Garry's Mod

Garry's Mod

Fiery HL2 & CSS Weapons Pack
7 Comments
Major Gamingdog 1 Jun, 2024 @ 3:11pm 
the weapons only show errors in first person
Jazzy Joyce  [author] 23 Apr, 2022 @ 11:04am 
Hi Itigra,

Yes this is easily possible, you would simply need to redefine the SecondaryAttack() function and have it call self:AltMelee() and use self.MeleeDamage to define the damage

You may also want to add secondary delay and make sure you can attack in the redefine:

if self:CanSecondaryAttack() then
self:AltMelee()
self.Weapon:SetNextSecondaryFire( <A DELAY> )
end

Using just this addon, you can make an addon, relate it to weapon_fiery_base, and it will work locally! Please feel free to ask any other questions on implementation!

Happy Coding!
Templar 20 Apr, 2022 @ 9:48am 
could you make a swep were you can have a melee weapon in one hand and a ranged in the other?
Jazzy Joyce  [author] 23 Sep, 2020 @ 5:32pm 
For more weapons of this type, try out the Plus Pack #1!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=640618228
Or
Plus Pack #2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=567320175

These will include more items in the Fiery Weapons family!
dragonrage519 18 Sep, 2020 @ 10:44am 
But beyond the errors there, its not bad, though, with some of the packs you have for this, hands don't appear, not even default ones
dragonrage519 18 Sep, 2020 @ 10:40am 
So, I have all the required addons for your most recent uploads, but, for several of the weapons, they have one or more of the following problems: Giant red Error instead of weapon, missing texture, missing sounds

I am not sure if this is because it doesn't interact with some addons or simply it doesn't have the files
avast windows 17 Sep, 2020 @ 9:46pm 
not bad