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Also Me: *Proceeds to ignore all of the ones that do not grant Gold and/or Dev Growth, including the vanilla military buildings, until I can't MAKE more*
Also in my vanilla game with only this mod, 80% of the buildings are vanilla.
Spent the weekend cooking on it, removed a lot of bloat and weird stuff, tried to balance the buildings to match vanilla, while still being unique, haven't play tested it yet, so play at your own risk.
Heres the link to an updated version
More Buildings Reboot
This patch also has fixed the scripting errors mentioned below.
COW3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901477267
Compatch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902342062
...\Steam\steamapps\workshop\content\1158310\2229800103\common\on_action\mmb_game_start.txt
so that it only has the following 14 lines:
on_game_start_after_lobby = {
effect = {
if = {
limit = { has_game_rule = less_slots_limit }
game_rule_slots_effect = yes
}
if = {
limit = { has_game_rule = more_slots_limit }
game_rule_slots_effect = yes
}
if = {
limit = { has_game_rule = extreme_slots_limit }
game_rule_slots_effect = yes
} } }
This mod has some script errors that doubles artifacts, and some other things.
You can take the advice of user "Ambitions" below to fix this.
You can easily add these buildings to other mods by modifying their 00_holdings.txt and including the buildings in each of the holding types.
Te dice lo que hace cada construcción, los soldados, las defensas todo eso esta bien y las imagenes se pueden ver bien.
Mira la fecha de mi comentario, tal vez ya lo actualizaron.