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Why do I keep getting Units/BlackTemplars/Terminator does not exist???
I might someday update it but first I will concentrate in adding the Primaris for the remainin chapters.
Your error is not caused by my core mods anyway.
---------------------------
DataManager.hpp:100: class proxy::video::Mesh &__cdecl proxy::core::DataManager<class proxy::video::Mesh>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool) const: "Units/ImperialFists/FortressOfRedemption" does not exist.
Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users\xxx\Documents\Proxy Studios\Gladius).
My order is DasTaktic+
Gladius+
too many voices
CoI TMV
CoI TMV pt 2
CoI +
CoI part 1
CoI +2 part 2
CoI part 2
maybe I am wrong. I get confused which on befor mainmod. Does it mean all "CoI +" befor "CoI"
Just wanted to update. You're good, it was a conflict between this mod and Unit Pack. The demolition pack added assault terminators which (I assume) conflicted with your own causing CTD, while prompting an error with your pack unit.
Clean it works great. Thanks for all you've done for the game.
When you subscribe to my other sub-mod for Devian units make sure to put it on the top of my main mod and his one.
Keep in mind that it won't work without the main mods Chapters Of The Imperium and the Heroes Of Legends (add-on and heroes)
are there some other mods that you are using that cause conflict?
My rig is pretty decent running a 4080 with plenty of ram.
The crashes were specifically stating missing features of your mod. Stating that Crimson Fist missing Terminators, etc.
I just cleared my modlist to try to get the Rubicon Primaris achievement (which is not working) so I'll run just your mod to see how it performs with zero mods. I'll get back to you
Sometimes older rigs can't handle too many mods for this game as the memory required makes the game CTD.
Try for example to reduce the active mods that you use at the same time.
Crash on appearance.
Crashed when AI was CF
Ran great until I spawned the unit.
Pt 1 & 2 were included.
Tested with Gladius and without (include your + patch)
Couple others crashed (Ultramarines) as well but Crimson Fist is the most prevalent
Added Primaris Salamanders for Chapters Of The Imperium.
Here are some photos of the units:
https://imgur.com/a/DPEkRpw
https://imgur.com/a/m7iDrzE
There are other priorities now for Chapters Of The Imperium,I want to add all the Primaris units and rework each faction.
Then I will make it compatible with immersive scale.
https://imgur.com/a/gnD1N4N
I am not using my main rig as I am on a business trip until Monday.
As far as I remember I haven’t done any Ultramarines Terminators in white helmet but need to double check.
Though in the future I am open to add more units,the first thing and the priority for me at this stage is to bring all the Primaris units to every chapters and so far I have done this with the Ultramarines,Imperial Fists and Dark Angels.
Most likely the next chapter that will be revised are either the White Scars or Salamanders.
Official in-universe is red for Sergeants, white for First Company Veterans, and red with a white stripe for Veteran Sergeants, but before the Mark of Calth during the Horus Heresy the red helmet was a mark of censure and every one else had blue helmets.
And yes you need some of them.
https://imgur.com/a/5zp8JKL
In the lore Dark Angels do not use Thunderfire Cannons therefore it was willingly removed.