Rivals of Aether

Rivals of Aether

Spark Cancel Buddy
33 Comments
p.green0722 22 Apr @ 7:29pm 
can you make it that when you spark cancel you go farther and you get to control how far you would go:steamthumbsup:
arcuresshut 21 Feb, 2021 @ 7:11am 
hey may i ask a couple of questions
JCGemX 8 Dec, 2020 @ 3:21am 
@RadRobbie Can you hear me? I need to know if you've even read my posts.
JCGemX 6 Dec, 2020 @ 12:19am 
@RadRobbie can you give me some feedback? I want to modify your buddy so:
1.It only applies to the the person who equipped it.
And
2.I want to know how to make an infinite version of this.

Any advice on this topic would really help. Thanks!
JCGemX 30 Nov, 2020 @ 11:00pm 
Can someone tell me how to modify this buddy? If the OP isn't going to take my request, I want to (try to) fulfill it myself.
Sheush 19 Oct, 2020 @ 8:06am 
pls remove infinites :(
jaediety 9 Oct, 2020 @ 11:52am 
if you kept the momentum from rush cancelling instead of stopping immediately, this would be perfect
vate_er8 7 Oct, 2020 @ 5:33pm 
Thank you I watched windows Rushdown Revolt video and found this
IceTheHottest | #AlwaysReady 3 Oct, 2020 @ 3:37pm 
Wow, I didn't think anyone else was familiar with RushRev! Cool stuff!
JCGemX 26 Sep, 2020 @ 11:10pm 
@ RadRobbie Ok update, the only thing I really want you to make is an infinite version of this, that only applies to the player that has it equipped.

Sorry for spamming. I deleted my previous comments because the above is the only thing I actually want.
Firefox 26 Sep, 2020 @ 10:11pm 
Actually, this is a really fun little mod. I loved it.
DEMIURGE 26 Sep, 2020 @ 10:01am 
YES NOW I CAN USE THE ONE GOOD RUSHREV THING
Blake the Snake 24 Sep, 2020 @ 10:58pm 
JC eats shoes
RadRobbie  [author] 20 Sep, 2020 @ 12:52pm 
-NEW PATCH 1.2-
Parrying an opponent will remove their spark
Visual indicator does not flip
Pressing shield to spark cancel now clears shield from buffer
Sheush 20 Sep, 2020 @ 7:35am 
Amazing buddy, thanks for adding this !
I'm here to report some infinites ( that i hope could be removed ) :
-Jab 1 loop is either OP or Infinite on most character ( Clairen, Shovel Knight, Elliana and Absa are not concerned )
-Clairen's neutral B loop is infinite
-Forsburn's ftilt loop is infinite ( first hit )
-Sylvanos's ftilt loop is infinite ( first hit )
-Ori's up tilt loop seems infinite.
-Wrastor's ftilt loop is infinite ( first or 2nd hit )
-Etalus's down tilt is either infinite or OP
-Ranno's ftilt is infinite ( first hit )
FLRoA | Renzo 19 Sep, 2020 @ 10:58am 
Oh sweet this really does work online, feels a bit weird with how the momentum is in Rivals, but it's a pretty cool buddy
NeraxBeer 18 Sep, 2020 @ 6:23pm 
could you make an infinite version of this also?
tacodoge64 18 Sep, 2020 @ 4:11pm 
can you make an alternate buddy that only applies to one person as well?
tacodoge64 18 Sep, 2020 @ 4:03pm 
no clue
Decepticon Gideon 18 Sep, 2020 @ 2:57pm 
does this work online
tacodoge64 18 Sep, 2020 @ 2:56pm 
the visual effect has helped me understand the spark better. the parry problem was a side effect of having spark. special fall state is what happens after certain special moves and something similar happens to you after you get parried. if you have spark during a special move you can cancel the move and the special fall. the same thing can happen if you're parried if you use the spark quick enough
tacodoge64 18 Sep, 2020 @ 1:17pm 
ok thanks
RadRobbie  [author] 18 Sep, 2020 @ 12:14pm 
-NEW PATCH-
Added a visual effect when using spark
Added a visual indicator below the player when they have Spark
RadRobbie  [author] 18 Sep, 2020 @ 12:14pm 
@lostminer18 This mechanic is ported from Rushdown Revolt, and I want to keep it true to its implementation in that game, so I'm not planning on adding multiple charges. I do think the parry thing is an issue, so I'll probably look into that soon. The up-b thing is something I'm not too concerned about, since it does give a benefit to saving spark
tacodoge64 18 Sep, 2020 @ 11:08am 
btw thanks for adding this to the workshop
tacodoge64 18 Sep, 2020 @ 11:00am 
as in resource mechanic i mean you have a certain amount of charges that fill up over time(for example you have three charges of the cancel that when used are on cooldown for something like 10 seconds this process could also be sped up by hitting someone). im saying this because it'd add more depth to the mechanic.
tacodoge64 18 Sep, 2020 @ 10:53am 
here are a few other problems that ive discovered you regain your up special after each cancel, you can sometimes cancel when there isn't anyone there, and you can sometimes completely cancel parry making parry useless.
RadRobbie  [author] 18 Sep, 2020 @ 10:34am 
Still, I'm probably going to add a visual indicator to show you that you have spark
RadRobbie  [author] 18 Sep, 2020 @ 10:34am 
@lostminer18 Spark is a resource mechanic - you gain it when you hit an opponent and you can use it up during an attack. The main use of this is to cancel attacks on hit, but you can save it to use during any point of an attack. Unless there's a bug I'm not aware of, this is probably why you end up using your spark without hitting your opponent - the buddy's programmed to only give you spark upon hitting your opponent
tacodoge64 18 Sep, 2020 @ 10:04am 
making it a resource mechanic would be neat too
tacodoge64 18 Sep, 2020 @ 8:27am 
also add better hit detection to where it activates on hit not when your in the vicinity of the hit box. there are sometimes where you miss a character and can still cancel which can just be cheap at times
tacodoge64 18 Sep, 2020 @ 8:02am 
please add some effect or something to signify that you have done a cancel otherwise good job fun mechanic
aubrey 17 Sep, 2020 @ 3:36pm 
can you please add some ui and stuff >.>