Crusader Kings III

Crusader Kings III

More buildings
270 Comments
AllYourBase 15 Jul @ 2:58am 
Great mod and not just that; great balance!
Melkorian 9 Jun @ 6:56pm 
honestly love this mod! 😍
Supersteveshark 8 May @ 2:24pm 
heads up for new patch drop.
Shane1012 9 Mar @ 12:45pm 
save game compat?
Darkwing Phoenix 19 Feb @ 12:01am 
Me: Wow, look at all of these new buildings!
Also Me: *Proceeds to ignore all of the ones that do not grant Gold and/or Dev Growth, including the vanilla military buildings, until I can't MAKE more*
Gropy  [author] 10 Nov, 2024 @ 11:08pm 
That's true, I forgot about that.
Supersteveshark 10 Nov, 2024 @ 11:52am 
the recent update (1.14.2) the "Breweries" line of buildings that was added was overwritten by wine line of buildings,
Gropy  [author] 9 Nov, 2024 @ 10:18pm 
Yes, reboot has a lot more interactions and buildings, this is a very basic version of that.
finallyciv 9 Nov, 2024 @ 11:38am 
Are there now differences between your mod and the Reboot version?
ck3user7748 8 Oct, 2024 @ 4:53am 
@Gropy I will try it again as you suggest and thank you
♡ Klutz ♡ 4 Oct, 2024 @ 1:39am 
Fishing Port has spelling mistake: "beable" instead of "be able."
Gropy  [author] 30 Sep, 2024 @ 6:28am 
Hospices appear for me, try to sub and unsub?
Also in my vanilla game with only this mod, 80% of the buildings are vanilla.
ck3user7748 30 Sep, 2024 @ 6:01am 
This is so close to being a great mod. A couple issues - hospices don't appear for me, which results in too many baronies not having plague resistance. Also, while I love this mod, the CPU seems to preferentially build the modded buildings which is even less optimal than vanilla imho, so the modded buildings either need to be better value than the vanilla ones or it would be ideal to reduce their utilization by changes to AI weightings. However, I do not know if that is moddable or not. Just my two cents.
Gropy  [author] 30 Sep, 2024 @ 3:34am 
Updated for 1.13

Spent the weekend cooking on it, removed a lot of bloat and weird stuff, tried to balance the buildings to match vanilla, while still being unique, haven't play tested it yet, so play at your own risk.
Gropy  [author] 30 Sep, 2024 @ 2:09am 
They should, it's not updated, and is to bloated, this and other building mods should simply just add a few more options, nothing else.
Starfoth The Burgundy Silk Rug 21 Sep, 2024 @ 5:07pm 
Hospital should get plague resistance
Happy Machinegunner 31 Aug, 2024 @ 12:42pm 
nice mod with exta more building slots mod I have cataracts with 1800 attack ...
Rick 17 Jul, 2024 @ 4:07pm 
it's working just fine for me, make sure it's not conflicting with another mod.
johnnyguffey1982 29 Jun, 2024 @ 8:04pm 
mod not working
Archa3opt3ryx 29 Jan, 2024 @ 4:36pm 
Hey, I'm with the After the End team for ck3, and in the desc of the mod, you mentioned looking for a mod team to join. Let me know if you're still interested in that.
Jbfresh 102 7 Sep, 2023 @ 1:46pm 
it this Compatible lotr mod
Belgrifex 19 Jun, 2023 @ 3:21pm 
Amnikarr 3 Jun, 2023 @ 8:46am 
Please update <3
Nuka 3 May, 2023 @ 6:53am 
Does this conflict with More Provinces Expanded?
DonBaTzu 11 Apr, 2023 @ 12:33am 
BUG,it well copy artifact
see two 9 Apr, 2023 @ 12:28am 
this kinda just makes new meta, don't see the point
buzina 4 Apr, 2023 @ 6:37am 
It does not seem to be compatible with the Trade Goods mod. Do not know? The trading market is not displayed.
⭕⃤ Sex Haver ♜ 9 Mar, 2023 @ 10:58am 
looks like this doesn't work with new patch
Lost Nomad 7 Mar, 2023 @ 3:09pm 
I have released a reboot of the mod with fixes for the issues, a realignment to the vanilla design and a few new features.

More Buildings Reboot
无尽晚霞不见君 16 Feb, 2023 @ 3:29am 
I love this mod, please update.
HaziTru 14 Feb, 2023 @ 4:34pm 
Also I barely see the AI build these
HeirandtheSpare 13 Feb, 2023 @ 6:58pm 
I love this mod, please update.
HaziTru 12 Feb, 2023 @ 11:06am 
Sinews of war compatch that actually works please
POTATOBOY! 1 Feb, 2023 @ 9:51pm 
i fixed it silly me had a special world compatch and a grander buildings compatch on at once :D
Darth_Eques 30 Jan, 2023 @ 3:07pm 
If you are not seeing the buildings showing up try reordering your mod list. Something is overriding it
Owl 28 Jan, 2023 @ 3:20pm 
Is it Compatilible with EK 2 ?
POTATOBOY! 28 Jan, 2023 @ 4:33am 
same issue
WombRaider 27 Jan, 2023 @ 5:27pm 
why are none of the building showing up?
naz 26 Jan, 2023 @ 3:55am 
@M thank you!
twisle 12 Jan, 2023 @ 2:13pm 
how do you make such good icons that match the game so well?
G0lgrim 8 Jan, 2023 @ 6:10am 
I kindly want to request a update for this mod and if nessessary and not to much asked a compatibility patch for Elder Kings 2? Thanks. :)
Mud 26 Dec, 2022 @ 5:42pm 
@valaddar thank you for that!
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 17 Dec, 2022 @ 9:30pm 
compatch for EK2?
Valaddar 16 Dec, 2022 @ 7:58am 
All, I have posted a compatch for Cities of Wonder 3 (my mod) that is a new take on COW2. The compatch requires More Buildings to be active in your playlist even though it's not being actively updated as there's just touch code to maintain/update.

This patch also has fixed the scripting errors mentioned below.

COW3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901477267
Compatch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902342062
T 6 Dec, 2022 @ 9:41pm 
To update my advice for this: if you choose to keep the gamerule parts related to slots, edit the file:

...\Steam\steamapps\workshop\content\1158310\2229800103\common\on_action\mmb_game_start.txt

so that it only has the following 14 lines:

on_game_start_after_lobby = {
effect = {
if = {
limit = { has_game_rule = less_slots_limit }
game_rule_slots_effect = yes
}
if = {
limit = { has_game_rule = more_slots_limit }
game_rule_slots_effect = yes
}
if = {
limit = { has_game_rule = extreme_slots_limit }
game_rule_slots_effect = yes
} } }
Yúkinari_Loveless 6 Dec, 2022 @ 1:32am 
A update for this great mod would be really great ^^°
G0lgrim 27 Nov, 2022 @ 3:19am 
Would this mod be compatible with Elder Kings 2? If not i would kindly request a compatibility patch if possible. :)
Rockstar 3 Nov, 2022 @ 8:54am 
Some updates from anyone coming here:
This mod has some script errors that doubles artifacts, and some other things.
You can take the advice of user "Ambitions" below to fix this.
You can easily add these buildings to other mods by modifying their 00_holdings.txt and including the buildings in each of the holding types.
Zageto 1 Nov, 2022 @ 2:48pm 
Esta desactualizado, no se si esta traducido o no, porque el texto código es lo único que aparece en la descripción de los edificios. pero las construcciones las podes hacer y no es necesario que inicies una nueva partida.

Te dice lo que hace cada construcción, los soldados, las defensas todo eso esta bien y las imagenes se pueden ver bien.

Mira la fecha de mi comentario, tal vez ya lo actualizaron.
Bob 19 Oct, 2022 @ 3:47am 
Is there an option to update the mod for the 1.7. version?