Transport Fever 2

Transport Fever 2

Uk High street AI
29 Comments
Bulldog 8 Oct, 2022 @ 11:42am 
Can you do the same for your UK housing mods?
Panda130307 18 Sep, 2022 @ 6:35am 
Very nice! Makes my map look more british! Would be nice to see some industry and normal houses built by AI in UK style.
briansyston 1 Mar, 2022 @ 7:00pm 
I notice some of the names are bankrupt or taken over now, but Job centre will always be there !
Mad Hatter  [author] 27 Feb, 2022 @ 3:24pm 
:) NP - as long as nothings broken.
briansyston 27 Feb, 2022 @ 2:33pm 
Sorry hatter i did not add as assets first as i did on my last game !!
Mad Hatter  [author] 28 Mar, 2021 @ 9:26am 
These are era B buildings. Can't remember when era b comes to an end.
briansyston 28 Mar, 2021 @ 9:10am 
Is there an end date on this? as i don't see them in my towns in 1997.
Publican 15 Mar, 2021 @ 9:58am 
Right, done some further testing. I'm happy to say it would appear the fault is not caused by this mod, I had thought so as it was one of my latest additions and the stdout was mentioning town building, so my apologies. The fault seems to be with UK style houses ai. After removing this and testing, the game has run for over 2 hours with no crash. Incidentally, looking on that mod's workshop page, I noticed another player's crash problems. Their stdout in the post is the same as mine. Thank you for your responses.
Mad Hatter  [author] 15 Mar, 2021 @ 6:49am 
@Publican - hmmm okay that's odd. Are you on any of the community discord servers - either the UK one (Transport fever 2 uk) or (Transport fever 2) or any others really - looking for a way to get your std.out file
Publican 15 Mar, 2021 @ 4:28am 
Could it have anything to do with this mod and UK Houses not being able to move buildings when resizing roads? When I resize small roads to medium, if there is a building that would be moved and not demolished, it says Internal error (see console for details). I have to delete the mods' building to enable resizing. If the AI is trying to resize a road, could this cause the crash?
Publican 14 Mar, 2021 @ 1:43pm 
Yes I do. It was working great for a while. The stdout file has all sorts of stuff I don't understand. Here's a bit

Exception type: Fatal error

Details:

Error message: Assertion `townBuilding.depth == (int)townBuilding.parcels.size() || townBuilding.depth == (int)townBuilding.parcels.size() + 1' failed
Mad Hatter  [author] 14 Mar, 2021 @ 12:54pm 
Hi @Publican - do you have the asset version loaded as well? It needs to be.
Publican 14 Mar, 2021 @ 12:37pm 
Hi Mad Hatter, I think I have had a problem with this mod. I had a crash related to town building and removed this mod, it being added recently, and the problem has gone. I have saved the stdout file but am not sure which part you would need to see to confirm if it relates. I also have to say that I am using a lot of your mods, they bring huge joy, so thank you.
mt120784 23 Feb, 2021 @ 6:21am 
Is there anyway to make these continue to work after 1990? I'd love to keep the UK aesthetic on my map but they just disappear after that date.
doom_juan 8 Nov, 2020 @ 11:22am 
This is excellent, pity we don't have more UK looking buildings though with TF2 - it has a very distinctly central European look with the architecture generally.
[SKRA] 桜 Apollo 27 Sep, 2020 @ 7:35am 
You Sir are Saint.
all your mods just tweak manageable bits that take the game to the next level!
Mad Hatter  [author] 22 Sep, 2020 @ 3:29am 
hi ishell.tw - the buildings appear between 1920 and 1990. If you start a new game between these dates then the AI will place a lot of them. It still places the vanilla buildings as well. If you have a save game with these dates then when the AI places new buildings it has these to select from as well but it makes a random choice which includes both these and the vanilla buildings.
Orbital Express 21 Sep, 2020 @ 8:55pm 
Does this mod work in saved game or only new game? I enable this mod in my saved game but no UK building was generated.
Mad Hatter  [author] 19 Sep, 2020 @ 5:39am 
FYI for anyone experiencing issues with the car park being built by the AI - bulldoze them - any new ones the AI builds will be okay. But once the AI has placed an asset in the game it doesn't go back and rerun the scripts that put it there. Consequently it will never fix broken references on already placed assets.
Mad Hatter  [author] 19 Sep, 2020 @ 4:17am 
Hi vencaok - yep well I knew there would be some teething issues with so much code :
) - should be sorted now.
Vencaok 19 Sep, 2020 @ 3:21am 
the picture is on discort tf2
Vencaok 19 Sep, 2020 @ 3:10am 
one commercial building is not showing there is only a parking sign and then nothing i would send a picture but i don't know where
johndai 18 Sep, 2020 @ 1:50am 
Brilliant addition to my UK maps. Thank you so much for these.
Ash 17 Sep, 2020 @ 9:25pm 
Just what I needed thanks
mongolteiko 17 Sep, 2020 @ 2:29am 
Just click on in [requirement' above his avatar. Not rocket science.
Norfolk_Chris 17 Sep, 2020 @ 1:32am 
Could you please add a link to the 'UK High Street Assets' mod that is a requirement for this mod? (It will spare spending ages looking for it.)
mongolteiko 16 Sep, 2020 @ 3:39pm 
Nice job @ Mad Hatter!
davidmoore668 16 Sep, 2020 @ 10:39am 
Great Work Mad Hatter ; And i really like your mods that you do keep it up. :-) :104:
whelly 16 Sep, 2020 @ 10:15am 
h moment