Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you please fix it.
That would be amazing, haven't found one like that yet and have looked everywhere.
I've updated the mod with your fix. So this mod should now be compatible with the latest version of the game.
If you want me to take it down let me know, and feel free to just drag and drop it into your mod here if you don't have time for modding (which I understand lol). I also fixed a couple errors that showed up in my log.
I notice that this window only display the external allies, but the power bar acts in accordance, calculating the vassals army, even without showing them and their numbers.
Finally a mod for this, thanks!
Not all vassals will join. Only these you are allied to. So first get an alliance with your vassal (through marriage or otherwise), then call them to war.
Nevertheless, I understand that it's better to have these values back to vanilla. I'll try to update it asap.
Also, the mod is compatible with existing save games, so you can start the game with the mod and disable it after you started a campaign if you don't like it. Also vice versa. This also means that you can start playing now with the mod, and everything will still work after it's updated.
I guess the major problem is, that your edited code is outdated. So it might be better to add your changes to the current newest marriage_ai_accept_modifier script. (same for all other files, if not updated yet).
And I think in vanilla the alliance with vasalls does not count towards "YOU_HAVE_TOO_MANY_ALLIANCES", at least in my tests, so it might not be necessary to increase the count there from 2 to 4 in your mod.
Reproduce:
No mods installed -> offer someone a marriage and screenshot/note down the modifiers for acceptance. (in my case I already have 4 alliances, if that matters)
With this mod, do the same.
-> The values differ alot, although this mod should not change any acceptance values for marriage ("marriage_scripted_modifiers.txt")