] 23 Dec, 2023 @ 1:25pm 
Does not work on the latest version
Julien  [author] 3 Jun, 2023 @ 3:18pm 
Thank you, @yumwaikit, for the very specific report. The bug has been fixed.
yumwaikit 3 Jun, 2023 @ 4:09am 
Turns out there is a missing bracket near line 603 in yj_marriage_scripted_modifiers.txt
yumwaikit 3 Jun, 2023 @ 4:03am 
All the modifiers below opinion disappear in offer marriage. As a catholic count I can marry my daughter matrilineally to the heir of some muslim duke.
Julien  [author] 31 May, 2023 @ 1:49pm 
@Emperor2000, should be fixed with yesterday's update. Thanks for the report
Emperor2000 29 May, 2023 @ 7:03pm 
I want to report, that Grand Weddings promises to not work with this mod.
Can you please fix it.
City312 12 Aug, 2022 @ 11:22pm 
@Jeep91 Try More Interactive Vassals mod
19Peej 19 Jul, 2022 @ 10:25pm 
Is there a mod that makes it so you can call your allies/vassals into allied wars?
That would be amazing, haven't found one like that yet and have looked everywhere.
19Peej 19 Jul, 2022 @ 10:19pm 
Thank you!
Sullivas 18 Jul, 2022 @ 1:21pm 
I have an alliance with a direct vassal who is being attacked by a count of one of my direct vassal dukes. I can not offer to join because my alliance member is not fighting a peasant faction. I do not think this is intended.
AdorableSparrow 11 Jun, 2022 @ 2:12am 
does this affect the AI?
Julien  [author] 9 Jun, 2022 @ 1:33am 
Mod is up-to-date with version 1.6
Jbecl Sleeper 13 Mar, 2022 @ 11:37pm 
It shows the warning sign.Is it means It maybe have crashes chance?
Julien  [author] 21 Feb, 2022 @ 4:04am 
I am aware of this and other difference with vanilla. Priority was to get the mod functional with the latest update. Other updates will follow later, but some differences with vanilla will remain for a variety of reasons, including balance (certainly with regard to ai marriage policy)
kgptzac 20 Feb, 2022 @ 3:38pm 
I'm doing a diff with vanilla files, and it seems some of the mod files aren't based off the latest vanilla files. For example in yj_call_ally.txt, the vanilla behavior where AI will wait a month before calling the newly formed ally into war is not implemented.
Enduriel 20 Feb, 2022 @ 9:53am 
Hapy to hear it and awesome ^^
Julien  [author] 20 Feb, 2022 @ 7:48am 
Hi, @Enduriel! Thanks a lot for the update! I was just looking into updating it only a little more than an hour ago, but couldn't get it to work. You saved me a lot of extra time :-)

I've updated the mod with your fix. So this mod should now be compatible with the latest version of the game.
Enduriel 20 Feb, 2022 @ 7:31am 
I've updated it for 1.5.0.2, since the author is active and hasn't given permission to share their stuff, I'll just give a link to my local updated version here: https://web.tresorit.com/l/QQ1s5#pZ4kxOosCOhW4vp505addA

If you want me to take it down let me know, and feel free to just drag and drop it into your mod here if you don't have time for modding (which I understand lol). I also fixed a couple errors that showed up in my log.
Neuntöter 19 Feb, 2022 @ 10:38am 
I genuinely think this is one of the most important mods for CK3. It's just too silly to not have actual alliances with your vassals, both from a historical and from a gameplay perspective. Hope it gets updated sometime.
Majora 19 Feb, 2022 @ 2:30am 
PLZ update this mod so needed
One Proud Brazilian 12 Feb, 2022 @ 7:29pm 
I also made a simple mod to make alliance with a vassal in exchange for a favor hook. I belive this will be a nice feature for your mod! Contact me so i can share the files!
One Proud Brazilian 12 Feb, 2022 @ 7:24pm 
Thanks! Can you also make the vassal allies correctly display in the declare war window where oposing forces are calculated?

I notice that this window only display the external allies, but the power bar acts in accordance, calculating the vassals army, even without showing them and their numbers.
Julien  [author] 11 Feb, 2022 @ 4:16am 
I'll try to update asap. However, I'll first have to analyze what parts need changing and then actually implement the changes. Unfortunately I cannot communicate an ETA.
小强 11 Feb, 2022 @ 3:19am 
大大:steamhappy:,该更新了
Marquis 9 Feb, 2022 @ 2:54pm 
Please update this mod to the current game version :)
Julien  [author] 31 Jan, 2022 @ 2:45am 
@soldiert01, yes, this part of the vanilla game has remained unaltered
Asmodai 30 Jan, 2022 @ 11:33pm 
does this stop them from joining factions against you? as in allying a powerful vassal to stop them from joining a independence faction or a faction to install a claimant on my throne?
overdriven 11 Jan, 2022 @ 4:18am 
Not sure if "liege can join a direct vassal in a war against a rebel vassal" is that great, now I get dragged into internal conflicts all the time, just because I'm allied via marriage to some of my vassals (90% of my vassals are my dynasty) and they keep on calling me to pointless wars and I'm like: hey it's not my problem you have a problem with your retarded vassal!
Wolves in the Throne Room 28 Dec, 2021 @ 7:31pm 
Also, does anyone use this with Contracts+ and what load order do you use for those two?
Wolves in the Throne Room 28 Dec, 2021 @ 7:28pm 
" A liege can however join a direct vassal in a war against a vassal of said vassal (rebellion)."
Finally a mod for this, thanks!
Holy Order of PIZZASALAD 23 Dec, 2021 @ 4:29pm 
Sweet nice mod Julien!
Julien  [author] 21 Dec, 2021 @ 9:04am 
Hi @AFK PIZZASALAD, Yes.
Holy Order of PIZZASALAD 20 Dec, 2021 @ 2:00pm 
does AI do asewell?
eagle 11 Nov, 2021 @ 2:40pm 
Thank you
Julien  [author] 24 Oct, 2021 @ 3:54am 
Only the ones you have an alliance with
eagle 23 Oct, 2021 @ 9:42am 
Hi, so if i invade a country ? I call my vassals to join me ?
pauljdupre 3 Oct, 2021 @ 7:00pm 
Great that you'll be having a look at it, I can't wait. I don't know too much about CK3 modding, but one idea that could work as a last resort is temporary independence when at war with a liege. There would need to be some check to make sure that vassalage is restored in the event the wars end inconclusively, so re-vassalage probably can't just be part of the peace deal. Hopefully there is a more elegant solution than this anyway, good luck!
Julien  [author] 3 Oct, 2021 @ 1:21pm 
Hi @pauljdupre! Thanks for reporting. It would indeed make sense if you could call your vassals against your liege. I'll have to take a look at that!
pauljdupre 3 Oct, 2021 @ 12:14pm 
Hi! Great mod, I love that I can call the "banners" if I set up alliances with them. One potential problem/oversight is that if you as a Duke go to war with your King, you cannot call in the counts. In general I would like restrictions on joining wars against lieges lifted, but it feels particularly wrong in this situation with this mod. I am hoping this is quite easy to accomplish but I can't find any mods to fix this.
diogo.m.wolf 22 Sep, 2021 @ 6:22am 
Okay, thanks for the attention, I get it
Julien  [author] 22 Sep, 2021 @ 4:04am 
Hi,

Not all vassals will join. Only these you are allied to. So first get an alliance with your vassal (through marriage or otherwise), then call them to war.
diogo.m.wolf 21 Sep, 2021 @ 7:40pm 
Hi Julien, I'm using the mod but nothing happens, when I declare war, the vassals don't enter the war with me, do I need to do something? I'm playing with Viking
Serp 18 Sep, 2021 @ 5:02pm 
thank you :)
Julien  [author] 18 Sep, 2021 @ 11:30am 
Updated the mod to the most recent marriage_ai_accept_modifier script
Julien  [author] 16 Sep, 2021 @ 1:05am 
The mod works and is playable. Though, you might have some different marriage acceptance values, though in my tests it's not game-breaking.

Nevertheless, I understand that it's better to have these values back to vanilla. I'll try to update it asap.

Also, the mod is compatible with existing save games, so you can start the game with the mod and disable it after you started a campaign if you don't like it. Also vice versa. This also means that you can start playing now with the mod, and everything will still work after it's updated.
Dawkins 15 Sep, 2021 @ 8:40am 
So where do we stand here? From @Serp i get the impression that this mod is kinda broken as for now? I really want to try this one out
Serp 14 Sep, 2021 @ 6:39am 
@Julien: thank you for the response.
I guess the major problem is, that your edited code is outdated. So it might be better to add your changes to the current newest marriage_ai_accept_modifier script. (same for all other files, if not updated yet).

And I think in vanilla the alliance with vasalls does not count towards "YOU_HAVE_TOO_MANY_ALLIANCES", at least in my tests, so it might not be necessary to increase the count there from 2 to 4 in your mod.
Julien  [author] 14 Sep, 2021 @ 6:19am 
It's a long time since I made this mod, but I believe I DID change the marriage acceptance values. Why? Because lieges/vassals would be more keen to accept an alliance from their own liege/vassal. In vanilla, an alliance with your liege/vassal is virtually useless (except for keeping vassals out of factions etc).
Serp 13 Sep, 2021 @ 9:13am 
I also have weird results for the marriage acceptance values.
Reproduce:
No mods installed -> offer someone a marriage and screenshot/note down the modifiers for acceptance. (in my case I already have 4 alliances, if that matters)
With this mod, do the same.
-> The values differ alot, although this mod should not change any acceptance values for marriage ("marriage_scripted_modifiers.txt")
Julien  [author] 23 Aug, 2021 @ 4:30am 
I haven't experienced this. what other mods are you using?