Rivals of Aether

Rivals of Aether

Sol Badguy
28 Comments
bruftgamerX 27 Jan @ 8:47am 
Woah three Project Moon fans in a Guilty Gear character!? :Roland:
Daisukey 6 Dec, 2024 @ 7:02pm 
binah the arbiter is underme help :Roland:
The Observer 18 Feb, 2023 @ 6:10pm 
maybe a dragon install?
Xion Toshiro 12 Oct, 2022 @ 5:39pm 
As an avid Guilty Gear player & Sol Badguy main, I seriously appreciate this
altrakill 20 Sep, 2022 @ 12:50pm 
as a sol main in AC+R tons of missed opportunities for special attacks, such as ground viper for down b instead of wild throw and making bandit revolver/bringer cancellable like zetterburn's down B
But its a very good mod! I know what workshop character im maining now!
VicAdward 23 Aug, 2022 @ 6:24am 
no air neutral special?🤨
foul vvizard vveed 2 Nov, 2021 @ 9:29pm 
Still in dev, or no? Since the 'underpowered' comment was pretty old.
Knifight 22 Oct, 2021 @ 8:29am 
Sick. I love it.
DEMIURGE 16 Mar, 2021 @ 5:25pm 
please let sol kill earlier than 140
Josh The squash 4 Jan, 2021 @ 7:01pm 
its awesome that some one made this
Beardedyeti13 28 Dec, 2020 @ 6:13pm 
If not doing any third sprite stuff, can you just update the old versions sprite but keep this sprites flame effects, I actually like how the OG sprite looks, just this versions tweeks and flame affects would be nice
DEMIURGE 8 Dec, 2020 @ 7:37am 
From what someone said earlier, I wouln't make sol any bigger. anyways i liked the way you incorporated gatling combos
Genolla 14 Nov, 2020 @ 9:10am 
I mean it clearly is an option but you refuse to do it, which is fine.
waffles_ns  [author] 14 Nov, 2020 @ 9:01am 
bigger isn't an option - i'm absolutely not doing that sprite stuff a third time, i'd be better off using that time to work on characters that are still at 0%
Genolla 13 Nov, 2020 @ 8:27pm 
You should make him bigger. Also can't tell if you are making jokes about the GG song "Wanna Be Crazy" or not :ggslayer:
waffles_ns  [author] 13 Nov, 2020 @ 8:08pm 
i dont want him to be crazy crazy but i dont really have much to go off of in terms of making him stronger

maybe i Should want him to be crazy
Ollie 13 Nov, 2020 @ 6:18pm 
Fun character but feels really underpowered. Small hitboxes and side B is hard to space. Find myself mostly fishing for up B.
DEMIURGE 3 Oct, 2020 @ 3:52pm 
this character really needs buffs. especially nair, and that there's no neutral b in the air(which is true to the game, i get it). he also has super small hitboxes and fair/bair don't work well
Genolla 28 Sep, 2020 @ 1:26am 
You should rename this mod "Smol Badguy"
GabeTheBabe 27 Sep, 2020 @ 7:14pm 
I like everything he has but when it comes to his down special it's bad, not only is it really slow but the payoff isn't even worth it. I love everything this guy had but god that down special needs an improvement
Shy 19 Sep, 2020 @ 1:14pm 
TERRY FROM SMASH BROS (jk don't roast me)
Beardedyeti13 19 Sep, 2020 @ 1:57am 
Why is the way the game was originally desighned an awful look ? It was resold on the switch a next gen console with the same fighting game sprites and is well animated, no need to caps it, just make two versions with the same move set, problem solved
Giustino 17 Sep, 2020 @ 12:38am 
Wait the problem is that... YOU CAN’T USE MIXELS, THEY DON’T LOOK GOOD, THEY’RE AWFUL, GOOD LORD
Beardedyeti13 16 Sep, 2020 @ 7:30pm 
I can understand that if he is better sized and fits better I guess but he is from a completley different art style game, similar to rock Howard I think it's ok if traditional fighting characters stay true to the games they come from, I'm not sure why Touhu characters are being remade other in rivals art style when the 4 or so people made prior are some of the most polished well animated characters on the shop as far as visual effects ? I can see how having versions which do look good next to the og cast is good, but would be cool to have both optional styles but same move set
waffles_ns  [author] 16 Sep, 2020 @ 7:07pm 
people didnt like his visual inconsistency compared to the other workshop characters, so i changed it - hoping he ends up getting more attention because of it. i can try to look into the tilt-stick issue as well
Beardedyeti13 16 Sep, 2020 @ 6:44pm 
Has anyone played his retro game GG AC+R ?
Beardedyeti13 16 Sep, 2020 @ 6:29pm 
Weren't the pixels based on how his look was in his retro games though ? I didn't think his animations looked bad just mainly attack blast effects ?
Giustino 16 Sep, 2020 @ 3:00am 
It’s amazing, but can you remove the mixels from the percentage box and the off-screen indicator? And I’m here to report a problem: if you try to cancel into a tilt using the C stick assigned to attack, it won’t cancel, it only cancels with A+left stick, and it annoys me, thanks in advance