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Morven's Mods Compatch
Updated for v1.8.*. No changes.
Updated for v1.7. Still no functional changes to the mechanism in vanilla; sinful priest scandals will still cause an average loss of -155 fervour per century for large faiths.
Since then the stop-gap solution from Paradox has been to obfuscate the mechanism by removing the sidebar message, and making notification of the event in your faith appear only in a tool-tip log when you hover over the fervour value. That way you only suffer the consequences of railroaded fervour collapse, but you're not annoyed at knowing why it is happening because the event has become hidden to the player.
Note it only checks ordinary traits, not crimes or secrets or lifestyle traits. It doesn't check for cannibalism, witchcraft, marriage consanguinity, drunkenness, rakishness, sexuality etc.
trigger_event = {
ID = sinful_priest/heresy/any_character_event
days = { 1 365 }
}
But at some point the prospective modder needs to run a check on himself as to how enthusiastic he is to rewrite the big companies games
My point is more that by moving away from a character driven mean time to happen (MTTH) trigger, to a game driven on_action on an X-yearly pulse trigger, it makes the event inherently artificial. The game triggers the event, then it finds a patsy to be the subject of the event. It's not the character's faults driving the triggering of the event, where a more sinful character decreases the MTTH for it to trigger, but the "world soul" of the game descending from on-high like a god in the clouds to puppeteer a character as subject for an event that has already been predetermined by providence to occur.
If found, a new event fires to issue the same punishment as the Vanilla rendition. Every other seedy clergyman can breathe a sigh of relief. It also sets a Global Flag that stops the second On-Action from firing, which removes itself after a few days.
If no extreme vice is uncovered, your Event takes place as you have already written it.
BTW, the reason Paradox didn't make it pass on each particularly sinful character in the Character Scope is because, excluding "Stellaris", CK3 is the first game Paradox didn't make to appeal to some Slavic nationalist's bootleg "Windows XP" toaster. CK3 requires a desktop to run because of its graphics. On-Actions only need to be run once and they can search for one character.
First, the first On-Action needs to be called. It is an entirely new Event.
Then, an entirely new Event Event would begin and search for a clergyman with extreme vices. Based on each religion, it would check for Cannibalism, Close Incest, and Homosexuality. The former two are cause for immediate scandal without additional checks. Break command. I assume, if this works like CK2, that you would use Scopes to check for Precepts and Tenants that apply to each religion.
If none of the former meet the standards, then the latter (sodomy) requires the person to NOT be Chaste AND he has to have a Fornication, Deviancy, or Adultery Secret WHILE practicing a faith that condemns it. (Paradox was stupid enough to think that sodomy is lawful in Abrahamic religions, so include the Vanilla rendition's Christian faiths.) Break command.
Does CK3 Mod making work like CK2? If it does, then I understand how that would make it work. You would need multiple Events. The Vanilla rendition and its On-Action would have to be edited, too. Let's talk about its structure.
If the priest is something spectacularly evil in the eyes of the religion, like a cannibal or a very closely related incestor, it should bypass the requirements for no virtues and two sins. Some things can't stay hidden. (Obviously, this does not apply to religions where such things are benign or holy.)
Active homosexual sex should bypass the requirements in mainstream Abrahamic religions and any religion that condemns homosexuality as Criminal. (This is to get around one of Paradox's worst and most stupid decisions in the game: homosexuality and adultery are not Criminal in the Abrahamic faiths despite them being explicitly that in RL.)
There should be a Rule deciding if there is no cap or how often it can fire, but the two sins and no virtues rule should be applied.
Updated for Fate of Iberia v1.6. No changes.
Paradox have not updated or changed the Sinful Priest Mechanic in vanilla in v1.6. Vanilla will still cause an average of -155 fervour loss per century for large faiths through the event on a regular 5 year pulse.
French loc updated thanks to lexo1000.
Korean loc added thanks to doongdori.
l_french:
rule_fervor_priests:0 "Clergé pécheur"
setting_less_priest_scandals_active:0 "Moins de prêtres pécheurs"
setting_less_priest_scandals_active_desc:0 "Pour désactiver cette règle, retirer le mod "Less Sinful Priest Scandals" depuis le lanceur Paradox."
French loc added thanks to lexo1000.
l_french:
rule_fervor_priests:0 "Ferveur - Clergé pécheur"
setting_less_priest_scandals_active:0 "Moins de scandales de prêtres pécheurs"
setting_less_priest_scandals_active_desc:0 "Pour désélectionner cette règle, désactivez le mod Less Sinful Priest Scandals dans le lanceur Paradox."
Cleaner loc for the dummy game rule.